Having played through it all and multiple times, I have no doubt that Super Mario Galaxy is going to be an amazing platformer when it finally hits. I'm keeping my fingers crossed that Nintendo's famous plumber will ship with Wii later this year. You. Want. This. Game.
... a truely 3D environment.
Thats a darn good point.
I bet its mostly on the same plane though...if its not....umm.....can our brains even navigate that easily? O_o
I mean...I cant remember any game that isnt 90% on the same plane.
Even space-based games....
Last edited by Darkflame on Thu May 11, 2006 12:39 am 0, edited 1 time in total.
I bet its mostly on the same plane though...if its not....umm.....can our brains even navigate that easily? O_o
I mean...I cant remember any game that isnt 90% on the same plane.
Even space-based games....
In the same way that Mario 64 was the perfect way to demonstrate the analogue stick, i think mario Galaxy will demonstrate Wii's 3D input...
Watching mario jump form moon to moon makes me feel like ive experianced the sensation of jumping towards a gravity source and then being puled in by it... but i cant think where...
it may have been in my dreams.. or and eppisode of star treck...
enterprise actually... just remembered. the sweet spot!
For a laugh. I missed him and hit Steve-O in the face instead, which is one of the few things in life more satisfying than a blowie off a really fit bird with great hair.
Thanks to you, I'm now thinking that life's ultimate satisfaction may well be hitting Steve-O in the face with a can whilst simultaneously getting blown by a hottie with great hair.
My life had become purposeless and without meaning, but now... a whole new horizon has opened up!
I bet its mostly on the same plane though...if its not....umm.....can our brains even navigate that easily? O_o
I mean...I cant remember any game that isnt 90% on the same plane.
Even space-based games....
In the same way that Mario 64 was the perfect way to demonstrate the analogue stick, i think mario Galaxy will demonstrate Wii's 3D input...
Watching mario jump form moon to moon makes me feel like ive experianced the sensation of jumping towards a gravity source and then being puled in by it... but i cant think where...
it may have been in my dreams.. or and eppisode of star treck...
enterprise actually... just remembered. the sweet spot!
Yes...I remember that...very fitting.
Odd..Enterprise did have a few nice ideas in it (grappling hocks on the ships)...amazing how it was so crap overall.
I hope theres at least one bit of Mario Galaxy with lots of gravity sources close together.....you maybe dense ones you have to fly quickly past so you dont get sucked in. (black holes)
IGN's Wii game impressions are great, so far Mario Galaxy, Sonic, Madden, Final Furlong, HAMMER, Zelda, and Orchestra...and they're all pretty much ecstatically positive, espectially Mario (as mentioned above), Sonic and Madden
I can't believe I actually wanna play a Madden game
{{{"wicked is the witch that stands for nothing"}}}
The guy playing it seems to be finding it very hard to aim, hopefully he's just getting to grips with it, 'cos if Wii turns out to be a bit gash for FPS after all the promises Nintendo have made, people may not be very happy.
Last edited by Atty on Thu May 11, 2006 12:59 am 0, edited 1 time in total.
namor7 wrote:IGN's Wii game impressions are great, so far Mario Galaxy, Sonic, Madden, Final Furlong, HAMMER, Zelda, and Orchestra...and they're all pretty much ecstatically positive, espectially Mario (as mentioned above), Sonic and Madden
I can't believe I actually wanna play a Madden game
I still dont want to play a madden game..
Very excited about mario
and super paper mario.
Any one put much thought into the speaker?? it aqtually opens up an awful lot. for example a bug in MGS... or as a radio... a humming lightsaber.. giga counter.. online comunication.. so much possibility!
I refuse to believe Sonic is as good as they say it is.
"Sonic 3D = dosnt work" is sooo burned into my head, I am not even going to start to reverse my view untill a controller is in my hand :p
Any one put much thought into the speaker?? it aqtually opens up an awful lot. for example a bug in MGS... or as a radio... a humming lightsaber.. giga counter.. online comunication.. so much possibility!
Yes, its a subtle but very genius idea.
I bet in a generations time, people will say it was an "obvious" invention.
Darkflame wrote:I refuse to believe Sonic is as good as they say it is.
"Sonic 3D = dosnt work" is sooo burned into my head, I am not even going to start to reverse my view untill a controller is in my hand :p
I dodnt knww....
I can imagine tilting left and right to steer.. the tilt sesitivity would be the most natural way to move in a 3D world... although i like the PSP sonic, 3D on a 2D plane..
Every time I hit refresh there's a new Wii impression up, and they're (almost) all glowing. This is Wii overload, my head's gonna explode
IGN wrote:To any of you out there wishing you were at E3 2006 right now, waiting to get your first chance at playing the Nintendo Wii, we here at IGN sincerely thank you for staying at home. As it is, the Nintendo booth resembles the LA freeways, as thousands of industry members are waiting hours on end for just a few moments of play time on the Big N's latest innovative accomplishment. We are deeming it an accomplishment for a simple reason; the place is jam packed. We had a chance to get into the booth earlier today, though now the general admission line includes a sweet little sign at the beginning reading "Welcome to Nintendo. Current Wait is 190 mins." It's important to note that this sign isn't the end of the line; it's merely the end of the signs.
Red Steel disappointed me. The biggest problem with the game (and most worrisome to Nintendo) is its control scheme. What we found playing Red Steel, along with many other third-party Wii titles, is that the controls felt too sensitive. There is an issue with moving your remote slightly out of the range of the TV-mounted system, resulting in the cross hairs going stir-crazy off to the side of the screen. If Ubisoft can fix the sensitivity, then the rest of the control scheme is intuitively laid out and works well. Also, the sword fighting is pretty lacking, with only a variety of slashes available. The sword does not follow every move, and each slash requires a dramatic sweep of the remote -- the simplicity gave the sword-fighting moments the impression of a minigame.