Official Nintendo Fanboy Smugness & Gloating Thread

Inane baanter or words of wisdom - you decide...
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Marius
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Post by Marius »

Image

Image

I love how they mix classic pixellated graphics and a modern cartoon-style...this is what I call creative use of technology.
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namor7
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Post by namor7 »

Yes :)

Too bad it's getting drowned in Wii :(
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Post by fihu »

Samus wrote:Here's a link to the Smash Bros trailer:

http://beta.yousendit.com/transfer.php? ... 516037071C

LOL!

8O
Best. Trailer. Ever. :lol:
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Post by namor7 »

It's a gas :wink:
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Post by zbandito »

the mpeg doesn't show any rpg stuff, which i think slows down the game
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Post by Foozwah »

Err, I suspect the mpeg doesn't show any RPG stuff because this particular title is a platform game and never had any to "slow it down"... :roll:

(And I'm pretty sure it's not a pre-requisite of any "paper" style game to be an RPG. :wink:

However I'd love a new RPG-stylee Paper Mario on Wii too - see prev. comments on prev. ones!)
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Post by Kemper_Boyd »

Rod_S wrote:Think about it. For a sword fighting game, or the Llamasoftie most wanted light-saber game, you'll have a set of moves to call on by gesturing with the Remote. A couple of blocks, heavy, medium, and light attacks. It's not going to represent you free-styling with a virtual sword, rather you'll be triggering a preset animation from the available moves.
This does not surprise me at all. To put it simply there is no 3d controller
with the Wii. There are two lots of tilt, pitch, roll and linear accelerations,
and a 2d screen position. There's no 3d position input for either controller.
i.e. X, Y, Z of the controller itself.

It's a bit like having a joypad, two spaceballs and a light pen. Interesting
but not God's own controller. :)

Now I'm not completey dismissing some sort of depth on the main
controller, maybe there are some timing tricks, or orientation from
the accelerometer might prove useful. But nothing Nintendo has so
far said or shown suggests this is the case.
Rod_S wrote: I'm seeing that as a glorified way of pressing buttons, and from reading the hands-on impressions the sports games are the same. In the tennis game you're not seeing your own movements, just a preset animation of a backhand to coincide with how you've moved the Remote.

Does that make sense to anyone else?
Yes.
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Post by phattslagg »

Rod_S wrote: I'm seeing that as a glorified way of pressing buttons, and from reading the hands-on impressions the sports games are the same. In the tennis game you're not seeing your own movements, just a preset animation of a backhand to coincide with how you've moved the Remote.

Does that make sense to anyone else?
I think it would be too difficult to control in this context if the remote movements were translated 1:1.

From what I can tell so far, some games will translate precise controller movements, whereas others will interpret gestures.
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Post by zbandito »

Kemper_Boyd wrote:There's no 3d position input for either controller.
i.e. X, Y, Z of the controller itself.
Then what's the sensor bar for?
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Post by Muttley »

Kemper_Boyd wrote:This does not surprise me at all. To put it simply there is no 3d controller with the Wii. There are two lots of tilt, pitch, roll and linear accelerations, and a 2d screen position. There's no 3d position input for either controller. i.e. X, Y, Z of the controller itself.
Then how did the "push the controller towards the screen to perfrom a shield-bash" in the Zelda demo work then? ;)
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Post by Kemper_Boyd »

zbandito wrote:
Kemper_Boyd wrote:There's no 3d position input for either controller.
i.e. X, Y, Z of the controller itself.
Then what's the sensor bar for?
It gives you a 2d position within its field of view which is mapped to a
plane of the screen. It doesn't know where the controller is in 3d space.
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Post by Kemper_Boyd »

Muttley wrote:
Kemper_Boyd wrote:This does not surprise me at all. To put it simply there is no 3d controller with the Wii. There are two lots of tilt, pitch, roll and linear accelerations, and a 2d screen position. There's no 3d position input for either controller. i.e. X, Y, Z of the controller itself.
Then how did the "push the controller towards the screen to perfrom a shield-bash" in the Zelda demo work then? ;)
You can get that from the accelerometers. It's still not an X,Y,Z position.
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Post by Muttley »

Samus wrote:Here's a nice and simple example of the hardware's speed and precision:

Download here

That looks like fun to play as well, multiplayer for the win :)
That's a point. New Point Blank game please. :D

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Post by Mir Nyet »

Mario and Zelda look lovely, but that was always going to be the case, other than those two titles, I would have to admit, I am still waiting to be impressed, the controller looks like it is rather limited, more than I was afraid of, and for what I have seen so far, Nintendo have done nothing to change my mind about this controller being a mistake.

I still maintain it should have been a secondary device.

The technology looks like it needs more development, something that would have worked better as an add on to an existing console, which from what I gather, it what it originally was.

:(

Graphically, it looks fine, no issues there, Zelda looks great, Metroid looked a bit ropey however.
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Post by Rod_S »

Guardian impressions:

http://blogs.guardian.co.uk/games/archi ... nd_me.html
Tennis and Red Steel may not be showstoppers, but they are Wii launch games with enough sensitivity/accuracy issues to suggest that either my wrists have had it, or the Wii isn't quite as friendly as hoped.
And this was quite telling from Eurogamer:

http://www.eurogamer.net/article.php?article_id=64601
Nintendo: How will Super Smash Bros. on the Wii take advantage of the controller?

Masahiro Sakurai: Well I almost feel a little uncomfortable getting this question directly after Mr Miyamoto, but we've actually been working with some different ideas and we've found that trying to implement too much of the pointing device or the motion sensing stuff gets a little bit in the way of the gameplay so rather than just trying to implement too much of that in the game we're trying to keep the control simple as it has been and allow people to play in that sense. Of course you all probably know that the Wii hardware has sockets for the GameCube controller as well so I'll just say now that you may not want to throw away your GameCube controllers just yet.
Jotstiq

http://www.joystiq.com/2006/05/11/hands ... ontroller/
Unfortunately, we soon realized a flaw in the control scheme for golf, in that there was no frame of reference or feedback for our motions. A traditional analog stick lets you know how extreme your motion was, but we just couldn't quite get a feel for how much power we were putting into our putts. Nintendo's "Tennis" game was quite enjoyable by comparison, but it automates a lot of the control such as the movement of your character. You also can't miss if you time your swing well enough, so we can't say this really tests the controller. That said, it was quite fun and provided a whole new type of play experience that we look forward to more of in the future.

Next up, the "Obstacle Course" tech demo, which was so painful to play we almost swore off the controller altogether. Yeah, that fast. The sensitivity was so high that we couldn't keep our character from bouncing all around and losing all his coins, but our opponent managed his character fairly well, so perhaps we just don't got game.
Our hopes were buoyed by the sight of Ubisoft's "Red Steel," but were quickly dashed by the incredibly awkward FPS aiming that this game is banking on. The controls were great and easily learned, and we were soon slashing, parrying, ducking, shooting, reloading, opening and pushing with more convenience than we can ever remember in a shooter, and never had to look down to find a button once. But our aiming could be best compared to that of a hyperactive drunkard, and we seemed to get worse at aiming as the demo progressed. This is bad news for FPS fans who thought they might have found a new home on the Wii, but we have heard that games will allow you to set the controller sensitivity yourself, and Ubi obviously has some polishing time left before release.
I also want to pick up on the fact that Nintendo haven't shown a single innovative gaming concept, it's really all about the controller. Software wise they're preaching to the Nintendo choir, there's a depressing lack of new IP and ideas considering the pre-show hype. If you're not down with Mario and friends their line-up is looking pretty threadbare.

Christmas = ruined.
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