Official Nintendo Fanboy Smugness & Gloating Thread

Inane baanter or words of wisdom - you decide...
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Darkflame
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Post by Darkflame »

Need ? No..not at all.

But it would be much more fun imo to "chisel" away at a surface in 3D.
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Post by Roobarb »

Sure it would be fun. I still don't see why you can't do that with point + motion sense.
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Post by Darkflame »

You would be able to, say, turn around and chisel the back would you?
I think.
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Post by Roobarb »

Manipulate camera with nunchuk, point to position on the block to chisel, press button and chip away?
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Samus
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Post by Samus »

Rod_S wrote:
Nintendo: How will Super Smash Bros. on the Wii take advantage of the controller?

Masahiro Sakurai: Well I almost feel a little uncomfortable getting this question directly after Mr Miyamoto, but we've actually been working with some different ideas and we've found that trying to implement too much of the pointing device or the motion sensing stuff gets a little bit in the way of the gameplay so rather than just trying to implement too much of that in the game we're trying to keep the control simple as it has been and allow people to play in that sense. Of course you all probably know that the Wii hardware has sockets for the GameCube controller as well so I'll just say now that you may not want to throw away your GameCube controllers just yet.
I'd say stuff like this is only a good thing? Why try to shoehorn the new controls into something that doesn't benefit from it? Well done imo.

The mixed reports are a bit strange though, still, it looks to me that some people are just having problems adjusting to the basics of the new gameplay (just like Kobun predicted in his blog), why else would it work great for some people and not for others? The Metroid Prime 3 videos are quite telling it that respect.

Here's an EXCELLENT vid of a boss scene in Mario Galaxy (not the lava boss, but a giant robot thingy):

http://www.gametrailers.com/player.php? ... mv&pl=game

The boss scene starts at around 4:30 mins.
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Post by Samus »

Rod_S wrote:Guardian impressions:

http://blogs.guardian.co.uk/games/archi ... nd_me.html
Tennis and Red Steel may not be showstoppers, but they are Wii launch games with enough sensitivity/accuracy issues to suggest that either my wrists have had it, or the Wii isn't quite as friendly as hoped.
Jotstiq

http://www.joystiq.com/2006/05/11/hands ... ontroller/
Nintendo's "Tennis" game was quite enjoyable by comparison, but it automates a lot of the control such as the movement of your character. You also can't miss if you time your swing well enough, so we can't say this really tests the controller. That said, it was quite fun and provided a whole new type of play experience that we look forward to more of in the future.
You left out this bit from the Guardian blog impressions:
Tennis was very easy to play and will certainly work for a quick set with friends/family. But I found it frustratingly imprecise when trying to place the ball and can see why the execs missed the shots they did on stage at the Nintendo conference.
Even the negative impressions mix the bag, looks even more like a user error to me.
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Post by Kemper_Boyd »

Roobarb wrote:Manipulate camera with nunchuk, point to position on the block to chisel, press button and chip away?
That's exactly what you do with a spaceball and mouse.
Just saying like...
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Post by Darkflame »

thats does look good :D

----
Ok, I appoligies for the crapness of the diagram but...

Image




If the absolute 3d angle relative to the horizon can be worked out, and the position from the screen, and a distance......then its rough 3D space
co-ordinate can certainly be deduced.

So the bit in question is "absolute angle" I guess....

None of this is accuracy either, just talking in principle.
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Post by Darkflame »

Kemper_Boyd wrote:
Roobarb wrote:Manipulate camera with nunchuk, point to position on the block to chisel, press button and chip away?
That's exactly what you do with a spaceball and mouse.
Just saying like...
Does a spaceball allow you to chisel by makeing forward and backwards motions?
(like a real chisel would...minus the hammer)

How "hard" you chisel forward and backwards determains how much breaks off.
Maybe "up/down" motions or "left/right" ones could smooth it too.
Last edited by Darkflame on Thu May 11, 2006 2:20 pm 0, edited 1 time in total.
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Post by Roobarb »

Darkflame wrote:
Atty wrote:
grue wrote:Maybe the controller has 2 reference points inside for the under-TV sensors to..ummm...sense :)
I think I remember hearing that the sensor bar had a sensor at either end, for some form of triangulation, but I may be mistaken.
Yes..else why would it be a bar at all?
You can remove the sensors from the bar though and stick them anywhere though, i thought?

Without a known distance between the two sensors it's going to be a bit difficult to triangulate.

Even with a bar, how would the angles be calculated? The sensor would somehow need to generate a 2D spatial representation of where the transmitter is to determine the angle, which indicates a receiver that changes output depending on incident angle. There are IR receivers which can do this, but i wasn't away of anything in the microwave range that could, unless you're talking clever antenna arrays.
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Post by Darkflame »

Angle comes from wario-ware style sensors surely?

My diagram was purely showing a radio-based system that triangulated a "circle" of possible positions, not the angle of the device is pointing.



But yes...it certainly needs to know the tv size at least somehow however it works.
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Post by Roobarb »

(@ Darkflame) You've lost me. Let's start over:

a. Assume 2 sensors fixed to the bar in front of (and parallel to) the TV.
b. Assume Wiimote has a radio transmitter in it, which radiates out sphericaly.

We therefore have two fixed points with a known distance between them (sensor bar sensors), and a 3rd point able to move freely in space.

To detemine the location of this 3rd point relative to the two fixed points we need to know either:
1. The angles in the vertical/horizontal planes between the transmitter and each sensor (triangulation).
2. The distance between each sensor and the transmitter (trilateration), which looks to be the diagram you drew. This gives only gives an arc which where the two spheres overlap, so you still either need another sensor or an angle (as you said). Also, how expensive is a radar range finding solution (i've no idea)?
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Post by Darkflame »

#2 is spot-on what I was thinking, I didnt know it was called "trilateration" though :)

Also, I have no idea of costs.


If the device has 3 angle sensors on the Wii -remote, then theres actualy some redudancy there to working out the co-ordinates.
Which could,with some logical guess work, help with accuracy issues.

I *think* the problem is the angles can only be sensed relatively....with configeration you could get an absolute angle....but how long will it stay absolute?
I have no idea really.

Then again...lets look at the basic problem of how it gets the 2D co-ordinates on screen.

Horizontal is piss-easy if the set up is like my overlaping spheres. The circle is at a fixed X co-ordinate.

Vertical is tricker....without the distance of the hyp I dont know how they would get that :-/
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Post by Darkflame »

Actualy, thats a pretty nice idea.
I thought IR was useless till i read that...
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