E3 crowds stampede towards the Wii, ignoring PS3 completely
Official Nintendo Fanboy Smugness & Gloating Thread
We?D.J.Fudge wrote: So if xbox360 owners buy a wii and PS3 owners buy a wii and Nintendo fans buy a wii and non-gamers buy a wii, the winner is?
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I agree. Simple and cheap, off the shelf, limited capabilities. Makes sensexav wrote:My guess would be that the prototype controller uses an off-the-shelf B&W fixed-focus video camera, and that the final controller will have a different lens assembly to counter the distance issue. The fact that additional light sources cause problems can be put down to the lack of an IR filter in front of the camera, but also hints that they are indeed using a fairly simple algorithm rather than a fancy object tracking system.
really. This is not a $600 console with oodles of horse power for image
processing.
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Well what the fuck. Was Zelda not a good game? What's the problem?Samus wrote:Indeed, playing this short demo I was amazed by just how disillusioned I've become. Having already played through and completed Zelda 64 and The Wind Waker, I can only hope the game offers at least something more than the tired mechanic of going to a dungeon, finding an item in the dungeon that is critical to beating that very dungeon, and then killing the boss with that item too. Repeatedly.
It's the level design that made it work as well as it did. New level design is all it needs...
The ONLY thing I didn't like about Zelda was the bosses, the fact that some of them were not at all obvious how to kill, and the fact that, if you need a certain weapon to kill a certain boss, you should damn well make sure the player has enough of them to do the job.
But other than that I have no problem with "another Zelda with different levels." I guess some people aren't happy unless they've got something to complain about
On the other topic...
I'm not entirely sure why it needs to be a camera, rather than a simple IR sensor? Isn't that a little overkill?
Last edited by Snakey on Tue May 16, 2006 6:53 am 0, edited 1 time in total.
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Yeah, the whole point of this Zelda is to make the ultimate '3d style Zelda game' that the fans have all said that they've wanted for years... that's why it exists, I'd say. Accept it for that and love it, for it will, if it lives up to its potential, be one of the best games ever... and even if it "fails" it'll still be a great game. WW was a 'failure' (and was far from perfect, particularly in its tedious collection quests and its ridiculously easy difficulty level) and it's still a great game, and I don't expect Twilight Princess to be worse than WW... so yeah, it's going to be great. It's not really going to innovate, that is true, but when the formula they are working with is this amazing, I don't care very much... 
By "camera" I mean "array of sensors whose output varies according to the amount of (IR) light falling on them". An array of sensors is needed in order to determine the position and spacing of the spots from the IR beacons. An off-the-shelf CCD seems the most obvious way of doing this.Snakey wrote:I'm not entirely sure why it needs to be a camera, rather than a simple IR sensor? Isn't that a little overkill?
There might be an "IR sensor" available that can do this - but I would argue that if the sensor can distinguish the position and spacing of mutliple spots of light falling onto it, then it is effectively a "camera" anyway.
If you meant a simple IR sensor of the sort that you would find in a remote control receiver circuit (in a TV, for example), then how do you see it being able to track the direction that the remote is pointing? And the distance from the screen? The camera idea is still just a theory, so if you have another idea feel free to throw it into the ring (or just give us some more hints if you can't explicitly talk about it
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You know, that could go a long way towards explaining why Red Steel is apparantly such a turd to play. Something tells me Miyamoto hasn't been developing Mario Galaxy with a half finished controller like that...Red Steel could only be played from a distance of around nine feet... Also of slight concern was that it was necessary to play Red Steel in a darkened room... [Nintendo] are aware of these teething troubles and will have them remedied well before the Revolution launch
Also...Nintendodragon wrote:In the same way that Mario 64 was the perfect way to demonstrate the analogue stick, i think mario Galaxy will demonstrate Wii's 3D input...Darkflame wrote:IGN's impressions are good too.
Thats a darn good point.... a truely 3D environment.
I bet its mostly on the same plane though...if its not....umm.....can our brains even navigate that easily? O_o
I mean...I cant remember any game that isnt 90% on the same plane.
Even space-based games....
Watching mario jump form moon to moon makes me feel like ive experianced the sensation of jumping towards a gravity source and then being puled in by it... but i cant think where...
it may have been in my dreams.. or and eppisode of star treck...
enterprise actually... just remembered. the sweet spot!

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100% with you there me old mucker. Zelda has always been about charm, playability and subtle touches of depth. Give us a new story, some new baddies and some great new levels and environments, gamers will be more than happy.Snakey wrote:Well what the fuck. Was Zelda not a good game? What's the problem?
It's the level design that made it work as well as it did. New level design is all it needs...
The ONLY thing I didn't like about Zelda was the bosses, the fact that some of them were not at all obvious how to kill, and the fact that, if you need a certain weapon to kill a certain boss, you should damn well make sure the player has enough of them to do the job.
But other than that I have no problem with "another Zelda with different levels."
Zeldas brillent, but I sometimes think fundimentaly its Sokuban+Green Tunic
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Has anyone thought that the differences in how people have reviewed the controller might simply depend on how far they are from the tv?
As the intensity of the nesscery movements would "scale" with distance wouldnt they?
So different distances would suit different peoples tastes.
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Has anyone thought that the differences in how people have reviewed the controller might simply depend on how far they are from the tv?
As the intensity of the nesscery movements would "scale" with distance wouldnt they?
So different distances would suit different peoples tastes.
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