Official Nintendo Fanboy Smugness & Gloating Thread
Bit more wii news
Nintendo plans to ship 6 million Wii units by March
Console will retail for under USD 250
http://www.gamesindustry.biz/content_page.php?aid=17273
Wii owners will use remote to surf web, says Opera exec
http://www.gamesindustry.biz/content_page.php?aid=17269
Nintendo plans to ship 6 million Wii units by March
Console will retail for under USD 250
http://www.gamesindustry.biz/content_page.php?aid=17273
Wii owners will use remote to surf web, says Opera exec
http://www.gamesindustry.biz/content_page.php?aid=17269
"Nintendo's mission is to try to make people happy, to try to make people smile." Satoru Iwata
D.J.Fudge wrote: Wii owners will use remote to surf web, says Opera exec
http://www.gamesindustry.biz/content_page.php?aid=17269
gamesindustry.biz wrote: "I believe that Web technology will increasingly be a part of the gaming experience, whether it's live content being pushed onto games or you're just checking your Web mail while playing Mario Kart."
- Hudson announced the first 3 titles for Wii's Virtual Console, they are R-Type, New Adventure Island and Bonk's Adventure for PC-Engine / Turbografx-16. All three titles will be available in Winter 2006.
Armed with a Cintiq+4+bless I'm off to fight bad taste!
Take a look at my art and t-shirts
Take a look at my art and t-shirts
The expression "well duh" comes to mindgrue wrote:- Hudson announced the first 3 titles for Wii's Virtual Console, they are R-Type, New Adventure Island and Bonk's Adventure for PC-Engine / Turbografx-16. All three titles will be available in Winter 2006.
-
want to read eye-wateringly bad stories? No? Ok.
want to read eye-wateringly bad stories? No? Ok.
Phil Harrison thinks Sony invented 3D gaming
Phil obviously never played Star Fox or Elite or (insert numerous early 3D games here)According to Sony, it did not take its cue for including motion-sensing technology in its revised PlayStation 3 controller from Nintendo, so says Sony Europe executive Phil Harrison. In an interview published by German news outlet Spiegel, Harrison refutes claims and the widely held suspicion that the new design looked to directly steal away some of Nintendo's thunder.
"In a way I understand why people say [we copied Nintendo], but it is a little stupid, if you forgive the phrase. When we brought the PlayStation to the market in 1994, we introduced real-time 3D graphics for the first time. When Nintendo launched its N64 in 1996 it also had 3D graphics, did we say, "Nintendo stole our idea?" Of course not.
"Nintendo's mission is to try to make people happy, to try to make people smile." Satoru Iwata
With every video, it looks even better. I'm looking forward to playing it!Samus wrote:Didn't know you're allowed to talk abt this now. Well, some other developers have described it to be between Xbox and 360 in the "power" department, not that it really matters, just wondering..Snakey wrote:It's just a cube. K? It's not a big deal. Really.
Anyways, here's the latest SMG clip, same surroundings of course but the picture and sound quality are both excellent!
I don't know what's going on here, take a look. Supposedly UbiSoft gave an interview to some Nintendo site and then they requested it to be removed. Well, some guy from Rllmuk found the interview through Google and this is how it goes:
I don't know much abt tech details, is there anything interesting?Easy Nintendo: First i would like to thank you for this interview, it really means alot to us here at Easy Nintendo.
Red Steel got alot of attention at E3 this year, what is Ubisofts reaction to that?
Xavier Poix: Well we are very happy that everyone got to experience it for themselves and that many of them came away pleased.
EN: How is the online multiplayer going to work? how many players, what sort of modes will it have?
XP: Unfortunately i cannot comment on anything new in regard to multiplayer at this time other than to say it will have most if not all of the standard modes you would expect from a first person shooter.
EN: Can you comment on the price?
XP: (laughs) Sorry.
EN: How about the Wii hardware? What are the specs?
XP: Although i cannot give you exact numbers at this time i can give you a rough idea about the power of the machine. I would compare the graphics chip to somewhere inbetween the ATI Radeon X1400 and the Radeon X1600, and the CPU to between the AthlonXP 2400+ and the AthlonXP 3000+.
EN: Can you tell us how much memory at what speed the Wii has?
XP: I cannot say how much memory the Wii has, but its running at 650mhz.
EN: As we saw in many current-gen titles, 480p can result in significant jaggies. Can we expect AA and AF from Ubisoft's Wii titles?
XP: Red steel will have 4x Antialiasing and 8x Anisotropic Filtering.
EN: What's been your favorite thing about working on Red Steel?
XP: The controller, easily.
EN: What was the biggest challenge?
XP: Not telling the world about it back in january (laughs). Honestly the biggest challenge has been making sure the control is just right.
EN: Will Rayman on the Wii be a port of the current-gen game with new controls, or will it have new art assets for Wii?
XP: Its not a port, other than that i cannot say.
EN: We've been hearing a lot of consistent talk about 60fps at 480p widescreen from other developers. Is this something we'll see a lot of on Wii?
XP: I believe so yes.
EN: Why is this target so easy to hit?
XP: The hardware is totally free of bottlenecks, nothing is slowing us down.
EN: For us graphics whores, what kind of sweet graphical effects will we see in Red Steel or Rayman that we haven't
seen in Gamecube games?
XP: We have alot of self shadowing going on, also we will have some normal maps and bump maps things like that.
EN: Will there be any innovative uses of physics in Rayman?
XP: Quite a few interesting things with physics in both Red Steel and in Rayman. We've got ragdoll in Red Steel for
example.
EN: You said that you were using FEAR as inspiration for Red Steel's AI. How is that shaping up?
XP: Yes, we loved FEAR and we tried to draw alot from it in terms of AI. In Red Steel the AI will throw grenades
back at you, it will duck for cover and also try to flank you. Many things.
EN: Will we see any sort of single disc network play like you have on the DS?
XP: No comment.
EN: Will Sam Fisher be making a return to Nintendo's home console?
XP: At some point.
EN: Lost Magic was one of the first compelling 3rd-party games for the DS in a while. Does Ubisoft have any more big
plans for the handheld?
XP: We do, keep an eye on the Tokyo Gameshow.
EN: What was your favorite Ubisoft Gamecube title?
XP: Prince of Persia (all of them)
EN: Speaking of Prince of Persia, will we be seeing more acrobatic platforming adventures on Wii?
XP: No comment.
EN: Metroid Hunters was an amazing feat on the DS. Any chance that Ubi will enter the fray with an FPS of their own?
XP: Possibly.
EN: Could you possibly tell us anything specific about the Wii GPU?
XP: I can tell you that it has double the number of pixel pipelines (of gamecube), and that it processes physics. It really takes a huge load off of the cpu.
EN: Is the T&L setup fixed function like it was on the gamecube?
XP: No, fully programmable.
EN: How much Edram does it have?
XP: 2MB for the framebuffer 2MB for the Zbuffer and 4MB for texture cache. Unfortunately I am out of time, id like to come back for another interview sometime.
EN: Thank you very much Mr. Poix.
all that in the pulled interview is too good to be true... I'd be very disappointed if there wasn't *any* processing increase between gamecube + wii, though...
I don't need much, just higher-res textures would do it, I reckon...
I don't need much, just higher-res textures would do it, I reckon...
I made a deviantart page.
'....The baron is a gay old rogue with an eye for the ladies....'
'....The baron is a gay old rogue with an eye for the ladies....'
Well, IGN said that developers gave them a good idea of the specs from the dev kits.
Basically, it was just overclocked gamecubes with more Ram.
So yes, there's an increase, and higher res textures should be possible.
(although I guess it depends how much ram the gpu has)
Personaly though, I still think its upto developer skill and shear manhours to give truey impressive results.
At every stage they invent new reasons for them not to be shown yet.
Heck, even after Nintendo release the darn thing there will be people saying theres a secret chip Nintendo is going to unlock at a later date
Basically, it was just overclocked gamecubes with more Ram.
So yes, there's an increase, and higher res textures should be possible.
(although I guess it depends how much ram the gpu has)
Personaly though, I still think its upto developer skill and shear manhours to give truey impressive results.
Yup..its amazing really.You should see some other stuff around the net right now re Wii and the megaton powers it will have
At every stage they invent new reasons for them not to be shown yet.
Heck, even after Nintendo release the darn thing there will be people saying theres a secret chip Nintendo is going to unlock at a later date
-
want to read eye-wateringly bad stories? No? Ok.
want to read eye-wateringly bad stories? No? Ok.







