games ruined by bugs

Everything to do with our favourite pastime! Reviews, recommendations, sells/swaps, problems etc. Whether they are on the latest consoles, arcade or retro classics. It's not the winning or losing, we came to play!
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Spirit
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Post by Spirit »

Ohhhhhhh Combat on the VCS, how I loved to play that game with my cousine and how we ended up nearly pissing ourselves with laughter when we got the tanks to fly all over the screen! :lol:
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Zzap64!
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Post by Zzap64! »

Kentilla and the Hobbit!!!
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Post by matt »

Muttley wrote:Hidden & Dangerous

Great idea, badly implemented. There were so many bugs in this I gave up playing it entirely.
I'm pretty sure that this was coded by one man.

matt
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Post by hyphz »

Feud for the C64. Not only did it have one spell that crashed the game instantly, but when you completed it it redisplayed the game over message (and no, this wasn't intentional - the game over message specifically referred to you having lost)

Defender Of The Crown on C64. Had incredibly overzealous copy protection ("v-max", I think). Of all the people I knew with C64s, only one of them could load it. My 128D didn't have a hope - guaranteed crash whenever you did a raid or tournament. So all you could do was stomp people with armies and pray nobody else called for the tournament.
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Saint Sandy
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Post by Saint Sandy »

Zzap64! wrote:Kentilla and the Hobbit!!!
the former - never completed it but thought game & music were both top banana :)
"And then I realized... like I was shot... like I was shot with a diamond... a diamond bullet right through my forehead. And I thought: My God... the genius of that. The genius. The will to do that. Perfect, genuine, complete, crystalline, pure."
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Post by ekendrick »

Crystals of Arborea. A nice little game but when you went into the underground maze there was a "gap" at one point in the wall that lead to the outside of the maze. Of course, being the sort of person I was I wandered up to the top left of the game map, whereupon I was trapped - attacked by every dead creature in the game repeatedly until I died ;) After that I stopped playing, no point spending time on games when they make that simple sort of mistake - the underground maze was clearly a grid like dungeon master / wolfenstein - so there were no excuses for not closing it - just sloppy game design (technical coding was ace - shame).

Elite for the C64 - you couldn't get past a certain point in the game. This was what got me buying Zzap 64! so I was pretty peeved. I just played it on my friends BBC after that (and eventually bought it off him).
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/Matt
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Post by /Matt »

RatZiggurat wrote:Fist II for the C64... sometimes you would get stuck in a certain area of the game and not be able to get out of it. The screen just wouldn't scroll away. Also, I'm not sure if it is a bug or not, but sometimes you'd end up stuck in one spot, endlessly fighting enemies. I don't know if they ever stopped coming.
oh yeah how could I forget about Fist II 8O
we had a conversation about this game also at the lemon forum lately having a laugh about all its bugs. on the other hand, I just can't imagine fist II without bugs and all that. it's still a great game to me, with an awesome soundtrack. the ninja series were waaaaaay better though. 8)
-cheers
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RatZiggurat
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Post by RatZiggurat »

I'm seriously considering doing a Fist II remake after my current project, but without all the charming bugs. ;) And most likely with some extra moves to boot!
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Post by /Matt »

RatZiggurat wrote:I'm seriously considering doing a Fist II remake after my current project, but without all the charming bugs. ;) And most likely with some extra moves to boot!
great!
keep us informed on that, wil ya? :wink:
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Post by spinlizard »

Kick Off II (Amiga) was wonderfully buggy, but in a sort of endearing way that made me love the game even more than I already did.

Fist II (C64) was full of bugs. IIRC you could launch into a somersault and then tap the Restore key to float across the landscape in mid air.

Matchday II (C64) would crash if you clicked the shoot button while the refs half-time whistle was blowing.
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Post by pap »

A recent one...

MotoGP on the XBox. A nice little bug on the Jerez course takes you halfway 'round the track simply by driving into a pit-stop garage. Lots of fun on Live, especially when you think to yourself "Hmm. I was first. I wonder how I am now fifth without anyone passing me". Quality QA.

Also on the same game - timed training challenges normally start when you cross the line. However, there's nothing to stop you from reversing down the track, leathering it back and starting the challenge at 200mph ( as opposed to 2mph ). I'll let them off that one though, because I'm crap at racing games and frankly, this helps.
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Post by Elizian »

Welcome, pap, to the :fluffy: fluffiest :fluffy: forum :fluffy: in town :camel:
ASCII a silly question ... get a silly ANSI - Bog
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Post by pap »

Why thank you. And may I say what a pleasure it is to be here? A nice friendly forum /and/ a decent bunch of posters.

Rare stuff indeed. <<Lays hat>>
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Dr. M
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Post by Dr. M »

and a welcome from me...

Welcome, pap to the fluffiest forums on the Internet :sheep:
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WalterMß
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for RatZiggurat

Post by WalterMß »

Image

Err, is that a custom ziqurrat from WarLords ][ Deluxe ?
If yes, have you got some interesting scenarios for it?
READY.
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