Hmm... Lots of shader based effects and some fairly heavy calculations for deforming the grid I believe. And a decent resolution there too... Probably do-able on the Wee, but it would require a significantly different implementation.zbandito wrote:So then, Geometry Wars 2 -- would it be possible on Xbox1, or GC, or Wii? GW1 looks quite a bit different compared to it, but GW2's probably not really pushing the 360 hardware right?
Not wanting to speak for Jeff and Giles on this one, but I'd imagine that without decent (DX9+) shaders then this one is a no no. Could the effects be accomplished in another way? Yeah I'd imagine so. But not on such a weak CPU'd machine...zbandito wrote:What about Neon; it's predecessor was on GC, and aside from a higher fillrate/resolution is there anything going on that GC can't handle? Pixel shader and vertex shaders, I guess, but where does that really come in? How different does it look or perform, and could the effects not be accomplished any other way?
Cheers
Bubba










