The 360 thread!

Everything to do with our favourite pastime! Reviews, recommendations, sells/swaps, problems etc. Whether they are on the latest consoles, arcade or retro classics. It's not the winning or losing, we came to play!
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Jamesac
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Post by Jamesac »

I think Lumines Live is half the price of the PS2 version coming out (Lumines Plus), with better online play thanks to Live to boot.

James
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Flabio
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Post by Flabio »

And then there's Quarter Match... Just like in the arcade, you get to stand around while two people fight, then get in line to challenge the winner. This is more fun than you might think, because everybody in line can comment on the fight via live voice chat.
So, exactly like the online mode in DOA4, only without as many options... ;)
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Spirit
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Post by Spirit »

Give people a peice of paper and they'll complain it's blank ;)
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supermonkeyworld
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Post by supermonkeyworld »

I wouldn't mind seeing some co-op stuff on Live, final fight springs to mind
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Spirit
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Post by Spirit »

supermonkeyworld wrote:I wouldn't mind seeing some co-op stuff on Live, final fight springs to mind
Turtles!! :D
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Samus
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Post by Samus »

Virtua Tennis 3 - Trailer

ftp://55c91505c631dbc5:1b38529951352f58 ... 3_0606.avi

Looks pretty nice..

No match for WT though!
Justice Brothers.

"Almost! Too Relaxed!"
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Sir_LANs-a-lot
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Post by Sir_LANs-a-lot »

Backwards compatibility update now "live" (apparently):

http://majornelson.com/

June 2006 Back Compat titles added:
1. 4x4 EVO 2
2. Amped® 2
3. Bad Boys 2
4. Big Mutha Truckers
5. DOOM 3®
6. Dreamfall: The Longest Journey
7. Fatal Frameâ„¢
8. FlatOutâ„¢
9. Grabbed by the Ghouliesâ„¢
10. Intellivision Lives
11. LEGO® Star Wars®
12. Minority Report
13. MLB SlugFest 20-04
14. The Punisherâ„¢
15. RalliSport Challenge
16. Silent Hill® 4: The Room
17. Spawn® Armageddon
18. Spider-Man
19. Star Wars Battlefrontâ„¢
20. State of Emergency
21. Zapperâ„¢
EDIT:
Oh yeah, a minor (no new features, just a fix) update for Live too:

http://www.majornelson.com/archive/2006 ... pdate.aspx
There is one, small fix that improves character recognition for those users that are using the localized Chinese language version of the dashboard on their Xbox 360.
[Sir_LANs-a-lot]

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PVB
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Post by PVB »

Sir_LANs-a-lot wrote:Backwards compatibility update now "live" (apparently):
Still no Burnouts or PRG2. :?
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Spirit
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Post by Spirit »

PVB wrote:
Sir_LANs-a-lot wrote:Backwards compatibility update now "live" (apparently):
Still no Burnouts or PRG2. :?
A little hard to justify when proper versions exist if you think about it
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Flojomojo
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Post by Flojomojo »

Spirit wrote:
PVB wrote:
Sir_LANs-a-lot wrote:Backwards compatibility update now "live" (apparently):
Still no Burnouts or PRG2. :?
A little hard to justify when proper versions exist if you think about it
PGR2's pacing is better than that of PGR3.

In Got Ham 2, you start with the slow cars, and work your way up to the fastest.

In PGR3, you get so many supercars at once, it's like playing with God Mode turned on. It's just a bunch of races, much less of a feeling of progression than #2.

I've only played Burnout 1, 3, and Revenge ... #3 to my mind seems a little beter designed than #4 for similar reasons as the PGR comparison. Revenge is like Rebel Strike on the Cube: more more more! but not much thought or craft behind it. All IMHO of course.

No doubt I'll spend tonight on Intellivision Lives! because I'm not very bright that way. Me = Luddite.
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Post by Spirit »

The next Oblivion expansion is now online, "Mehrunes' Razor"

More info here
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Stone
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Post by Stone »

That MotoGP game is dead hard 8O

Crashed my 360 as well :?

Stone
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Post by PVB »

Stone wrote:That MotoGP game is dead hard 8O

Crashed my 360 as well :?

Stone
No 360 crash, but yeah, me and Browney spent most of Saturday afternoon riding our bikes out of the gravel. :lol:
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Fuseball
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Post by Fuseball »

PVB wrote:No 360 crash, but yeah, me and Browney spent most of Saturday afternoon riding our bikes out of the gravel. :lol:
It does get easier. A lot of it is learning the courses / braking points etc. Nailing perfect gravel-free laps is so satisfying. Really helps to ride against other bikes as you can learn a lot from the other rider's behaviour. No problems with it on my 360 thankfully. :)
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Post by Bod »

PVB wrote:
Sir_LANs-a-lot wrote:Backwards compatibility update now "live" (apparently):
Still no Burnouts or PRG2. :?
I'm waiting on 'SSX on tour'. :roll:
I may have no control over the length of my life, but the depth & width is entirely up to me.
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