A sequel too far
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pap
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A sequel too far
Which sequels have been really disappointing to llamasofties? I recently took a look at the unofficial sequel to Green Beret, entitled MIA.
On seeing the game in action, I can only presume that MIA stands for Mincing In Action, and not the title you'd expect. If you don't believe me, check out the animation on the protagonist. Quite ok in a proper context, but in a hard as nails knife'em'up - it just doesn't cut the mustard.
On seeing the game in action, I can only presume that MIA stands for Mincing In Action, and not the title you'd expect. If you don't believe me, check out the animation on the protagonist. Quite ok in a proper context, but in a hard as nails knife'em'up - it just doesn't cut the mustard.
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pap
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Another personal disappointment has to be Railroad Tycoon II. Unlike the original, Sid Meier had no part in it. They just seemed to get everything wrong.
The original, despite it's geeky subject area, is still one of the most compelling little strategy games out there. Quite the showpiece for how to handle a mid and end-game.
By comparison, this was a bit of a mess. PopTop lavished attention on things that simply weren't interesting at the expense of the key gameplay elements.
The most obvious bit was the omission of tunnels because their graphics engine couldn't handle it. That annoyed me quite a lot, as I'd rather have had a nice easy top-down 2D layout. It just really annoys me when people will let a technical issue unnecessarily dictate the game design.
There's a bunch of dudes on sourceforge working on a free version, but I'm not holding my breath - most promising project is in Java and there haven't been many commits.
P.
The original, despite it's geeky subject area, is still one of the most compelling little strategy games out there. Quite the showpiece for how to handle a mid and end-game.
By comparison, this was a bit of a mess. PopTop lavished attention on things that simply weren't interesting at the expense of the key gameplay elements.
The most obvious bit was the omission of tunnels because their graphics engine couldn't handle it. That annoyed me quite a lot, as I'd rather have had a nice easy top-down 2D layout. It just really annoys me when people will let a technical issue unnecessarily dictate the game design.
There's a bunch of dudes on sourceforge working on a free version, but I'm not holding my breath - most promising project is in Java and there haven't been many commits.
P.
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Quake 2. I spent the majority of my second year at uni playing Quake on our 'house lan'. I think all of us were gutted when we saw what ID did to our little baby with the sequel. Looked much better. Played like a brick in comparison...
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Quake 2 was the first game I played after getting my brand new 3DFX Voodoo 1 card. I can honestly say I was totally gobsmacked by the graphics. Little subtle lighting effects and the borg like shield effect on those wierd intestine robots. Wonderful.moobaa wrote:I actually thought Q2 looked worse than Quake...
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Yeah, it was the first I saw on my Voodoo1 - and later Voodoo2 - but I was just hanging out for the Quake updates for the new cardsstrangeloop wrote:Quake 2 was the first game I played after getting my brand new 3DFX Voodoo 1 card. I can honestly say I was totally gobsmacked by the graphics. Little subtle lighting effects and the borg like shield effect on those wierd intestine robots. Wonderful.moobaa wrote:I actually thought Q2 looked worse than Quake...
