A sequel too far

Everything to do with our favourite pastime! Reviews, recommendations, sells/swaps, problems etc. Whether they are on the latest consoles, arcade or retro classics. It's not the winning or losing, we came to play!
Post Reply
pap
Posts: 14
Joined: Thu Apr 03, 2003 12:14 pm 0
Yahoo Messenger: pap_pringle
Location: Liverpool, UK
Contact:

A sequel too far

Post by pap »

Which sequels have been really disappointing to llamasofties? I recently took a look at the unofficial sequel to Green Beret, entitled MIA.

On seeing the game in action, I can only presume that MIA stands for Mincing In Action, and not the title you'd expect. If you don't believe me, check out the animation on the protagonist. Quite ok in a proper context, but in a hard as nails knife'em'up - it just doesn't cut the mustard.
User avatar
moobaa
Sheepie Whore
Sheepie Whore
Posts: 16118
Joined: Sun Sep 29, 2002 8:08 am 0
XBL Gamertag: petee moobaa
PSN: moobaa
Location: Sydney, Australia

Post by moobaa »

Creatures 2 on the C64 - not the most recent ;). What a bummer that was... plenty of humour, but played like arse.

Quake 2 wasn't a patch on the original, either... :roll:
User avatar
Ahchay
Baaaaaaa!
Baaaaaaa!
Posts: 6125
Joined: Tue Apr 23, 2002 10:23 am 0
Location: Londinium
Contact:

Post by Ahchay »

Monkey Island 3. It was like a knife in the guts...

MI4 was better. Still not great, but better.

Cheers
Chris
the bizzarre ratings of an ignorant, deluded old fool
pap
Posts: 14
Joined: Thu Apr 03, 2003 12:14 pm 0
Yahoo Messenger: pap_pringle
Location: Liverpool, UK
Contact:

Post by pap »

Another personal disappointment has to be Railroad Tycoon II. Unlike the original, Sid Meier had no part in it. They just seemed to get everything wrong.

The original, despite it's geeky subject area, is still one of the most compelling little strategy games out there. Quite the showpiece for how to handle a mid and end-game.

By comparison, this was a bit of a mess. PopTop lavished attention on things that simply weren't interesting at the expense of the key gameplay elements.

The most obvious bit was the omission of tunnels because their graphics engine couldn't handle it. That annoyed me quite a lot, as I'd rather have had a nice easy top-down 2D layout. It just really annoys me when people will let a technical issue unnecessarily dictate the game design.

There's a bunch of dudes on sourceforge working on a free version, but I'm not holding my breath - most promising project is in Java and there haven't been many commits.

P.
User avatar
korruptor
Baaaaaa!
Baaaaaa!
Posts: 4291
Joined: Sun Sep 22, 2002 10:35 am 0
Location: Under The Northern Lights
Contact:

Post by korruptor »

Quake 2. I spent the majority of my second year at uni playing Quake on our 'house lan'. I think all of us were gutted when we saw what ID did to our little baby with the sequel. Looked much better. Played like a brick in comparison...
"Don't go into a trance boys..." :: DJ Mixes
User avatar
moobaa
Sheepie Whore
Sheepie Whore
Posts: 16118
Joined: Sun Sep 29, 2002 8:08 am 0
XBL Gamertag: petee moobaa
PSN: moobaa
Location: Sydney, Australia

Post by moobaa »

I actually thought Q2 looked worse than Quake... 8O
User avatar
Spirit
Baaaaaaa!
Baaaaaaa!
Posts: 6232
Joined: Mon Jun 10, 2002 9:58 pm 0
Yahoo Messenger: muscles9999
Location: County Durham, England
Contact:

Post by Spirit »

Frontier - Elite 2

Completely screwed up the game play, if it ain't broke don't fix it!
User avatar
darkladywolf
Baaaaaa!
Baaaaaa!
Posts: 3204
Joined: Sun Dec 01, 2002 1:47 am 0
XBL Gamertag: LadyDarkWolf
Location: Southern Antipodes
Contact:

Post by darkladywolf »

Ahchay wrote:Monkey Island 3. It was like a knife in the guts...

MI4 was better. Still not great, but better.

Cheers
Chris
I admit I really liked MI3, I found MI4 a bit worse than MI3 but still a lot of fun.
User avatar
strangeloop
Baaa!
Baaa!
Posts: 213
Joined: Sun Dec 08, 2002 2:00 am 0
Location: London
Contact:

Post by strangeloop »

Dynamite Dan 2 on the Speccy. I loved Dynamite Dan and it's probably the game I've played most in my life - even more then Defender.

DD2 was a lot more sophisticated then DD1 but somehow didn't produce a better game.

It amazes me how Rod Bowkett managed to fit that little beauty into 48k.
User avatar
strangeloop
Baaa!
Baaa!
Posts: 213
Joined: Sun Dec 08, 2002 2:00 am 0
Location: London
Contact:

Post by strangeloop »

moobaa wrote:I actually thought Q2 looked worse than Quake... 8O
Quake 2 was the first game I played after getting my brand new 3DFX Voodoo 1 card. I can honestly say I was totally gobsmacked by the graphics. Little subtle lighting effects and the borg like shield effect on those wierd intestine robots. Wonderful.
User avatar
moobaa
Sheepie Whore
Sheepie Whore
Posts: 16118
Joined: Sun Sep 29, 2002 8:08 am 0
XBL Gamertag: petee moobaa
PSN: moobaa
Location: Sydney, Australia

Post by moobaa »

strangeloop wrote:
moobaa wrote:I actually thought Q2 looked worse than Quake... 8O
Quake 2 was the first game I played after getting my brand new 3DFX Voodoo 1 card. I can honestly say I was totally gobsmacked by the graphics. Little subtle lighting effects and the borg like shield effect on those wierd intestine robots. Wonderful.
Yeah, it was the first I saw on my Voodoo1 - and later Voodoo2 - but I was just hanging out for the Quake updates for the new cards ;)
Post Reply