Been playing a lot of arcade games recently. In the interests of involving my offspring in my gaming activities, I' ve been playing stuff like Teenage Mutant Ninja Turtles and The Simpsons, games that they can generally be inept at without them detracting from my experience.
The whole thing has raised an interesting question... At what point did arcade games cease to be a matter of skill and turn into coin gobblers? To clarify even further, let's assume that these games are on medium difficulty level.
I don't reckon it's possible to finish any of the side-scrolling beat'em'ups (with the exception of Double Dragon) on a single credit. I might be wrong, and I'm happy to be corrected.
Can anyone remember any recent games which you could feasibly do on a single credit?
Teenage Mutant Money Eater
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Final Fight is possible, as are a couple of the other more obscure Capcom walkers. As for gobblers, it's hard to pin a time. To me, Rainbox Islands is a gobbler, yet I've seen that done on a couple of credits. Sega Rally used to gobble my money, but now I can drive straight through it.
I think that on the whole the mix of games designed to eat cash vs those that are just hard is probably the same. I mean, most of us can shoot our way through Time Crisis or House of the Dead now...
I think that on the whole the mix of games designed to eat cash vs those that are just hard is probably the same. I mean, most of us can shoot our way through Time Crisis or House of the Dead now...
"Don't go into a trance boys..." :: DJ Mixes
Arcade machines were always coin gobblers. That was the point 
I would say that most games are completable on a single credit - don't believe me? Get over to the lleague pages and see some of the mad skillz that are routinely demonstrated over there (not by me unfortunately)...
The "problem" is that, especially in MAME, when a continue is offered the instinct is just to reach for the coin button and carry on. Which means that your skills don't actually improve. If you cancel the continue and play through from the beginning, you'll get just that little bit further...
And one the first games that I can think of which allowed continues is 1942 - and I've never completed that on one credit despite playing it to death when I first got hold of one. But I'm fairly sure that there were examples before that...
Cheers
Chris
I would say that most games are completable on a single credit - don't believe me? Get over to the lleague pages and see some of the mad skillz that are routinely demonstrated over there (not by me unfortunately)...
The "problem" is that, especially in MAME, when a continue is offered the instinct is just to reach for the coin button and carry on. Which means that your skills don't actually improve. If you cancel the continue and play through from the beginning, you'll get just that little bit further...
And one the first games that I can think of which allowed continues is 1942 - and I've never completed that on one credit despite playing it to death when I first got hold of one. But I'm fairly sure that there were examples before that...
Cheers
Chris
the bizzarre ratings of an ignorant, deluded old fool
Well: actually I can't recall if there are other games like the one you mentioned.... but I hardly bet yes!
As for Double Dragon, is one of the easiest beat'em ups ever, with its successor as well: it's just a matter of properly elbowing here n'there continuously (with a few exceptions for 'large rambo-like' dudes for DD2).
As for Double Dragon, is one of the easiest beat'em ups ever, with its successor as well: it's just a matter of properly elbowing here n'there continuously (with a few exceptions for 'large rambo-like' dudes for DD2).
READY.
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Re: Teenage Mutant Money Eater
When Gauntlet came out?pap wrote:At what point did arcade games cease to be a matter of skill and turn into coin gobblers?


