Darkflame wrote:Yes, because they did that ever so often.
Yes, actually, they did it
all the time because that was the biggest size texture the N64 could handle, and it also had to be pretty low poly. Jeez.
Darkflame wrote:Ocarina and Mario was a blury mess completely inferiour to the wonders of the PS1.
Well if you really want to put it that way - pretty much. Except that as I've said before, a lot of Mario was massively repeated textures or no textures at all.
Darkflame wrote:As I said, I prefer blur to pixals.
Its closer to reality.
Get this man some glasses.
Darkflame wrote:Guess that makes the DS version of M64 suppiour in rendering too now, as well as texture resolution and polycounts

Dude, what is wrong with you, seriously? I mean...
Darkflame wrote:It stills looks more realistic then the majority of games released today.
Textures might not be ultra-high res, but they were still stunningly well made. No mapping or allignment errors either. Nor obvious repeats.
...how many times do you want me to say, in this very thread, that the graphics are not really important? Maybe you didn't notice I was actually sticking up for RE4 and also pointing out that this problem won't even happen on the Wii?
For someone who likes Nintendo you seem pretty hung up on graphics.
Nothing is worth the effort you put into it.