the surprising thing is...

Inane baanter or words of wisdom - you decide...
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chub
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Post by chub »

Looks great! Nice use of every colour in the spectrum :)

Maybe this game should come with the notice "caution: may cause brain to melt (albeit in a good way)."
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WiredWorm
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Post by WiredWorm »

zbandito wrote:Australian Beer? :lol: 8O
Shouldn't that be Gnats Piss? :lol:

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arron
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Post by arron »

The front cover of this weeks New Scientist seems to have made it into there as well..
"Observation is the path to understanding. Self-observation is the path to self-understanding."
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Post by RiK »

MattV wrote:filenames:
t4000k.jpg
t4001k.jpg

Tempest 4001,000?
Surely that should be t4k and t4k1 otherwise they ate 4,000,000 and 4,000,001.
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Post by moobaa »

zbandito wrote:Australian Beer? :lol: 8O
Hoy! Don't you be dissin' the local brews! ;)
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Post by Yak »

Image
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Post by skweek »

Yak wrote:Image
I see game elements there and it makes me taste the rainbow, or something.

:D :D :D
Been round this road so many times
Feel like it's skin is part of mine
This taste of milk is almost gone
Still got my shame, but not for long
Been wrong so many times before
But never quite like this
Heard all, in the rain
But the rain all turned to piss
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Post by arron »

No, it's now too Tempest-like. The previous shots were better..you want to keep away from that whole claw on a web feel to it.. ;)
"Observation is the path to understanding. Self-observation is the path to self-understanding."
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Post by tufty »

arron wrote:No, it's now too Tempest-like. The previous shots were better..you want to keep away from that whole claw on a web feel to it.. ;)
That's because that minter bloke can only do one thing, innit? Must be true, read it on some livejournal or other. Some bloke called alan, I think.

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Post by happy_jack »

skweek wrote:
Yak wrote:Image
I see game elements there and it makes me taste the rainbow, or something.

:D :D :D
Wasn't that skittles?

Looks completely 8O though Yak.. I feel an epileptic seizure coming on already.
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Post by arron »

tufty wrote:
arron wrote:No, it's now too Tempest-like. The previous shots were better..you want to keep away from that whole claw on a web feel to it.. ;)
That's because that minter bloke can only do one thing, innit? Must be true, read it on some livejournal or other. Some bloke called alan, I think.
This requires an emotional and indignant outburst on my LiveJournal! I don't want to be seen to be agreeing with people! I blog therefore I am right! ;)
"Observation is the path to understanding. Self-observation is the path to self-understanding."
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Post by limb_clock »

make it say Italo disco!
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Post by Yak »

Well, the initial levels *are* a bit Tempest 2000/3000-ish, because after all the new game is intended to be a kind of sequel to that series. So it begins in a way that has continuity with those.

It's intended that it'll be a progression, though, rather than just another iteration of TxK, and so as you move through the game it'll expand from shooting on one edge of a surface to shooting on two edges (a bit like in Laser Zone) and eventually 4 edges, in a manner somewhat akin to Hell Gate. At each of these transition points the controls will naturally change somewhat (but still keep some kind of coherence throughout), as will the viewpoint and the natur of the surface upon which you move.

It is possible that some later levels will see you moving within the surface rather than just at the edge, but if that happens you won't be shooting in a Robotron style - I want to avoid that because so many existing XBLA games are that way.

There will of course be more enemy styles than in T2K/T3K, according to the way the game will evolve, but the basic structure of gameplay will be along the lines of TxK and Llamatron - bossless, continuous fast spectacular action, lots of powerups, lots of levels.

Since the whole game is rendered in terms of Neon effects, each part of the game can be rendered and treated in a Neon stack and combined in loads of differemt ways, and can run on top of a full Neon effect (the Neon engine has been expanded to 16 stacks to allow for this) each level will itself be tuned and polished to effectively be a unique Neon effect in its own right, so they will all look different and some of them I can make look pretty wild ;).

In fact making the game "work" as Neon effects has been one of the hardest things. The requirement for something to work well in Neon means that the way in which things are rendered is quite different from the "normal" way you do a game.

I intend to support the camera and, provided there is room, make as unlockables some cam-enabled Neon effects for the user to have even though MS decided in the end not to upgrade neon to support the cam. So by playing the game x360 users will at least get the chance to Bez :).

We intend for the game to be cheap as chips too. Probably 400 points. I want lots of people to be able to enjoy it, and to get those extra Neon effects out there.
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Post by Dave_M »

There's some serious ear-to-ear grinnage going on here :D
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Post by limb_clock »

you ROCK SIR!
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