the surprising thing is...
Looks mental! No idea what's going on but it looks really interesting, and as has already been pointed out if you can hit the 400point mark and meet your financial expectations then it becomes an impulse purchase (look at all the sales things like Frogger, Pacman and Galaga are making and most people buying them can already play them on MAME etc.)
An interesting thought triggered off above is to do with music.
I suppose hitting a low price point puts a hell of a squeeze on putting audio into a game, however if you can play along to your own tunage (which the 360 allows you to), and if the Neon effects interact with it (even if the gameplay doesn't - which is fine) then you have a fabulously immersive title therre and everyone can tune the experience using their own personal music choices.
Whether I get on with the gameplay or not it's going to be a hell of an experiment to get involved with.
Good luck, and keep the updates coming, it's moments like these in a games development that I truly love, the teasing glimpses behind the curtain at what is coming out.
An interesting thought triggered off above is to do with music.
I suppose hitting a low price point puts a hell of a squeeze on putting audio into a game, however if you can play along to your own tunage (which the 360 allows you to), and if the Neon effects interact with it (even if the gameplay doesn't - which is fine) then you have a fabulously immersive title therre and everyone can tune the experience using their own personal music choices.
Whether I get on with the gameplay or not it's going to be a hell of an experiment to get involved with.
Good luck, and keep the updates coming, it's moments like these in a games development that I truly love, the teasing glimpses behind the curtain at what is coming out.
XBoxlive -> Mr Sty
- limb_clock
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THIS is THE THING i've been waiting for you to say for SO LONG!Yak wrote:Basically the game is predicated on the Neon engine, so anything we already do with Neon in terms of audioreaction is a given, we can hook it all up so that it responds to whatever you are playing on your ox360 when you play.
In addition we have certain game-originated trigger envelopes that allow us to hook stuff into how you are actually playing.
We hope that the balance between these two groups of external stimuli, and the manner in which they will be hooked up to the parameters that generate the environment, will be satisfying.
*Me makes sure he still has "Grande Rock" by The Hellacopters, as well as The Grid's "Evolver"*
READY TO ROCK \m/
- Fuseball
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I think Jeff and Giles would have folks queueing at their door to get their tunes into the game.sty wrote:I suppose hitting a low price point puts a hell of a squeeze on putting audio into a game.
More of an issue, I would think, is the size restriction on XBLA games. I would think that puts a limit on the amount of audio in there.
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Yeah, 64mb is *not* a lot of space to play with - it's only a few 128k WMAs. But then Jeff and Giles are programming Ninjas when it comes to the size of the neon code, so there's hope yet 
Personally, I'd love to see a few tunes, then maybe a list of "recommended tunes" to pick up and stream to the 360 via Windows Media Connect.
On a more techy note, I wonder if it is possible to "intercept" the audio streams from additional sources (cd, iPod, PC e.t.c.)? Geometry wars had that lovely audio effect when you smartbombed which was lost when you played 3rd party music. Hopefully it's possible to pick the audio up and mess with it before it gets outputted to the speakers
.
Cheers
Bubba
Personally, I'd love to see a few tunes, then maybe a list of "recommended tunes" to pick up and stream to the 360 via Windows Media Connect.
On a more techy note, I wonder if it is possible to "intercept" the audio streams from additional sources (cd, iPod, PC e.t.c.)? Geometry wars had that lovely audio effect when you smartbombed which was lost when you played 3rd party music. Hopefully it's possible to pick the audio up and mess with it before it gets outputted to the speakers
Cheers
Bubba
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Erm .. yes .. hum .. possbily .. we'll sort it out someway ..Spirit wrote:Plus there are more formats than just WMABubba wrote:Yeah, 64mb is *not* a lot of space to play with - it's only a few 128k WMAs. But then Jeff and Giles are programming Ninjas when it comes to the size of the neon code, so there's hope yet
Plus you can *ALWAYS* put your OWN music in ANY 360 game no ?
I would not get "super mad" for then having people listening once in
their lives to the music and then starting to try it (especially being
music-reactive) with all their collections of CDs
Giles the billy goat
"Baa"
"Baa"
4001k would be 4,001,000 as MattV points out.RiK wrote:Surely that should be t4k and t4k1 otherwise they ate 4,000,000 and 4,000,001.MattV wrote:filenames:
t4000k.jpg
t4001k.jpg
Tempest 4001,000?
4k1 is 4,100.
Neither is 4,000,001.
<Vintage matt> What the fuck does cheese even do?
<Vintage matt> It does nothing except fuck you up!
<Vintage matt> It does nothing except fuck you up!
I was guessing earlier that 400 points is equivalent to €5, so if it's €4.65 that's even better. Tell you what, you can keep the extra 35c. Buy yourself something nice.PVB wrote:400 MS Points =funkstar wrote:400 points is what, £5-6?
USD $5.00
GBP £3.40
EURO €4.65
CAD $6.40
AUD $6.60
JPY ¥592
CHF 8.56 CHF
NOK 32.80 NOK
I think that it's been sold far too cheaply. Ten or fifteen quid would be a much more reasonable price given the current game market. Allowing for inflation, it's more in line with what you might pay for Llamatron on the ST nowadays..
If someone tried to flog me a game for three quid, I'd think that it wouldn't be worth bothering with at that price..
If someone tried to flog me a game for three quid, I'd think that it wouldn't be worth bothering with at that price..
"Observation is the path to understanding. Self-observation is the path to self-understanding."




