Official Nintendo Fanboy Smugness & Gloating Thread
Yeah, I think people where expecting negative reactions over it...but none actualy came.
Frankly, the Wii controlls arnt much different:
Analogue is still move.
You still press a button to slash the sword.
You still auto-jump at edges.
You still have contect-senstivity for push/climb.
The only real difference is shotting arrows, or the hockshot, which takes the "point and shot" system. Seems pretty suitable imo.
The only vague worry for me is how easy the inventory is handeled, looks to have a Wii-based pointer for that.
Frankly, the Wii controlls arnt much different:
Analogue is still move.
You still press a button to slash the sword.
You still auto-jump at edges.
You still have contect-senstivity for push/climb.
The only real difference is shotting arrows, or the hockshot, which takes the "point and shot" system. Seems pretty suitable imo.
The only vague worry for me is how easy the inventory is handeled, looks to have a Wii-based pointer for that.
-
want to read eye-wateringly bad stories? No? Ok.
want to read eye-wateringly bad stories? No? Ok.
- fog
- Baaaaaaa!

- Posts: 6022
- Joined: Sun Jan 30, 2005 1:08 pm 0
- XBL Gamertag: Dense Fog
- PSN: DenseFog
- Location: Newcastle, England
- Contact:
Thanks Samus. Interesting article.Samus wrote: EDIT: just checked IGN quickly to see what they had to say about it:http://wii.ign.com/articles/707/707152p1.htmlLet's cut to the chase: yes, it sure works. When I initially heard that Nintendo was adding Wii controller support to my most anticipated videogame, I was worried..
..In hindsight, I should have had more faith in Nintendo's Zelda team. The developer smartly integrated Wii pointer and nunchuck control to deliver something that not only works, but feels fresh.
..The changes the control setup in the Wii version adds to the game profoundly impact the game's feel. Fishing feels new. Blocking feels new. Shooting arrows feels new. Even the spin attack has a new twist to it. So even though you may encounter a familiar looking puzzle, the new control dynamics give everything a fresh coat of paint. Yes, you can get excited now..
..To perform Link's classic tornado attack, you perform a circular motion with the nunchuck. I was surprised to find it to be more responsive than the traditional circular motion on the analog stick on N64. ..
None? Well I remember reading several at the time. These 2 from this very thread.Darkflame wrote:Yeah, I think people where expecting negative reactions over it...but none actualy came.
http://www.eurogamer.net/article.php?article_id=64740
http://www.planetgamecube.com/impressio ... rtid=11567
Everyone agrees Zelda is a great game but there's definately a split over the Wii controls.
Eurogamer wrote:The problem here is that, particularly in the case of this demo, the aiming is incredibly twitchy. Almost unplayably so, with each use of the bow and arrows the most stupidly tense use of small hand movements since the last time you played Operation. Against an enraged Tyrannosaurus Rex. It seems so frankly tacked on that I really question the need for it at all, but perhaps with the pointer's sensitivity fixed it will turn out to be a more vital, and immersive part of the game.
This is exactly the kind of thing that points to a user error, it's a new system, some people struggle with it at first, others don't. If you watch the vid I've posted in this thread, you'll see where I'm coming from. Also, Miyamoto has stressed that aiming has been made deliberately challenging, he in fact scrapped the easier aiming method that the developers had implemented to the game. He is the one guy who I trust to know the balance between challenging and crap. The vid only backs it up
- moobaa
- Sheepie Whore

- Posts: 16118
- Joined: Sun Sep 29, 2002 8:08 am 0
- XBL Gamertag: petee moobaa
- PSN: moobaa
- Location: Sydney, Australia
You could disagree more - if you hated the first and loved the second.Atty wrote:I couldn't disagree more, really. I adored both of them - both beautifully designed and incredibly fun.moobaa wrote:Glad I'm not the only one.Bubba wrote:Metroid Prime 2 was a steaming pile of arse.
MP was a lovely bit of exploration, it really felt as though you were trekking about in a shattered world. Only the vertical difficulty spikes of the Omega Pirate and the "end game" let it down. MP2 felt, in comparison, like you were poodling about in someone's back garden. Same old wibbly aliens time after time after time after time. The odd boss battle that were tough because of shitty fucking environments you were tossed into. And a final battle that made me think "fuck this, it's not worth it."
Just sayin'
Found it:
Miyamoto wrote:"This is a kind of a slightly different case then what I just explained, but one example I can give would be with The Legend of Zelda: Twilight Princess, which as you know takes advantage of the Wii remote for aiming with the bow. Some people found that when they were aiming with the bow, as they release the button to fire the arrow your aim would move slightly, and that would make it more difficult to hit the enemy. So the natural thinking was that maybe on the software and programming side we could make it so that even if your aim moves just a little bit as you release you'll still hit the target, kind of almost like an auto-aim type of feature. That was kind of the natural thinking in terms of how we could improve that.
But I went back to the team and I said, well, you know, if you think about it though aiming a bow is not something that's very easy to do. So the fact that you have to be very precise adds reality, it adds realism to the game. So rather than try and take that type of aiming system and change it into something that's more along the lines of a shooting game, it's better to retain that type of realism and challenge the player to really kind of get into the feeling of shooting a bow. I think often times people kind of have these old habits in creating games, that they always tend to try and resolve issues in the same way, even though resolving that issue may not be the best solution for that particular piece of software."
- merman
- Sheepie Whore

- Posts: 10943
- Joined: Wed Feb 16, 2005 1:44 pm 0
- XBL Gamertag: merman1974
- Yahoo Messenger: andrewrfisher
- Location: Skegness, England
- Contact:
Bizarro world. Everyone criticized the 'Cube for not having games that were on other systems.fog wrote:I want games that make proper use of the controller like the ones I mentioned earlier not games I can play on other systems (nintendo or otherwise)
Twitter, Xbox, Wii U and Steam - merman1974
ZZAP is back - https://www.patreon.com/zzapmagazine
ZZAP is back - https://www.patreon.com/zzapmagazine
I'm not at all convinced in the slightest, to be honest, having played with the controller and all. But I'm prepared to wait and see what the final game feels like.Samus wrote:Found it:
Miyamoto wrote:"This is a kind of a slightly different case then what I just explained, but one example I can give would be with The Legend of Zelda: Twilight Princess, which as you know takes advantage of the Wii remote for aiming with the bow. Some people found that when they were aiming with the bow, as they release the button to fire the arrow your aim would move slightly, and that would make it more difficult to hit the enemy. So the natural thinking was that maybe on the software and programming side we could make it so that even if your aim moves just a little bit as you release you'll still hit the target, kind of almost like an auto-aim type of feature. That was kind of the natural thinking in terms of how we could improve that.
But I went back to the team and I said, well, you know, if you think about it though aiming a bow is not something that's very easy to do. So the fact that you have to be very precise adds reality, it adds realism to the game. So rather than try and take that type of aiming system and change it into something that's more along the lines of a shooting game, it's better to retain that type of realism and challenge the player to really kind of get into the feeling of shooting a bow. I think often times people kind of have these old habits in creating games, that they always tend to try and resolve issues in the same way, even though resolving that issue may not be the best solution for that particular piece of software."
Mario is still the only game thats really interesting me at the moment. Which is strange considering I don't really like Mario.
Nothing is worth the effort you put into it.
- Bubba
- Sheepie Whore

- Posts: 10013
- Joined: Tue Apr 22, 2003 12:52 pm 0
- XBL Gamertag: BubbaFatAss
- PSN: BubbaFatAs
- Location: Cambridge
No suprises there, but it is supposed to be using individual friend codes per game. Which quite frankly, when Sony and MS will both be offering an integrated service, sucks the big oneSir_LANs-a-lot wrote:Wii play online...
...for free!
Huzzah! and stuff!
http://www.usatoday.com/tech/gaming/200 ... o-qa_x.htm
Nintendos Reggie said, not wrote:We will offer online-enabled games that the consumers will not have to pay a subscription fee for. They'll be able to enjoy that right out of the box. The Wii console is going to be Wi-Fi enabled, so essentially, you'll be able to plug it in and go. It won't have hidden fees or costs.
Cheers
Bubba
- ThetaReactor
- Baaaaaa!

- Posts: 3543
- Joined: Wed Jan 21, 2004 4:46 am 0
- Location: Face-down in the shag rug.
- A Black Falcon
- Baaaaa!

- Posts: 1276
- Joined: Sun Feb 16, 2003 11:54 am 0
- Location: Maine, USA
Yeah, that's definitely my biggest problem with Nintendo -- their incompetent and completely insufficient online "strategy". If all of the rumors I have heard about Wii online are true and it works like the DS does, it'll be a horrible, broken system that has no lasting play value... what's the point of playing an online game when you can't talk to the other players, can't add them to your friends list, and have no central lobby/chatroom/whatever area to go to? There isn't one!
I may like Nintendo a lot, but I've been really dissapointed with their online strategy... first their idiotic denials of online gaming ("it's a fad", anyone?), then their absurd idea that connectivity is an effective replacement, and then they finally get online on the DS ... and completely neuter the experience to the point where it's barely worth using. Great. (I know, I know, they had online services for the SNES (Satellaview) and N64 (N64DD) in Japan, and they were both relative failures perhaps influencing Nintendo against online, but still, there is no excuse...)
Microsoft's system may cost money, but the feature list is fantastic and easily makes up for it... (and plus $50 a year isn't that much, just the cost of one game or so...)
Oh yeah, Metroid Prime is an incredible, incredible game. Second best GC game, after Eternal Darkness... just so stylish and so atmospheric... some of the best presentation and design I've ever seen. Hard though, I'm not sure if I even got halfway... which is why I didn't get Prime 2. If I found Prime 1 hard, and Prime 2 is supposed to make it look easy, it doesn't seem worth the money...
I may like Nintendo a lot, but I've been really dissapointed with their online strategy... first their idiotic denials of online gaming ("it's a fad", anyone?), then their absurd idea that connectivity is an effective replacement, and then they finally get online on the DS ... and completely neuter the experience to the point where it's barely worth using. Great. (I know, I know, they had online services for the SNES (Satellaview) and N64 (N64DD) in Japan, and they were both relative failures perhaps influencing Nintendo against online, but still, there is no excuse...)
Microsoft's system may cost money, but the feature list is fantastic and easily makes up for it... (and plus $50 a year isn't that much, just the cost of one game or so...)
Oh yeah, Metroid Prime is an incredible, incredible game. Second best GC game, after Eternal Darkness... just so stylish and so atmospheric... some of the best presentation and design I've ever seen. Hard though, I'm not sure if I even got halfway... which is why I didn't get Prime 2. If I found Prime 1 hard, and Prime 2 is supposed to make it look easy, it doesn't seem worth the money...
That's basically because the technology just wasn't there back then. To be blunt - online was complete shite until quite recently. Every company who tried it found that nobody was interested - but that's entirely because it was shite, and not because nobody actually wanted it.A Black Falcon wrote:I know, I know, they had online services for the SNES (Satellaview) and N64 (N64DD) in Japan, and they were both relative failures
No, not really. What I just said above should be fairly obvious to a company like Nintendo.A Black Falcon wrote:but still, there is no excuse...
It really is. I myself have never bothered with all this stuff before, and never thought I would. But it works so well it's daft not to. I fully expect Sony to rip it off completely, and am quite surprised that Nintendo doesn't seem to be taking many notes.A Black Falcon wrote:Microsoft's system may cost money, but the feature list is fantastic and easily makes up for it...
Maybe they've just realised that it's going to take a long time to get it right, and so are promising nothing until they do. In which case - good.
Nothing is worth the effort you put into it.
- A Black Falcon
- Baaaaa!

- Posts: 1276
- Joined: Sun Feb 16, 2003 11:54 am 0
- Location: Maine, USA
True for the SNES (over here, the X-Band wasn't exactly successful either...), but not the N64. Online gaming on the PC goes back to the mid '90s, and I was certainly playing online games on my PC by 1996 or 1997... 1997 for sure, no question, but it might have been a bit earlier... can't quite remember... but anyway, consoles just started to catch up to where online PC games were 10+ years ago in the last couple of years. It's still not even close, though, what with how on PC games are either single player only or have online play. It's still not like that on consoles. I know that consoles have better "play on one system" support, but that's not always a replacement for online...That's basically because the technology just wasn't there back then. To be blunt - online was complete shite until quite recently. Every company who tried it found that nobody was interested - but that's entirely because it was shite, and not because nobody actually wanted it.
I don't know if anyone is expecting Sony's system to be as good as MS's, though... they will certainly try to do their best to clone Xbox Live, though. And they should, it's pretty close to the ideal model of console online... still though, it's Sony. That means that I fully expect it to be broken in some way, and involve some crippling form of DRM (with the downloads for sure...).It really is. I myself have never bothered with all this stuff before, and never thought I would. But it works so well it's daft not to. I fully expect Sony to rip it off completely, and am quite surprised that Nintendo doesn't seem to be taking many notes.
Maybe they've just realised that it's going to take a long time to get it right, and so are promising nothing until they do. In which case - good.
Nintendo just got stuck this console generation with too many online-is-bad-and-unprofitable comments for them to allow themselves to go back on what they had said... Nintendo is conservative in many ways, they're not going to change their mind on something just because it's what their (Western) fans obviously want... and now they have online, but with so many restrictions that I'm almost not sure why they bothered... (okay, I do know why, but still, how much fun is it playing "online" games when you're stuck with random-only-with-no-chat-or-communications-or-way-to-add-them-to-your-friends-list? (unless you know the person OUTSIDE of the game and add their friends code, the worst online system I can possibly imagine for any game that has a central server... (that is, that was fine for modem-to-modem PC games in the early '90s, but it's not now!))No, not really. What I just said above should be fairly obvious to a company like Nintendo.
Oh yeah, and I don't like the lack of a ethernet port on the Wii, with how wireless internet is less stable and is slower than wired, but at least there'll be an attachment for wired ethernet... (but hopefully it won't be $100 like MS's wireless networking adapter...
True, but even in the US, the vast majority of people who were online were still on dialup, no? Dialup just doesn't really cut it. I tried it myself a few times, but it was never a great experience.A Black Falcon wrote:Online gaming on the PC goes back to the mid '90s, and I was certainly playing online games on my PC by 1996 or 1997... 1997 for sure, no question, but it might have been a bit earlier...
Broadband, and later, decent speed broadband, made a huge difference.
Nothing is worth the effort you put into it.


