the surprising thing is...
We'll make the release as simultaneous as circumstances allow. I expect there will be some lead-time between "x360 version complete" and actual roll-out on Live Arcade, and we'll use that time to make the PC port. However there will definitely need to be a PC version beta period just to be sure it's as compatible as it needs to be (PCs having a lot more variables in terms of graphics cards, controllers etc compared to the x360).
Justified and Ancient.
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/me remembers all the testing with GR++.Yak wrote:We'll make the release as simultaneous as circumstances allow. I expect there will be some lead-time between "x360 version complete" and actual roll-out on Live Arcade, and we'll use that time to make the PC port. However there will definitely need to be a PC version beta period just to be sure it's as compatible as it needs to be (PCs having a lot more variables in terms of graphics cards, controllers etc compared to the x360).
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Yeah, the PC version always been "there will be too" but "it will take a bit".
One of the point is that the current thing we are working on is not
"just Neon" and significant changes/expansions/differences from the
"Neon PC setup" been made, all things that have to be re-integrated in the "old stuff".
Second, despite "many things are similar", the way to do some stuff on
the 360 is quite different than "the way to have it working good on a PC".
While on the 360 "you do in a certain way you get good frame rate and such"
on the PC is lot more a work of "try & see in different configurations and
check how it goes and what you can do", there's not an "universal recipe"
and one of our goals is "the 60 fps" that it's not really always achieveable on a PC.
Then, this time we are using a bit "more new stuff", the PS 3.0 model.
Now this is a thing "we can't ask to all PC gamers to have" because people
were "already too much complaining" that 2.0 model means "I need a too
nice graphic card", 3.0 model means "you need even more money".
While this is "a given" on the 360 it's not on a PC so maybe it will be
necessary to study/try some "fallbacks" and the game won't be looking
"exactly the same" as the 360 version.
Also a PC game requires quite a lot more testing and testing is hard
and always scares me because "you'll never be able to grant 100% it will
work well".
Too many variables, too many possibilities, too many unkown things, too
many things changing too fast.
To work "simulatenously" forget it, we can't do it, not at this stage of developement.
Anyway, the idea to do it always been but I won't give any "estimate"
"it will be ready when it will be ready", of course "as soon as we can".
I tell you also that after "N months of crashing head on things" one would
like "to take a break" before to start diving into a PC conversion as well
that is "all another matter of hassle" and this won't happen really so it's
really to work full time no stop in two projects at once.
To be honest, to me, do PC ports is interesting/nice up to a certain point
then it gets just stressful, I feel lot better to see "a nice finished work on
a 360 that I don't have to mind 'what different 360 another one could have that won't be working' ".
Besides, I want to buy that t-shirt "no I won't fix your PC"
One of the point is that the current thing we are working on is not
"just Neon" and significant changes/expansions/differences from the
"Neon PC setup" been made, all things that have to be re-integrated in the "old stuff".
Second, despite "many things are similar", the way to do some stuff on
the 360 is quite different than "the way to have it working good on a PC".
While on the 360 "you do in a certain way you get good frame rate and such"
on the PC is lot more a work of "try & see in different configurations and
check how it goes and what you can do", there's not an "universal recipe"
and one of our goals is "the 60 fps" that it's not really always achieveable on a PC.
Then, this time we are using a bit "more new stuff", the PS 3.0 model.
Now this is a thing "we can't ask to all PC gamers to have" because people
were "already too much complaining" that 2.0 model means "I need a too
nice graphic card", 3.0 model means "you need even more money".
While this is "a given" on the 360 it's not on a PC so maybe it will be
necessary to study/try some "fallbacks" and the game won't be looking
"exactly the same" as the 360 version.
Also a PC game requires quite a lot more testing and testing is hard
and always scares me because "you'll never be able to grant 100% it will
work well".
Too many variables, too many possibilities, too many unkown things, too
many things changing too fast.
To work "simulatenously" forget it, we can't do it, not at this stage of developement.
Anyway, the idea to do it always been but I won't give any "estimate"
"it will be ready when it will be ready", of course "as soon as we can".
I tell you also that after "N months of crashing head on things" one would
like "to take a break" before to start diving into a PC conversion as well
that is "all another matter of hassle" and this won't happen really so it's
really to work full time no stop in two projects at once.
To be honest, to me, do PC ports is interesting/nice up to a certain point
then it gets just stressful, I feel lot better to see "a nice finished work on
a 360 that I don't have to mind 'what different 360 another one could have that won't be working' ".
Besides, I want to buy that t-shirt "no I won't fix your PC"
Giles the billy goat
"Baa"
"Baa"
Yep, I agree. And then you could use that break to make a nice DS port of Gridrunner++, and then slip in a DS Ancipital too.gilesgoat wrote:I tell you also that after "N months of crashing head on things" one would
like "to take a break" before to start diving into a PC conversion as well
that is "all another matter of hassle" and this won't happen really so it's
really to work full time no stop in two projects at once.
After that, you will be full of energy for the next step!
I imagine that after messing with 360 hardware, that the DS would almost be like going back in evoulation or something.Zoot wrote:Yep, I agree. And then you could use that break to make a nice DS port of Gridrunner++, and then slip in a DS Ancipital too.![]()
After that, you will be full of energy for the next step!
I only hope that it being an arcade game it don't suffer qualty due to size restrictions and all. i notice that many of the arcade games we have are severly lacking in the sound department with 1 or 2 music at most.
++Cire.
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Meh, give me some bassy analogue synth sound effects a la Defender any day.Cire wrote:I imagine that after messing with 360 hardware, that the DS would almost be like going back in evoulation or something.Zoot wrote:Yep, I agree. And then you could use that break to make a nice DS port of Gridrunner++, and then slip in a DS Ancipital too.![]()
After that, you will be full of energy for the next step!
I only hope that it being an arcade game it don't suffer qualty due to size restrictions and all. i notice that many of the arcade games we have are severly lacking in the sound department with 1 or 2 music at most.
++Cire.
[Sir_LANs-a-lot]
Meat is murder.
Tasty, tasty murder.
Meat is murder.
Tasty, tasty murder.
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Obviously not a clue how you'll do music but one thing that would be really cool would be a "recommended tracklist" if you can't squeeze it into the filesize limit. Would be nice to stick on a tune that really works for a levelYak wrote:Well, remember that T2K had some of the best tunes ever and all that music fit in 1 Meg!
And also it's the X360, you can stream your own choice of tunes anyway so you can play what you like.
Cheers
Bubba
Awsome Idea bubba. I enjoyed so much T2k you just don't understand, I think I had an addiction to the game, the music, the visuals, the experience, the fun, I would probably be playing it now if the stupid jag didn't burn out.
Anyhow part of the experience was the great selection of tunes, which changed between levels, I trust your input on the selection of tunes for the new game, and hop that there will be many smaller loopsies like in t2k rather then one bigger one.
Also as bubba said if any tunes get cut, a good 'recommended' list from you two fellows would be greatly appreicated.
++Cire
Anyhow part of the experience was the great selection of tunes, which changed between levels, I trust your input on the selection of tunes for the new game, and hop that there will be many smaller loopsies like in t2k rather then one bigger one.
Also as bubba said if any tunes get cut, a good 'recommended' list from you two fellows would be greatly appreicated.
++Cire
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I'm finding that the soundtracks for 'Rocky' (all of them) are really lifting my game on GW:RE.... Now finding my brick wall at around 500k consistantly....Obviously not a clue how you'll do music but one thing that would be really cool would be a "recommended tracklist" if you can't squeeze it into the filesize limit. Would be nice to stick on a tune that really works for a level
Tacky....? yes.
Inspiring....? hell yeah!
Suitable for Bejewelled 2.. ? erm... no
Dont force it up.... you'll break my heart.
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But on the plus side I'm guessing the fact that Neons testers took you and Giles to the brink of insanity by breaking it in cruel and unusual ways means you at least have some kind of stable base to work on?Yak wrote:We'll make the release as simultaneous as circumstances allow. I expect there will be some lead-time between "x360 version complete" and actual roll-out on Live Arcade, and we'll use that time to make the PC port. However there will definitely need to be a PC version beta period just to be sure it's as compatible as it needs to be (PCs having a lot more variables in terms of graphics cards, controllers etc compared to the x360).
This is why I'm hoping something comes of the 'youtube for 360 homebrewers' idea. I want a fixed target machine that is legally acessable to me (one of the reasons I 'waste my time' on defunct platforms)
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Mmm, mod file goodness.Yak wrote:Well, remember that T2K had some of the best tunes ever and all that music fit in 1 Meg!
Makes me think, a competition for tunes to include into the game (either as part of the main release or as freely available downloads from llamasoft.co.uk) would be great promotion for the game. And get some good tunes out there.
And get lazy sods like me back into producing some tunes...
err..... that was the pointCire wrote:I imagine that after messing with 360 hardware, that the DS would almost be like going back in evoulation or something.Zoot wrote:Yep, I agree. And then you could use that break to make a nice DS port of Gridrunner++, and then slip in a DS Ancipital too.![]()
After that, you will be full of energy for the next step!
++Cire.
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What about the light show generating the music, rather than the other way round?
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