~360 Homebrew: XNA Game Studio Express
- RageMatrix
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"The download you requested is unavailable. If you continue to see this message when trying to access this download, go to the "Search for a Download" area on the Download Center home page."Rhythm wrote:It's up
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- Sir_LANs-a-lot
- Sheepie Whore

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I just grabbed it OK - was getting about 250K/sec download speedRageMatrix wrote:"The download you requested is unavailable. If you continue to see this message when trying to access this download, go to the "Search for a Download" area on the Download Center home page."Rhythm wrote:It's up
EDIT:
For those looking to get started with it:
http://forums.microsoft.com/MSDN/ShowPo ... 3&SiteID=1
[Sir_LANs-a-lot]
Meat is murder.
Tasty, tasty murder.
Meat is murder.
Tasty, tasty murder.
- PaulCunningham
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- PaulCunningham
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I was initially a little concerned about this but I'm running VS Standard and C# Express side by side with no ill effects (yet).sty wrote:I'm just installing VisualC# Express on my work laptop (the only XP machine I have access to), I hope to god this doesn't bork my VisualStudio Team Studio edition I actually need to use for real work![]()
You're looking in the wrong placeely wrote:They don't seem to provide a demo game to have a look at, unless I'm looking in the wrong place
You need to create a 'New Project' based on the Spacewar starter kit template.
- Sir_LANs-a-lot
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- PaulCunningham
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- teamonkey
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Are you running it with a low-end graphics card?Sir_LANs-a-lot wrote:
Try running it with debugging (hit F5). If it b0rks when it tries to add the graphics component it's a graphics error. I get it on my old Radeon 9000.
Add the line
Code: Select all
this.graphics.AllowMultiSampling = false;Works for me. But like I said, the SpaceWar sample is well dodgy.
- Sir_LANs-a-lot
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Well, I don't think I am - It's a GeForce Ti4600 128Mb
Runs FrenZe OK

EDIT:
Doesn't seem to like this line:
Runs FrenZe OK
EDIT:
Doesn't seem to like this line:
Code: Select all
this.GameComponents.Add(this.graphics);
Microsoft.Xna.Framework.Components.NoSuitableGraphicsDeviceException was unhandled
Message="The values used in the attempt to create the GraphicsDevice were invalid."
Source="Microsoft.Xna.Framework.Game"
StackTrace:
at Microsoft.Xna.Framework.Components.GraphicsComponent.CreateDevice(GraphicsDeviceInformation newInfo)
at Microsoft.Xna.Framework.Components.GraphicsComponent.ChangeDevice(Boolean forceCreate)
at Microsoft.Xna.Framework.Components.GraphicsComponent.OnGameChanging(Game previousGame)
at Microsoft.Xna.Framework.GameComponentCollection.Parent(GameComponent gameComponent)
at Microsoft.Xna.Framework.GameComponentCollection.InsertItem(Int32 index, GameComponent item)
at System.Collections.ObjectModel.Collection`1.Add(T item)
at Spacewar.SpacewarGame.InitializeComponent() in C:\Documents and Settings\Sir\Local Settings\Application Data\Temporary Projects\MySpacewar1\SpacewarGame.Designer.cs:line 26
at Spacewar.SpacewarGame..ctor() in C:\Documents and Settings\Sir\Local Settings\Application Data\Temporary Projects\MySpacewar1\SpacewarGame.cs:line 69
at Spacewar.Program.Main(String[] args) in C:\Documents and Settings\Sir\Local Settings\Application Data\Temporary Projects\MySpacewar1\Program.cs:line 17
at System.AppDomain.nExecuteAssembly(Assembly assembly, String[] args)
at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args)
at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
[Sir_LANs-a-lot]
Meat is murder.
Tasty, tasty murder.
Meat is murder.
Tasty, tasty murder.
- Sir_LANs-a-lot
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