- 1. Revenge of the Mutant Camels - it made me see
2. Tempest 2000 - it made me understand
3. Sheep in Space - don't know why I'm addicted, be it gravity or inertia, or the defenderness
4. Hovver Bovver - pure geniosity: it's nothing but still everything. A basic maze game, and then you find the dog...
5. Defender 2000 - because.
Iridis is way too out-of-this-world for me, Mama Llama is the one I'd like to understand, the Droid 'specially. Ancipital is great, AMC, Matrix (& Gridrunner) and Voidrunner are the classics, first three with such a fond memories
This is weird, as I find it hard to say anything bad on Yak's games, not because all of them are good. I don't like many of them, but that's not the point. The point is the overall feeling which comes from just starting to play one. Think about Hellgate, hell of a hard game, I've never passed more than two or three levels and most of them by accident, rude graphics and sound? where?, still there's immediate immersion, when you grab the joystick and start the game. How on earth do you manage to do that every time, Mr. Minter?
D2k is a nice example of this, especially the 2k-game. You don't care about the gorgeous graphics, not the music, not the way too tight view, because once you get to the flow, it's zone time. And everything just works, even flying backwards and killing everything with bare jet flames comes right from the spine, no brain activity included.
(PS Just leaving for a lecture about "Archaeology of Games"... hmm...)