Official Nintendo Fanboy Smugness & Gloating Thread

Inane baanter or words of wisdom - you decide...
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grue
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Post by grue »

RageMatrix wrote: smooth framerate
That's the thing. I don't care for gazillions of pixels and shaders and stuff, only make the ride smooth. I usually turn down some bells and wistles in PC games so the frame rate stay in 60+. :)
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Post by Roobarb »

The jaggies on RE4 were a bit distracting at times, but on the whole i had no problem with them.

I also don't have a problem with making the most of more capable CPUs/GPUs either. Higher resolution and more interesting shading etc are fine by me. And worlds which change/deform according to you actions and offer a greater variety of ways to achieve your goals are more interesting to me. The Bioshock developer show and tell i think was a good illustration of how to usefully use the power available.

The problem I have is if this results in development costs which are so high that very few games become commercially viable.
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Samus
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Post by Samus »

Mat T wrote:Got the Wii final hardware in work today. Beautiful. :D
Give us more :D
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Post by fog »

http://www.vagusnet.com/news-item.php?intID=1229
EPYX will be releasing some commodore 64 games onto the Wii virtual console.
They have'nt said which games they are releasing onto the virtual console at the moment.
More C64 stuff please. :)

Don't know when the Internet Channel movie was added to the official site but I hadn't seen it. Not much to see but it looks efficient enough

http://www.wii.com/uk/movies/internetchannel/
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Post by Darkflame »

Ajax and Flash is what it shows, what we knew already.

Id like to know how updates are handeled.
Do you download a newer version of Opera?
Or can it just update flash like normal?

And what about watching, say, quicktime movies in the browser?
If the photochannel can play back at least some codecs from digital cameras, they might as well let the browser use them too.
grue wrote:
RageMatrix wrote: smooth framerate
That's the thing. I don't care for gazillions of pixels and shaders and stuff, only make the ride smooth. I usually turn down some bells and wistles in PC games so the frame rate stay in 60+. :)
*agrees*
Games with poor framerates age much worse too.

Generaly speaking, graphics only wow me for 5-10 minutes, then gameplay overwealms everything.
Bad framerates however, never stop annoying me and I dont get used too it.


That said, I always thought the gamecube had darn smooth graphics anyway. Dont remember much jaggys in my collection.
Wind Waker was particularly smooth if I remember correctly.
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Post by Snakey »

RageMatrix wrote:Its essentially a GameCube+, right? Anyone one have any problems with jaggies on a GameCube? Because I didn't. Nor do I see these horrendous jaggies in any screenshots.....at least not enough to make me think "ew!"
:winner: Damn right.

Nobody had any problem with "Jaggies" on the Dreamcast either, which is the same resolution.

People only started going on about "Jaggies" with the PS2. Because it was much lower res. And looked shit.
Mat T wrote:Got the Wii final hardware in work today. Beautiful. :D
That's surprising, I'd have thought you guys would have had them before now...
Last edited by Snakey on Thu Sep 28, 2006 8:02 pm 0, edited 1 time in total.
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Post by Snakey »

Samus wrote:Personally, I think it's way too early to say anything like that, especially after seeing how well the Shooting Demo, Laser Hockey and others work.
Hmm? But none of those play like GR++, do they?
Samus wrote:and was also pretty much talking about coarse movements, when at least by now, we should all know that that's not the only way the system works.
No, thats a different thing entirely - swinging the thing around or using small movements does not come into it. It's twitchy. It'd work perfectly with the DS touchscreen. But the Wii is different.
Samus wrote:
Yak wrote:Also willing to accept, in the absence of actually having used a Wii, that I may be wrong :).
Yeah, well I have, and I already said he's right ;)
Nothing is worth the effort you put into it.
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Post by Kemper_Boyd »

The Cube looks okay on TV, I dare say if I stuck it on a monitor I'd
find the aliasing very distracting, but then I can see aliasing on pretty
much any real-time 3d and even on a lot of offline stuff. :D
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Post by Darkflame »

Wouldnt be the gamecubes fault though exactly....if your running a PAL Gamecube on PC Monitor, whatever your using to upscale the resolution would either aliasing badly, or blur badly...depending on how the filtering works no?
Best run things on what they were made for normaly.

[random]
hmz..I wonder if theres some really good method that can vectorise in real time, and use that information to make sure all edges are perfectly smooth when upscaleing.
[/random idea]
Last edited by Darkflame on Thu Sep 28, 2006 9:02 pm 0, edited 1 time in total.
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Post by Roobarb »

Just wipe some vaseline over the screen :wink:
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Post by Darkflame »

:D :D :D

Might have too do that with a few of the 3rd party Wii games too.
(Tony Hawks?)
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Post by Samus »

Snakey wrote:
Samus wrote:Personally, I think it's way too early to say anything like that, especially after seeing how well the Shooting Demo, Laser Hockey and others work.
Hmm? But none of those play like GR++, do they?
Well, of course they don't _play_ the same, but in Laser Hockey you move the on screen avatar just like you would in GR++. That's why I singled it out. It seems to work great in that game. Shooting Demo on the other hand shows the speed and accuracy.
Justice Brothers.

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Post by namor7 »

New Reggie interview at AOL
Reggie: Well, I remember those days. I was a parent to kids with an age range from four to eight years old, and I remember sitting around playing SNES with my kids.

I'll tell you a story -- I was playing ‘Legend of Zelda: Link to the Past.’ I would stay up to the wee hours of the morning playing that game. And in the daytime, my son, who was probably about seven years old at the time, would play the levels I had beaten.

So I get to the final boss. I'm going to beat Ganon for the final level of the game. It's probably 4 o'clock in the morning, I said [to myself], 'You know what? I'm going to stop here so I can be fresh and beat this level in the morning.' You can probably tell what happens, right? So my son gets on the system the next day, sees that I've gotten to the final boss, and he beats the boss. He finishes the game before I do. He stole my thunder.

question: What would you be doing if you weren't working in the games business?

Reggie: [Pauses] I enjoy what I do. I have a passion for this industry. I have a passion for this brand. But if I suddenly hit the lottery? And didn't have to work tomorrow? You'd probably find me on an island somewhere being a dive instructor. The kind of dive instructor where if I like my clients, let's go diving! And if I don't? I'd tell them to go somewhere else.
I'd been tiring of the Regginator lately, but after reading the interview, I came to like him again.
Any company president with a 'played-Zelda-all-night story' is good by me ;)
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Post by D.J.Fudge »

Image

The new Pokemon game is out in Japan
:)

http://translate.google.com/translate?u ... uage_tools
"Nintendo's mission is to try to make people happy, to try to make people smile." Satoru Iwata
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Post by Marius »

When will it be released in europe? And when will they get rid of those god-awful random encounters?
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