Official Nintendo Fanboy Smugness & Gloating Thread

Inane baanter or words of wisdom - you decide...
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Post by disciple »

Snakey wrote:
disciple wrote:Ever get the feeling you're going round in circles? ;)
No. You are saying the console should cost more than the GC because it costs more to make.
No I'm not, when have I ever said that?
Snakey wrote:I'm saying it doesn't. See?
Yes I see what you are saying, I have done since page bloody 170 odd!

In comparing the Wii and GC you said that the Wii was the same hardware as the GC but clocked 1.5x higher and on that basis alone you concluded the Wii should cost "MUCH less" (your words!) than the GC did.

All I'm saying is that you have to factor a bit more into your equation than "it's just a GC clocked 1.5x higher" when coming up with a price.
Snakey wrote:Or are you really suggesting that we should pay more for the console just because Nintendo chose to attempt a worldwide launch?
I'm really suggesting that a worldwide simultaneous launch will affect costs.
Snakey wrote:
disciple wrote:Nintendo got IBMs & ATIs best overclocking teams on teh case!
"Clocked Higher" is not the same as "Overclocked" ;)
I can't help feeling your splitting hairs on semantics here, while conveniently over(c)looking (see what I did there) that there's more of a difference between the Wii & GC chipsets than simply a higher clockrate (however it's attained).
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Post by Tanatoes »

Can we get this thread back to the smugness and gloating please and away from the Wii pricetag?

I dreamed last night I was playing Perfect Dark w/ the Wii-mote. What are the odds of THAT ever happening?
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Post by Alarm »

Latest Japanese hardware sales:

- DS Lite: 274,389
- PS2: 31,992
- PSP: 25,319
- Xbox 360: 2,195
- GBA SP: 1,811
- Game Boy Micro: 1,103
- Gamecube: 523
- DS: 253
- GBA: 10
- Xbox: 3

Wow, nearly twice as many 360s sold this week than before. Mr. Allard must be celebrating!
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Post by Deckard »

Alarm wrote:Latest Japanese hardware sales:

- DS Lite: 274,389
- PS2: 31,992
- PSP: 25,319
- Xbox 360: 2,195
- GBA SP: 1,811
- Game Boy Micro: 1,103
- Gamecube: 523
- DS: 253
- GBA: 10
- Xbox: 3

Wow, nearly twice as many 360s sold this week than before. Mr. Allard must be celebrating!
2 times fuck all is still fuck all :(
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Post by Alarm »

More Wii photographs:

http://www.gfdata.de/archiv10-2006-gamefront/2313.html

(linked the page so we don't get the annoying larger-than-your-desktop resolution scroll bar :wink: )
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Post by fog »

Alarm wrote:More Wii photographs:

http://www.gfdata.de/archiv10-2006-gamefront/2313.html

(linked the page so we don't get the annoying larger-than-your-desktop resolution scroll bar :wink: )
I'm not liking the idea of plugging a NGC controller in the top so it's a Wavebird for me. I assume we don't need to plug the receiver part in as it does not look like it would fit?

Some large pics of bits and pieces here...

http://www.aussie-nintendo.com/?v=news&p=5639

I hope the UK one is coming with a proper scart cable.
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Post by Mayhem »

Yes, the receiver will still need to be plugged in.. the flap opens the other side naturally to accommodate this.
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Post by Misfit »

fog wrote:
Alarm wrote:More Wii photographs:

http://www.gfdata.de/archiv10-2006-gamefront/2313.html

(linked the page so we don't get the annoying larger-than-your-desktop resolution scroll bar :wink: )
I'm not liking the idea of plugging a NGC controller in the top so it's a Wavebird for me. I assume we don't need to plug the receiver part in as it does not look like it would fit?

Some large pics of bits and pieces here...

http://www.aussie-nintendo.com/?v=news&p=5639

I hope the UK one is coming with a proper scart cable.
Hmm, those picks lead to two questions...

1) It says composite/component cable. Looks like the colouring of a normal composite with audio cables to me. Can it really double as a component cable? That would be great. But I don't believe it.

2) Sensor bar. I must have missed something. What's one of them then??
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Post by disciple »

Misfit wrote:2) Sensor bar. I must have missed something. What's one of them then??
The Wii's dirty little secret, you stick it under your telly.

On the sensor bar :
Iwata : While the Wii Remote solved a variety of problems and won over its critics, we were then faced with a new challenge. In order to actually play with the Wii Remote, we needed to attach a sensor to the TV. There is no hiding the fact that many people voiced their concerns about this until the very end. I'd therefore like to hear from everyone what misgivings and expectations they had over the sensor bar. So, Ikeda-san?

Ikeda : Since I'd worked on products using acceleration sensors before, I had a general idea of the characteristics and limitations I could expect from this technology. From that experience, I already knew that we would need an absolute reference point near the TV in order to improve reliability of control. If you fail to accurately detect the beam connecting the controller to the TV, and fail to establish an absolute directional axis, you won't know where the pointer is directed due to the margin of error that arises. This must be clearly fixed in order to make it obvious to the user the results of their actions. To put it the other way round, the feasibility of the controller rises immensely if you have axes to measure both acceleration and direction. In this regard, the sensor bar was absolutely indispensable.

Iwata : This so-called "beam" connecting the user and the television was something that had never been attempted before. Didn't you run into any difficulties during development?

Ikeda : In the early stages of development we ran into a number of problems that we hadn't anticipated, like the fact that the controller would react to fluorescent light, for example. Creating a mechanism that prevents the controller from responding to fluorescent light and sunlight may sound like low-profile activities, but it still gave us a lot to work on.

Iwata : I imagine that designing the actual sensor bar also raised an entirely different set of problems from those raised by the controller?

Ashida : That's right. As I said before, the Wii console was originally designed to be extremely small and simple, so that it could be placed amongst all the AV equipment packed in around the TV without being conspicuous. But, now a sensor bar would need to be attached to the TV. It's design proved to be more problematic than I ever expected. It wouldn't have been acceptable to simply brush the issue aside by suggesting that it just be placed on top of the TV. After all, flatscreen models are becoming the norm, and since they are designed to blend into the overall design of the living room, we had to consider how the sensor bar could be adapted to this. For example, should it be placed above or below the screen? How could we make it so that it would fit with a variety of TVs? What color should it be? I remember taking countless prototypes to Mr Miyamoto, but they were all rejected... How many times did you turn down our designs in the end?

Miyamoto : I did turn down an awful lot, didn't I? I really was quite obsessive about the appearance of the sensor bar! (laughs) I mean, we are working hard to convey to our customers how enjoyable Wii is, but once it seems that they might want to buy it, it's like we are telling them at the last moment, "Oh, by the way, you'll need this, too." Honestly, if it had been possible to do it without the sensor bar, then it would have been better to not have it. This was clear to everyone. However, given that we needed it to improve reliability, and given that reliability was at the heart of the technology, we absolutely had to have the sensor bar. We originally discussed having it use batteries and placing it near the TV, but this would just make the user worry about the batteries running dry all the time. Since the Wii console was going to be connected to the TV by cable, it had to lie within cable-length of the TV. So, we decided to have the sensor powered by the console with the intention of coming up with other ideas later so that it wouldn't stand out any more than necessary, and so that the customer would be free to attach it any way they wished. If you think about it, when we released the NES, we asked the user to unplug the antenna from their TV in order to play! (laughs) (The earlier versions of the NES were connected to TVs through the antenna jack)

Iwata : That's right! (laughs) People had to get around this nuisance in order to play a game, didn't they?

Miyamoto : Certainly. You could say that the hurdle we had to overcome this time was much smaller in comparison! (laughs) In any case, when this kind of technology is eventually integrated into televisions, there may no longer be any need for the sensor bar. But we're in a period of transition at the moment, and we have no choice other than to have the customer attach this device. For this reason we made it fairly small, because we were really trying hard to make it inconspicuous.

Ashida : For the cable alone, there was a lot of debate over whether it should be black or grey. We also made it so it could extend from either side of the sensor, so that it would fit perfectly against the TV.

Miyamoto : Of course, you have two kinds of people - those who will attach the sensor any old way, and those who will do their best to conceal it. We tried to meet the demands of the latter. We thought about all possible TV shapes and stands, and did our best to make it fit perfectly.

Ashida : Actually, this was one concern that resulted in Mr Miyamoto turning down a lot of designs. In our earlier designs, the cable came out of the back of the sensor, and didn't fit snugly against the TV.

Miyamoto : All I could say now is, "We've done everything we could, so please do your best to make it fit!" (laughs)

Ashida : Right. So we really went all out to make it finally click into place.

Iwata : It must be tough when your boss knows a lot about ID. At the last minute he'll say something like, "You could do it this way if you changed the mold, right?" (laughs)

Ashida : (laughs)

Miyamoto : If they tell me, "Well, it isn't impossible...", then I tell them to get on with it! (laughs)

Iwata : With Mr Miyamoto, the design will often be changed just when the ship is about to leave port! (laughs) And because of this, the hardware gets a little bit better. This happens every time.

Ashida : Even though the ship has basically already left the port, Mr. Miyamoto upends the tea table, not just when he is working on software but when we are working on the hardware as well! (laughs)

All : (laughter)

Miyamoto : Also, there was a lot of debate over whether or not to show the sensor bar to consumers at game exhibitions, wasn't there?

Iwata : Yes, but when recommending Wii, you really have to point out the existence of the sensor bar. Basically, you should show it off rather than hide it. I wouldn't want a customer who has just bought a Wii to think "What on earth is this?" So, right from the start, we had a clear policy of essentially asking the user to put up with the sensor bar in exchange for all the enjoyment they would get in return.

Miyamoto : I think our customers will be able to fully enjoy Wii if they understand the significance and technological importance of the sensor bar. For example, they can experiment with finding the best place for it.

Iwata : Well, there's no denying the fact that some people were worried that users would be put off by the sensor bar, but in the end I feel that we've overcome this barrier.

Ashida : Yes
Last edited by disciple on Sat Oct 07, 2006 8:56 pm 0, edited 4 times in total.
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Post by Misfit »

disciple wrote:
Misfit wrote:2) Sensor bar. I must have missed something. What's one of them then??
The Wii's dirty little secret.

Stick it under the telly, it's the only way Nintendo could get the controller to be sufficiently precise.
I guessed that, but didn't want it to be true.

Bit crap really. Hopefully it will work through the dark glass that hides most of my junk...
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Post by phattslagg »

Misfit wrote:
disciple wrote:
Misfit wrote:2) Sensor bar. I must have missed something. What's one of them then??
The Wii's dirty little secret.

Stick it under the telly, it's the only way Nintendo could get the controller to be sufficiently precise.
I guessed that, but didn't want it to be true.

Bit crap really. Hopefully it will work through the dark glass that hides most of my junk...
You can stick it on top instead if you like (I think).
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Post by Misfit »

phattslagg wrote: You can stick it on top instead if you like (I think).
And that makes it any better?!
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Post by fog »

Misfit wrote:
disciple wrote:
Misfit wrote:2) Sensor bar. I must have missed something. What's one of them then??
The Wii's dirty little secret.

Stick it under the telly, it's the only way Nintendo could get the controller to be sufficiently precise.
I guessed that, but didn't want it to be true.

Bit crap really. Hopefully it will work through the dark glass that hides most of my junk...
Not sure it will work through the glass. Also as there's no calibration (AFAIK) you need the bar as close to the screen as possible otherwise aiming will be slightly out.

In some of the Wii Channel videos I think you can see the on screen pointer is slightly higher than the Wiimote is aiming. Which would make total sense if the bar was assumed to be the center of the Wiimotes "field of view".

EDIT:
Mayhem wrote:Yes, the receiver will still need to be plugged in.. the flap opens the other side naturally to accommodate this.
Looking at these two pics it must be a tight fit :)

http://ndex.simgames.net/screenshots/ha ... rd9big.jpg

http://www.gfdata.de/archiv10-2006-gamefront/wii3.jpg
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Post by phattslagg »

Misfit wrote:
phattslagg wrote: You can stick it on top instead if you like (I think).
And that makes it any better?!
Yes, in that you can easily remove it.
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Post by Snakey »

disciple wrote:All I'm saying is that you have to factor a bit more into your equation than "it's just a GC clocked 1.5x higher" when coming up with a price.
How many times do I have to say I'm talking about the whole package before you get it, then? ;)
disciple wrote:I can't help feeling your splitting hairs on semantics here, while conveniently over(c)looking (see what I did there) that there's more of a difference between the Wii & GC chipsets than simply a higher clockrate (however it's attained).
But there isn't.
Nothing is worth the effort you put into it.
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