Rod_S wrote:Gorecki wrote:
I'm still optimistic that the wii-mote could revolutionise both FPS's and driving games.
It'd probably be much more effective for a futuristic racer than the 4x4 game, but I can't really see the advantage of using the Wii remote instead of a regular wheel for traditional driving games.
There isnt any advantage over a a regular wheel...and over a "fixed" wheel there is a disadvantage.
However, I personaly I never bothered having a wheel for racing games as I havnt been into them enough. I dont think most gamers have proper wheels unless they are into the genra.
The Wiimote has the ability to more closely match driving even in its native state, compared to using sticks, so there in lies the advantage.
This should apply to a lot of games, in fact.
The Wiimote wont match a dedicated "fishing" add-on, or a dedicated drum-kit add-on, or a dedicated golf, tennis, snooker, dentist, whatever add-ons. But it matchs them all closer then purely analogue sticks would.
I think also, we have to get out of our head that the wiimote dosnt need to directly corasponde to movements in all cases.
If your looking at it purely from an input perspective, you got a heck of a lot of data you can get from it. Developers should just look what inputs the user should idly need, and map them as best as possible to logical buttons and motions. Generaly speaking, humans are good enough to adapt to any controll scheme...so we have to be carefull short-term accessibility for a games controlls arnt hurting long-term precision.
I think this is happening with FPS a bit.
(no developers are treating it like a mouse with a "mouse up" button, or no developers have thought to seperate gun movement from camera movement...which can be done with the nunchuck velocity sensors...theres enough analogue data).
A FPS game with the charecter, gun, and camera all controlled seperately could be very revolutionary, imo.