Official Nintendo Fanboy Smugness & Gloating Thread

Inane baanter or words of wisdom - you decide...
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Samus
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Post by Samus »

Gorecki wrote:
I'm still optimistic that the wii-mote could revolutionise both FPS's and driving games. It's just a massive pity that all the FPS's and driving games that have been announced so far look like generic, soulless toss.
I'm not sure about driving games, sure it adds something to the feel and is different from using a wheel, but how much is there really to gain? You have some ideas?

Whereas in FPS games, the potential of change is going to be much greater in the overall feel and game design. Just like with football games (free passing and shooting with the pointer), 2d shooting games, etc. etc.
It's just a massive pity that all the FPS's and driving games that have been announced so far look like generic, soulless toss.


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Post by Darkflame »

Rod_S wrote:
Gorecki wrote: I'm still optimistic that the wii-mote could revolutionise both FPS's and driving games.
It'd probably be much more effective for a futuristic racer than the 4x4 game, but I can't really see the advantage of using the Wii remote instead of a regular wheel for traditional driving games.
There isnt any advantage over a a regular wheel...and over a "fixed" wheel there is a disadvantage.

However, I personaly I never bothered having a wheel for racing games as I havnt been into them enough. I dont think most gamers have proper wheels unless they are into the genra.
The Wiimote has the ability to more closely match driving even in its native state, compared to using sticks, so there in lies the advantage.

This should apply to a lot of games, in fact.
The Wiimote wont match a dedicated "fishing" add-on, or a dedicated drum-kit add-on, or a dedicated golf, tennis, snooker, dentist, whatever add-ons. But it matchs them all closer then purely analogue sticks would.


I think also, we have to get out of our head that the wiimote dosnt need to directly corasponde to movements in all cases.
If your looking at it purely from an input perspective, you got a heck of a lot of data you can get from it. Developers should just look what inputs the user should idly need, and map them as best as possible to logical buttons and motions. Generaly speaking, humans are good enough to adapt to any controll scheme...so we have to be carefull short-term accessibility for a games controlls arnt hurting long-term precision.
I think this is happening with FPS a bit.
(no developers are treating it like a mouse with a "mouse up" button, or no developers have thought to seperate gun movement from camera movement...which can be done with the nunchuck velocity sensors...theres enough analogue data).
A FPS game with the charecter, gun, and camera all controlled seperately could be very revolutionary, imo.
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Samus
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Post by Samus »

Also, I would imagine the PS3's motion sensitive pad to be more flexible in driving games than the Wiimote. At least if we're talking about using the Wiimote horizontally. In addition with the Nunchaku, something interesting may happen, though.
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Post by Anders »

Samus wrote:The rest of us must've missed it.

:roll:
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Post by Darkflame »

Samus wrote:Also, I would imagine the PS3's motion sensitive pad to be more flexible in driving games than the Wiimote. At least if we're talking about using the Wiimote horizontally. In addition with the Nunchaku, something interesting may happen, though.
Stear with the nunchuck, shoot/aim with the Wiimote

Theres Mario Kart Wii right there.
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Post by Roobarb »

I'll bet you a packet of polo mints that Mario Kart Wii will not use the Nunchuck.
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Post by fog »

Rod_S wrote:Some footage of the wheel peripheral in action:

http://www.youtube.com/watch?v=lkN3nddHA_I

http://www.youtube.com/watch?v=4p-6nJNRRMM

Not amused.
The peripheral looks wank but the guy using it doesn't help matters. He can't make his mid up whether he should be tilting the Wiimote from side to side or actually turning it like a wheel. I'm guessing the latter otherwise the wheel add-on is pointless.

Obviously the Wiimote wont be as good as a fixed wheel but it should be an improvement over an analogue stick.
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Post by Darkflame »

Roobarb wrote:I'll bet you a packet of polo mints that Mario Kart Wii will not use the Nunchuck.
But they should.
Nunchucks just as good at stearing really..same tilt sensing abilitys.

Good way to push MarioKart forward, while not resorting to gimmicks.

Of course the whole drive+shoot thing has been done before, but not like this.
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Post by Yak »

fog wrote:
Rod_S wrote:Some footage of the wheel peripheral in action:

http://www.youtube.com/watch?v=lkN3nddHA_I

http://www.youtube.com/watch?v=4p-6nJNRRMM

Not amused.
The peripheral looks wank but the guy using it doesn't help matters. He can't make his mid up whether he should be tilting the Wiimote from side to side or actually turning it like a wheel. I'm guessing the latter otherwise the wheel add-on is pointless.

Obviously the Wiimote wont be as good as a fixed wheel but it should be an improvement over an analogue stick.
Yeah, actually that looks less shit than I thought it would. Clearly in the second video the guy doesn't know what the hell he's doing at first, tilting the thing instead of rotating it, but appears to get the hang a bit as he goes along.

May not be as good as a dedicated wheel, but I've never had space to have a proper wheel permanently set up all the time bolted to something, so using that thing with the wiimote inside it would probably be fine and, as mentioned, better than an analog stick.
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Post by Kemper_Boyd »

Darkflame wrote:But they should.
Nunchucks just as good at stearing really..same tilt sensing abilitys.
No way. A wheel won't need calibration and won't drift and isn't 'noisy'.
It should work quite well but a wheel would be best.
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Post by Gorecki »

Rod_S wrote:
Gorecki wrote: I'm still optimistic that the wii-mote could revolutionise both FPS's and driving games.
It'd probably be much more effective for a futuristic racer than the 4x4 game, but I can't really see the advantage of using the Wii remote instead of a regular wheel for traditional driving games. How do you think it could revolutionise the genre?
You're right, there is no advantage of using it instead of a regular steering wheel (well apart from the benefit of not having to bolt the damn thing to a coffee table). The difference is that for the first time (that I'm aware of) a console is going to ship with a controller as standard that is capable of replicating a steering wheel. And that's crucial. So far, driving games have been hampered to a certain extent by the relatively few amount of console owners who also own steering wheels. Games designers will, by and large, optimise the game to be best on the control method that most people will be playing it on and up till now, that's been a joypad. The steering wheel all too often comes off worse.

Some examples (all my opinion):
Metropolis Street Racer: Brilliant with a joypad, awful with a Steering wheel.
Colin Mcrae 1 with both (a relatively rare example of a developer taking the time to get it right with both).
Ferrari F355 & Daytona USA: Unplayable on a joypad, stunning with a wheel.

Now developers have the opportunity to make a racing game where all their customers will be playing with the best possible control scheme meaning they won't have to pander to the lowest common denominator any more.

Now if only someone would realise this instead of giving us overly wacky 'stunt' racers we may actually get somewhere.
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Post by fog »

Accessories pics and prices:
According to Jeux-France, the Virtual Console memory card will cost 3800 yen (~$32 USD, 24 Euro), the network adapter will cost 2800 yen (~$23.50 USD, 18 Euro), the power cable will cost 3000 yen (~$25 USD, 20 Euro), DVI cables will be sold at 2500 yen (~$21 USD, 16 Euro), while the composite cables will be sold at 1000 yen (~$8.50 USD, 7 Euro).
http://www.destructoid.com/wii-accessories-galore


And for a laugh :lol:
Sony Exec Says Wii and XBOX 360 are Priced Too High
http://www.dailytech.com/article.aspx?newsid=4507
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Post by GeeZa »

DVI cable?

The only thing I want from the Wii remote is for Pro Evo to come out and for me to be able to take a throw-in, by y'know, actually doing the movement. I could do the little "come to me" flick of the fingers gesture and everything. That and maybe some sticky-attachment to my forehead so I can bullet-head goals in from corners.
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Post by Bubba »

Snakey wrote:
Samus wrote:Uhh, you really _should_ know this by now. According to all the pics, vids (especially the ones I posted on pages 19, 47 and 59), hands-on reports and rumours the fur is there. It is also powerful.
Powerful fur. Ace.
Oh wow, missed this :D

Cheers

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Post by Bubba »

GeeZa wrote:DVI cable?
Pinch of salt - I'd be amazed if the Wii can output to DVI. But impressed none the less - it would certainly be a big thing in it's favour - currently the only way of getting video in my room is via composite, Svideo or VGA/DVI, and I'd vastly prefer the latter. It'll still look a bit pants being all upscaled from 480p, but infinitly better than doing it over composite :D

Fingers crossed is all I can say to that...

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