Nintendo Wii's exclusive Sonic and the Secret Rings was playable behind closed doors at DigitalLife, and I came out thoroughly impressed. Sega's Ben Harrison was able to speak about the game on camera (see past the break), and as you'll be able tell from the huge smiles on both our faces, this game is pure fun. It made me regret that only the PlayStation 3 and Xbox 360 Sonic games were available on the showfloor, because this game is without a doubt much better. As Blake mentioned at E3, this game is one of the best looking titles on the Wii. Although the textures aren't great, the special effects, lighting and steady framerate made the game a real treat to the eyes. Unlike the sandy level that's been showcased over and over again, the new level overloads the player with visual information. It feels like every few seconds, an explosion happens somewhere around Sonic. The game moves insanely fast, and when unleashing Sonic's special attack, the world blurs in a dizzying amount of color. It's very impressive, and gives the player a real feeling of empowerment.
Yes, the game is on rails, but I feel like this is the way Sonic should be. The original 2D games were never truly about exploration: it was about going fast, and having the reflexes to overcome your obstacles. In many ways, by forcing Sonic down a track, the game is emulating the feel of the original games. And, it prevents the wonky camera problems the 3D games have been plagued with since Adventure. Another plus: this game is all about Sonic, and none of his sometimes-useless friends. Finally, it looks like concerns that the game might be too simplistic, or too repetitive are being addressed: there are moments in the gameplay where you must do something different with the Wiimote. For example, you may have to catapult yourself, use a flying pot, and more. I only had a small taste of the game, but this is easily the most excited I've been for a Sonic game in a really long time.
Official Nintendo Fanboy Smugness & Gloating Thread
From Joystiq
"Nintendo's mission is to try to make people happy, to try to make people smile." Satoru Iwata
Bullshit. What made the original Sonic great is that it was about both speed and exploration. There were tons of goodies all over the place for those who love to explore, and half the challenge was managing Sonic's speed. The only time I ever really raced full-tilt through Sonic's levels was in Sonic CD, to unlock the goodies from Time Attack. Got 'em all, too.The original 2D games were never truly about exploration: it was about going fast, and having the reflexes to overcome your obstacles.
Still, Secret Rings sounds like a ton of fun. Looking at the gameplay videos, it seems like there will be hidden paths and goodies around the levels rather than a straight shot to the end, so that's fine by me.
James
Yes, Im thinking the launch line up is too good..could backfire.
Good games might be left on the shelf, because most people wont buy more then 2 games at launch...especialy as 1 comes with the system.
Good games might be left on the shelf, because most people wont buy more then 2 games at launch...especialy as 1 comes with the system.
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Seems polar opersite of IGNs reviews.
(eg, IGN had glowing reports of Zelda and Maddens controll scheme)
Also, is it really true the gamecube version of zelda dosnt have fishing?
Im not soo worried by controller issues...but this worried me:
Nintendo normaly dont fuck that one up, Id be really annoyed if they do this time.
(eg, IGN had glowing reports of Zelda and Maddens controll scheme)
Also, is it really true the gamecube version of zelda dosnt have fishing?
Im not soo worried by controller issues...but this worried me:
Since when had Nintendo ever had slow and unresponsive camerasCompound this by a slow and unresponsive camera,
Nintendo normaly dont fuck that one up, Id be really annoyed if they do this time.
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More confirmation that the Wiimote's centre is when pointed to the middle of the bar, not the screen, as fog said.2old2play wrote:This was where the Wiimote became tricky. You must point the controller at the sensor bar and not the TV and I found myself struggling to locate my center. Taller people gaming with a low sensor bar will make things much harder because you must turn your wrists down in order to get a center spot on the monitor
They sounded seriously unimpressed with Zelda:TP Wii. Based on what they wrote i'd have to agree, and further convinces me that the Gamecube version will be the one to get. Our little cube deserves a fitting swansong like Zelda:TP anyway
The Wii dosnt know where the screen is, but thats no reason to mean that bar has to be the center either.
Displacing up/down should be easy. (within reason)
Also, his quote about taller people implied he was playing standing up.
Something that isnt an idly method of playing something that needs a lot of arm/wrist movements.
Displacing up/down should be easy. (within reason)
Also, his quote about taller people implied he was playing standing up.
Something that isnt an idly method of playing something that needs a lot of arm/wrist movements.
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- fog
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It should be easy but as the Wii Channel vids don't even show that then maybe not.Darkflame wrote:The Wii dosnt know where the screen is, but thats no reason to mean that bar has to be the center either.
Displacing up/down should be easy. (within reason)
It's only an issue when you are using the Wiimote as a pointer and you'd obviously need some form of calibration before it could ever be used as a lightgun replacement.
Some nice new vids of peoples first Wii experiences on the official site now
http://us.wii.com/experience_gallery.jsp
- disciple
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I don't believe that the remote has to be pointed at the sensor. If it does I reckon it's because it's not been calibrated.Roobarb wrote:More confirmation that the Wiimote's centre is when pointed to the middle of the bar, not the screen, as fog said.2old2play wrote:This was where the Wiimote became tricky. You must point the controller at the sensor bar and not the TV and I found myself struggling to locate my center. Taller people gaming with a low sensor bar will make things much harder because you must turn your wrists down in order to get a center spot on the monitor
Last edited by disciple on Wed Oct 18, 2006 12:23 pm 0, edited 1 time in total.
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Even analogue sticks are calibrated/centered when you switch on...the Wiimote should have a equilivent.
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More Mii info:
http://www.play-nintendo.com/news/06101703.html
Being able to send them via the message board could be useful, and up to 10 on each controller also sounds good.
I just hope they become more widely used, as they could easily become either be a very interesting addition, or a short-lived fad.
http://www.play-nintendo.com/news/06101703.html
Being able to send them via the message board could be useful, and up to 10 on each controller also sounds good.
I just hope they become more widely used, as they could easily become either be a very interesting addition, or a short-lived fad.
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But if that is the case then why do the official Wii Channel videos show the on screen pointer based on the Wiimotes position relative to the sensor bar and not the screen.disciple wrote:I don't believe that the remote has to be pointed at the sensor. If it does I reckon it's because it's not been calibrated.Roobarb wrote:More confirmation that the Wiimote's centre is when pointed to the middle of the bar, not the screen, as fog said.2old2play wrote:This was where the Wiimote became tricky. You must point the controller at the sensor bar and not the TV and I found myself struggling to locate my center. Taller people gaming with a low sensor bar will make things much harder because you must turn your wrists down in order to get a center spot on the monitor
I can't believe Ninty haven't calibrated for those vids if the option is available.
As said earlier, they have positioned the sensor bar as close as physically possible to the screen to reduce the effect, but it's still there.
One minute people are saying the Wii doesn't need any calibration, the next they are saying things clearly aren't calibrated properly. Which is it? Does the Wii have calibration, which we would imagine it needs, or doesn't it? What's the official word?
Theres calibration, and theres calibration.
It isnt tied to the screen, so theres certainly no "fixing the corners of the screen"...at least, not in any games thus far.
But thats not to say there couldnt be a subtle calibration at the start just to "center" it.
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Yes, I just hope they arnt stuck in Wii-sports style all the time.
Its just charecter feature data, so it can be done in any style to fit the game.
It would be really cool to bring your remote over to a friends house to play their game, and see your charecters in a new form.
It isnt tied to the screen, so theres certainly no "fixing the corners of the screen"...at least, not in any games thus far.
But thats not to say there couldnt be a subtle calibration at the start just to "center" it.
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Yes, I just hope they arnt stuck in Wii-sports style all the time.
Its just charecter feature data, so it can be done in any style to fit the game.
It would be really cool to bring your remote over to a friends house to play their game, and see your charecters in a new form.
Last edited by Darkflame on Wed Oct 18, 2006 1:13 pm 0, edited 1 time in total.
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