Now Space Giraffe 'as it is' would be quite a hell of a nightmare to re-port it to anything else.
Space Giraffe is lot more HW demanding than GRR and was specifically designed to work well on the 360 "at a couple
of screen resolutions" , it could probably be better totally RE-DONE, not ported from scratch using the new engine rather
than trying to adapt that existing code on iPad/whatever, it relies "quite much" on GPU computational power especially ROP power ( shader capabilities ).
I would not see it going more than 30 fps IF you'd be "very lucky" on a thing like the iPad .. very lucky ..
It would be much better be re-done using the new engine and new tecniques YET .. Space Giraffe is a bit of a
"critical technologic point" .. in Space Giraffe we experimented with some techniques that I think "they are awesome" yet
quite a lot of people did not like them much ( too psychedelic for them ).
In GRR we deliberately avoided the use of such tecniques for various reasons, one to make the thing "a bit wider appeal"
and second to make the thing "less HW demanding".
If you run SG at 640x480 or 800x600 .. you are good "with any crap almost" .. but the moment you begin to go higer than
that the thing scales exponentially .. at "I am MR I am sick about super high rez" you need also to be "I am MR I have a
fucking turbo graphic card to play that thing smooth".
Note we are still NOT and I mean NOT touching "shader 3.0 technology" or further because if we do our users base is
going to be thinner and thinner, there's some 3.0 stuff in GRR "as an option" ( and in the SG PC version ) but we have to
"chop" our hands off certain things otherwise "yes super cool but really not for anyone".
Then definitely FORGET *ANY* portable device of any kind or laptop also probably "nothing running on batteries would do"
It's getting a bit "hard" to work on different lines of products because from one side there is "lot" of "experimental turbo
stuff" we have in mind and we want to do but "the more turbo is, the more demanding it gets" the time you spend to create
some "turbo cool things" on those "little portable devices" is BIG and you end up in getting something "yes but no but ..."
Which, to me is quite frustrating cause "it's not what I had in mind to do or how it should look".
Space Giraffe IMHO is "a very interesting point where things been experimented" and really there is "lot more than can be done", IMHO, honestly "it could be even MUCH MORE psychedelic and push even more into some 'boundaries of human capabilities and preception' ".
"I can't see what's going on" .. yes you can't see it with "normal eyes" but once you are "in the zone" everything becomes
clear .. now that is 'step one' now we want "the second zone" .. "the third zone" .. and so on
A bit like "Inception" you have to go deeper and deeper
Anyway "porting" "no thanks" "re doing it again ( with new tech ) " maybe ..
I would not touch that code again "as it is" because as I just see it I go AAAAAAAAAAAAAAAAAAAAAAAAAARGH.
Yes it works, yes it's nice but .. "we can do much better now"
Don't port it, you'll go crazy
