Not sure - is that what was causing the smoke to intermittently billow out of the truck? Too much boosting, maybe?Bubba wrote:What's the deal with the temperature gauge in excite truck? That looks decidedly uncool (pun not intended!)
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Bubba
Official Nintendo Fanboy Smugness & Gloating Thread
it's Excitetruck, innit.Atty wrote:Not sure - is that what was causing the smoke to intermittently billow out of the truck? Too much boosting, maybe?Bubba wrote:What's the deal with the temperature gauge in excite truck? That looks decidedly uncool (pun not intended!)
Cheers
Bubba
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benedictw wrote:And finally, you can fully modify your Wii remote's settings. For instance, you can turn the device's internal speaker volume up or down. An on-screen circle shows where your remote is pointed and if the angle of your hand doesn't seem to quite match with it, you can modify the settings using D-Pad Up or Down until it does. Meanwhile, you're directed to widen or shorten a separate on-screen field so that it directly matches the placement and size of your sensor bar. And finally, you're asked to push forward or backward with the Wii remote - which either increases or decreases the size of an on-screen circle so that it exactly matches another - and when the two are perfectly aligned you know you are playing from your optimal distance. It's clear that a lot of thought has gone into making sure that the pointer's accuracy is more than merely satisfactory.
It's not in the OS? That's bizarre. I don't want to have to recalibrate everytime I play a new game.Bubba wrote:Oh, that calibration info stuff looks excellent. Should really be in the OS as well though, as no doubt lots of lazy games producers won't bother with such details...
Then again I guess one calibration should be all that's required so putting it in game might be a way of saving on valuable OS memory or maybe there'll be a channel for it.
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There's built in calibration stuff in the Wii itself, but it seems to be different. Maybe there's general calibration stuff and, if Developers don't think that's quite good enough for what they want, they can build in an extra level of calibration in-game.disciple wrote:benedictw wrote:And finally, you can fully modify your Wii remote's settings. For instance, you can turn the device's internal speaker volume up or down. An on-screen circle shows where your remote is pointed and if the angle of your hand doesn't seem to quite match with it, you can modify the settings using D-Pad Up or Down until it does. Meanwhile, you're directed to widen or shorten a separate on-screen field so that it directly matches the placement and size of your sensor bar. And finally, you're asked to push forward or backward with the Wii remote - which either increases or decreases the size of an on-screen circle so that it exactly matches another - and when the two are perfectly aligned you know you are playing from your optimal distance. It's clear that a lot of thought has gone into making sure that the pointer's accuracy is more than merely satisfactory.It's not in the OS? That's bizarre. I don't want to have to recalibrate everytime I play a new game.Bubba wrote:Oh, that calibration info stuff looks excellent. Should really be in the OS as well though, as no doubt lots of lazy games producers won't bother with such details...
Then again I guess one calibration should be all that's required so putting it in game might be a way of saving on valuable OS memory or maybe there'll be a channel for it.
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I should probably think about preordering a Wii from somewhere - anyone got any recommendations for somewhere that'll be reliable?
[ Triangular Pixels.net - play Snowman Village, Rescue Squad, NiGHTS 4k and more ] [ Development Journal ]
Good report back, Samus, and glad to hear the games lived up to what you were hoping for (and more). You could have smiled a bit more for the camera though
The OS looks like it supports a general sensitivity setting,and an above/below TV setting for where the sensor bar is situated. Since you might be doing general channels based stuff from any seat in the room it doesn't seem worth having a more detailed calibration for general channel browsing.
It does strike me as a pain the in the butt having to deal with a different Zelda-style accurate calibration scheme (and having to redo it) for each game though, especially for people who do sit in the same place when gaming. They should have made the process consistent, with a global (OS managed) setting per controller.
Would be a pain in the neck for households like ours where you might be sat in one of many seats in the lounge. The ability to calibrate any time whilst playing a game, without needing some kind of setup disk, is what's needed here.Nixie wrote:It comes with a wii startup disc in the box doesnt it? why not put it on that!
The OS looks like it supports a general sensitivity setting,and an above/below TV setting for where the sensor bar is situated. Since you might be doing general channels based stuff from any seat in the room it doesn't seem worth having a more detailed calibration for general channel browsing.
It does strike me as a pain the in the butt having to deal with a different Zelda-style accurate calibration scheme (and having to redo it) for each game though, especially for people who do sit in the same place when gaming. They should have made the process consistent, with a global (OS managed) setting per controller.
Sorry, didnt think about that. But surely its only an issue if the sensor bar is moved in relation to the tv. That is what will cause the aiming to be off. All you need to do is tell the wii your tv's size in relation to the sensor bar and how far away from the center of the screen it is. correct me if im wrong though.
Just ordered component cables from gamestation to be added to my Wii day pick up. Anyone here know if the games will support 480p (or 576p) here in blighty
tar
Just ordered component cables from gamestation to be added to my Wii day pick up. Anyone here know if the games will support 480p (or 576p) here in blighty
tar
Yeah, I guess you could be right actually. It might require quite sophisticated algorithms to take into account the different angles to the tv/sensor you might sat at though. Maybe the controller isn't capable of that? It's always good to be able to tweak settings without needing a setup disk though - they're generally the first thing to fall down the back of the sofaNixie wrote:But surely its only an issue if the sensor bar is moved in relation to the tv. That is what will cause the aiming to be off. All you need to do is tell the wii your tv's size in relation to the sensor bar and how far away from the center of the screen it is. correct me if im wrong though.
too true! Im just guestimating at the end of the day. Untill we are sat there with our wii all booted up and standing tall in front of the screen, we wont know for sure. By then of course I bet well be too happy playing zelda to even care to remember what all this was about!Roobarb wrote:Yeah, I guess you could be right actually. It might require quite sophisticated algorithms to take into account the different angles to the tv/sensor you might sat at though. Maybe the controller isn't capable of that? It's always good to be able to tweak settings without needing a setup disk though - they're generally the first thing to fall down the back of the sofaNixie wrote:But surely its only an issue if the sensor bar is moved in relation to the tv. That is what will cause the aiming to be off. All you need to do is tell the wii your tv's size in relation to the sensor bar and how far away from the center of the screen it is. correct me if im wrong though.

Please forgive me after reading ign http://uk.wii.ign.com/articles/744/744044p1.html
I'm now officially gagging for December the 8th , the controls sound perfect and game play epic.
How wrong I was to doubt
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