The Apple thread

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Kemper_Boyd
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Re: The Apple thread

Post by Kemper_Boyd »

Simulator, remote debug and Xcode integration are fairly run of the mill.
The interface designer should be good and Instruments sounds great.
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Kemper_Boyd
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Re: The Apple thread

Post by Kemper_Boyd »

Apple need a decent touch controlled shoot-em-up. ;)
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Deckard
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Re: The Apple thread

Post by Deckard »

Looks like they did one in 2 weeks..Image
Now with a new Mac Mini Pro so dont judge me !
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Kemper_Boyd
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Re: The Apple thread

Post by Kemper_Boyd »

iPhone Spore!
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Deckard
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Re: The Apple thread

Post by Deckard »

Like this ""This is what we could do in two weeks and 10,000 lines of code. But I don't want to give you my word. So a few weeks ago, we called up a handful of companies, and asked them to send out a couple of engineers each, to see what they could accomplish in two weeks on an SDK they'd never seen before. In fact, most of them had never touched a Mac for development before."

For all you doubters out there...
Now with a new Mac Mini Pro so dont judge me !
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Re: The Apple thread

Post by Muphex »

Kemper_Boyd wrote:Apple need a decent touch controlled shoot-em-up. ;)
What sort of a vertically orientated shoot em up on a palm sized device with mouse inspired touch control? Where would we find such a thing?
"Have a good time all the time" - Spinal Tap
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Kemper_Boyd
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Re: The Apple thread

Post by Kemper_Boyd »

Muphex wrote:
Kemper_Boyd wrote:Apple need a decent touch controlled shoot-em-up. ;)
What sort of a vertically orientated shoot em up on a palm sized device with mouse inspired touch control? Where would we find such a thing?
I think Gravy is too engrossed to post. :D
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Re: The Apple thread

Post by Misfit »

Deckard wrote:Like this ""This is what we could do in two weeks and 10,000 lines of code. But I don't want to give you my word. So a few weeks ago, we called up a handful of companies, and asked them to send out a couple of engineers each, to see what they could accomplish in two weeks on an SDK they'd never seen before. In fact, most of them had never touched a Mac for development before."

For all you doubters out there...
No one writes 10,000 lines of useful code in two weeks.
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Kemper_Boyd
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Re: The Apple thread

Post by Kemper_Boyd »

Developer picks the price, 70% of revenue, no fees, paid monthly.

Actually The Steve just said there's one $99 fee to register as
a developer in order to publish apps.
Last edited by Kemper_Boyd on Thu Mar 06, 2008 8:15 pm 0, edited 1 time in total.
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Deckard
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Re: The Apple thread

Post by Deckard »

They had to go with iTunes - malacious apps on the iPhone would be a publicity disaster even though it wouldnt have been Apple's fault. All available in June :(
Now with a new Mac Mini Pro so dont judge me !
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Re: The Apple thread

Post by WiteWulf »

Kemper_Boyd wrote:I can't remember who it was who needed it but from the ongoing SDK talk...

802.1x support
/me is, indeed, very happy :)
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Re: The Apple thread

Post by teamonkey »

kalmar wrote:Cisco VPN support and Exchange compatability?
Man, they are really going to sell a ton of these now.
...and the real killer app: ActiveSync! :stunned:
Kemper_Boyd wrote:Developer picks the price, 70% of revenue, no fees, paid monthly.

Actually The Steve just said there's one $99 fee to register as
a developer in order to publish apps.
Does there have to be a price? Can there be free downloads?
Deckard wrote:They had to go with iTunes - malacious apps on the iPhone would be a publicity disaster even though it wouldnt have been Apple's fault.
I don't think it would be a huge problem unless it's worse than Linux, Symbian or Windows Mobile. They've just realised they could make more money with a captive audience.

Still, despite those misgivings it does look quite a powerful suite of tools. Are you able to dev for it on non-Macs?
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Re: The Apple thread

Post by Kemper_Boyd »

Apps can be free but a developer needs to pay $99 to get a signing key.
They'll probably do some basic checking to make sure you are who you
claim you are. Apparently there will also be a $299 enterprise key for
companies who want to use the iPhone for vertical applications, with
internal distribution (a private push method I would guess).

The $99 is no big deal I think, I suspect they are charging mainly to stop
ten bazillion 'developers' signing up. Even open source groups should
easily find the money, many projects I use get thousands and thousands
in donations. Anyone with a good open source idea should have no trouble
getting enough money to pay for the key. The $100 million fund may even
support useful open source and free projects. :)
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Re: The Apple thread

Post by Jimaroid »

teamonkey wrote:
Deckard wrote:They had to go with iTunes - malacious apps on the iPhone would be a publicity disaster even though it wouldnt have been Apple's fault.
I don't think it would be a huge problem unless it's worse than Linux, Symbian or Windows Mobile.
It's a non-issue. Application distribution for mobile devices has never been done well and as a proven, working, means for content distribution for portable devices we're unlikely to see any better than iTunes.

As a one time mobile phone software developer I can happily say that nothing created by mankind will ever be worse than having to develop with ActiveSync. I think I'm looking forward to getting my mitts on this one. First time I've been interested in mobile development again for years. :)
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Re: The Apple thread

Post by teamonkey »

Nothing is persuading me to get an iPhone more than the fact that I currently have to use ActiveSync to sync my phone. :)
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