Official Nintendo Fanboy Smugness & Gloating Thread

Inane baanter or words of wisdom - you decide...
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Jamesac
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Post by Jamesac »

Samus wrote:
Talk about how the Wii changes the way you play games, we're working to include an accessory in GT Pro Series that will make this game a must have. Stay tuned, literally.
Ok, who wants to come up with the most ridiculous thing it could possibly be? I open with a radio you can use the analog wand to "tune" in to, with twisting the wand changing the channel. :)

Or you use the analog wand as a tool to "tune" the engine. Socket wrench, whatever.

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Post by Atty »

Far Cry Wii will include elements from Far Cry Insticts Evolution, in addition to a fresh storyline, new maps, characters and equipment. Second and even more importantly, Far Cry has strong diversity of gameplay so the game is a natural fit for the Wii remote.
FCIE was an absolute turd, so lets hope that along with new maps, characters and equipment they also add gameplay that's actually fun..
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Post by Darkflame »

Snakey wrote:
Darkflame wrote:Yeah, I still remember people during the N64 era going "Ewww....look at those blury textures! Not nice and sharp like my playstation"
And quite right too ;) Taking a 32x32 texture and zooming it up to nearly full screen? Fuck yeah, I'd rather it looked blocky than a blurry mess. l
Yes, because they did that ever so often.
Ocarina and Mario was a blury mess completely inferiour to the wonders of the PS1.
Sure :wink:

Guess that makes the DS version of M64 suppiour in rendering too now, as well as texture resolution and polycounts ;)

As I said, I prefer blur to pixals.
Its closer to reality.

Also, regarding Re4:

It stills looks more realistic then the majority of games released today.
Textures might not be ultra-high res, but they were still stunningly well made. No mapping or allignment errors either. Nor obvious repeats.
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Post by Darkflame »

Jamesac wrote:
Samus wrote:
Talk about how the Wii changes the way you play games, we're working to include an accessory in GT Pro Series that will make this game a must have. Stay tuned, literally.
Ok, who wants to come up with the most ridiculous thing it could possibly be? I open with a radio you can use the analog wand to "tune" in to, with twisting the wand changing the channel. :)

Or you use the analog wand as a tool to "tune" the engine. Socket wrench, whatever.
Mainly controlled windscreen wipers?
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Post by Bubba »

Darkflame wrote:It stills looks more realistic then the majority of games released today.
:lol: Somebody hasn't seen Half Life 2... ;)
Darkflame wrote:Textures might not be ultra-high res, but they were still stunningly well made. No mapping or allignment errors either. Nor obvious repeats.
No, there were occasional really low res textures. Go back and look again...

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Post by Jamesac »

Darkflame wrote:Mainly controlled windscreen wipers?
:lol: Perfect!

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Post by Samus »

Bubba wrote:
Darkflame wrote:It stills looks more realistic then the majority of games released today.
:lol: Somebody hasn't seen Half Life 2... ;)
What has that got to do with anything he wrote?

Smiley...hmmm...ok.

:roll:
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Post by Bubba »

Samus wrote: What has that got to do with anything he wrote?

Smiley...hmmm...ok.

:roll:
Everything! He said that resident evil looked more realistic than the majority of games released today.

Ignoring the bloody obvious (realistic?! The townspeople were infected by alien spores which made them creep up behind you and one shot you... err.. I mean turned them into monsters complete with tentacles e.t.c.), it looked good *for a gamecube title*. The example I gave of Half Life 2 is a vastly more "realistic"ally rendered title.

":roll:"

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Post by Samus »

Majority being the key word here :tea:
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Post by Bubba »

Well, I disagree with that key word. It's a great looking Gamecube game, but we've come on a long way in the last year ;)

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Post by Snakey »

Darkflame wrote:Yes, because they did that ever so often.
Yes, actually, they did it all the time because that was the biggest size texture the N64 could handle, and it also had to be pretty low poly. Jeez. :roll:
Darkflame wrote:Ocarina and Mario was a blury mess completely inferiour to the wonders of the PS1.
Well if you really want to put it that way - pretty much. Except that as I've said before, a lot of Mario was massively repeated textures or no textures at all.
Darkflame wrote:As I said, I prefer blur to pixals.
Its closer to reality.
Get this man some glasses.
Darkflame wrote:Guess that makes the DS version of M64 suppiour in rendering too now, as well as texture resolution and polycounts ;)
Dude, what is wrong with you, seriously? I mean...
Darkflame wrote:It stills looks more realistic then the majority of games released today.
Textures might not be ultra-high res, but they were still stunningly well made. No mapping or allignment errors either. Nor obvious repeats.
...how many times do you want me to say, in this very thread, that the graphics are not really important? Maybe you didn't notice I was actually sticking up for RE4 and also pointing out that this problem won't even happen on the Wii?

For someone who likes Nintendo you seem pretty hung up on graphics.
Last edited by Snakey on Fri Aug 04, 2006 1:35 am 0, edited 1 time in total.
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Post by Snakey »

Samus wrote:Majority being the key word here :tea:
You're kidding, surely?
Nothing is worth the effort you put into it.
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Post by Samus »

Hehe, ok, each to their own I guess.

8)
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Post by Samus »

Snakey wrote:
Samus wrote:Majority being the key word here :tea:
You're kidding, surely?
*looks at release lists*

Nope, why?
Last edited by Samus on Fri Aug 04, 2006 1:30 am 0, edited 1 time in total.
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Post by Snakey »

:) Not that I'm a big fan of "realistic" games or anything, and not that I didn't love RE4, but I certainly wouldn't say it's more realistic looking than "the majority" of games. It is bloody nice, though. Maybe "the majority of Gamecube games", sure.
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