Markies Blog 11-3-04

Discussions about the new Llamasoft Archive in development...
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Markie
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Markies Blog 11-3-04

Post by Markie »

Here is a list of completed projects for the new archive. Updated as I go. kinda a dev diary...
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11/3/4
Well! It's been a while since my last update. Indeed I have been busy, what with Edinburgh, RV4 and lots of other stuff that gets in the way of this fine project.
Work has been done thou! Been sorting out the details for PVB and by 2morow he'll have a shiney new list. PVB will be working on all things PSYCHEDELIA! and thenu-llamasoft stuffage in the form of Delex, HB2 and GR++. PVB lots that stuff and I just know he'll do a fine jobby.
Here I've been working thru the game screens, test timing for render on-line and bringing together the page reference ie. If you are in the Ancipital page you can download, see the map, view the instructions, print them, see the sprites and jump to the relevant page in NOTB. All is a bit slow but well on route.

Expect more on a far more frequent basis from this time.

18/2/4
MamaLlama: the selection grid was bothering me. In the game we have a 10x10 layout and 2 pointers in order to direct the required zone into the play zone (bottom right). ok, having developed a 10x10 area of llamatiles it seemed to lack somthing. So, and still within the realms of on-line weight I have now reproduced the grid in required colours and flashing selection square. Insead of rotating the zone to the hotbox, you moove the hotbox with the cursor. A very pleasent flash over makes the whole thing very tidy. The DVD version will contain a very much enhanced version of this. Currently playing with a running llama! under direction of the mouse the llama runs to the position of the square, then stamps his hooves on that zone! :-) very neat! It also means that I can adopt a simular approach to Revenge 2 and Ancipital. The only difference with Cippy is that I'm having to create the map as designed by Jeff. This, as you may all know contains more than just a 10x10 grid, dorrs and removable walls everywhere! Dam you Minter! :lol: + it also makes it harder to really enhance for the DVD version. I guess I could use flash but I'm attempting to stay away from too much clever stuff. I personally dont think it is required. Having said that there are time where it will be used on both on-line and DVD versions. Certainly using flash for some of the Video introduction could work well. I need a flash guru... so if you are clever with flash drop me a line and see if we cant sort some stuff out.
Image
The other advantage of going my route is that it is easier to keep an eye on what you have looked at AND identify the levels further away. If, and it's a big if the DVD version works well I can see this selection grid kinda floating on plasma with some kinda slight ripple going on... just maybe. So much has to be done for the DVD version. But I hope the DVD version does well as the profits from that will keep the archive on-online! As you can imagine it's gonna be quite a weight and traffic is expected to be high so LOTS of transfer data required. It's likely that I will introduce a donation link somewhere, perhaps a millionaire will spot it and pay for unlimited storage and bandwidth.... yea, some chance!
Current progress see's me still in the games area. This is taking quite some time and admitidly over the last few days I've had little time to spend on it. Real work gets in the way + organising RV4 and all that. Still, slowely but surely. Maybe if that elusive millionaire spots me I can give up real work and just do this! :-) Neat idea!


14/2/4 and upto date
Gridrunner special salute page well on way
Frodo pack download done
Java play c16 & Speccy games running under assistance of Justin Leask
New cippy animation complete, he can now walk on his hooves
rescan of cleanup of NOTB 7,11,12,13 complete (to viewable resize)
10x10 grid access for cippy, rev2,mama and Llamatron sorted
games pages started... cippy first
Lester M Fong just handed me screen shots from every level of Ancipital and MamaLlama
Pulsing eye pyrimid finished. New cippy rendered with 6 frame animation left/right
Games area HTML designed and laid thru... page auto linking solved
Uploaded NOTB's 1,2,3,4,5,6,8,9,10 - pages created and laid out
uploaded logos to nu-llamasoft area of art/poster art(including logo's)
Gridrunner special salute page access here... WIP
Site designed with 800x600 design, however, 1024x768 looks lovely!
general layout of web structure... happy right now
working on NOTB layout and function
designing new grfx for each screen. Some images re-rendered from old stuff but mainly new in llama style
listed sprite games in ... sprite menu + added c64 hovbov man
Last edited by Markie on Thu Jul 01, 2004 7:53 am 0, edited 1 time in total.
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Post by PVB »

Stickyfied and date amended in the title. 8)
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Post by Mayhem »

Presume you got my reviews Mark? I've got a few more to head your way shortly...
Lie with passion and be forever damned...

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