I think the "road to hyperrealism" will be maybe "the road of destruction"
for quite some companies.
Let's face it, hyperrealism and such requires very powerful hardware and
lots of people working behind, maybe more graphic artists than coders.
At the cost of "starting a war"

I say here that to me "all recent games
I've seen they all look the same", put hyper realism, put whatever you
want "dynamics" are more or less the same.
Ideas are missing, it's really a bit like now seeing some movies, they go on
"remakes" or everything is centered often on "special effects" but real
stories real recitation and such is really a bit missing.
Of course NOT always, there are some good things as well and some
people with nice ideas but IMHO the way to hyperrealism will be the way
that will make "only the strongest survive" because of the huge amount of
resources and costs needed to produce and hyperrealistic game.
To say "algos will be the solution", is an utopia .. algos are "one way to
create things" but you still need "a good mind behind and a good artist too"
it really take LOTS more than just thinking that an algo able to generate
thousands of textures with some parameters or such will be "the key" that
will make your game more beautyful and cool looking.
It needs more than this and it needs also someone knowing how to use
well all that.
Playability is really quite sacrificed and poorly studied, the 3D thing really
opened a new world with new challenges for programmers, working with
3D is not working like a traditional 2D game and has still quite some roads
that need to be explored better and studied.
Right now I think many games point a lot on "the shock effect" due to
nice effects and such.
Speaking about effects, after quite some time I am "playing too" with quite
some things I think I can really say that "ok guys, you are faking even
too much" .. it's really more than 12 years I study CG and I can say you
that if someone would like to improve current HWs to incorporate new
(OLD) things there is still LOTS that can be done.
IMHO .. new games should be really MORE "focus on what they have and
what can be done" rather than trying to improve hyperrealism, but really
seems like that majority of people is so used to get amazed by "visuals"
that they consider the game itself "of less importance" I really think that
quite some games are a bit "too easy" or "too complex" .. and a balancing
and care in playability is missing.
Well .. that's this for now, Koworld if you like to take part of what I wrote
for an article on WOTR it would be nice to me .. and if I wish that's really
a subject I'd love to write something about
