Everything to do with our favourite pastime! Reviews, recommendations, sells/swaps, problems etc. Whether they are on the latest consoles, arcade or retro classics. It's not the winning or losing, we came to play!
I was just playing D2K a couple of hours ago, (with my six-year-old son) having a hootin good time as usual and I got to thinking about all the mixed reviews I've read about this game. Now, in comparison to an amazing game like T2K, I would have to agree that, while fun, D2K doesn't have that same magic that T2K has. And I was wondering what Jeff was thinking when he was designing and programming the game and ultimately if he was satisfied with the results? What would you change if you could? How would you respond to the critics of the game? The biggest complaint I've heard is that the ship is too big and there may be some truth to that, I guess. Was this something that you thought about during development or do you think that criticism is a load of rubbish? Do you still play the game yourself?
By the way, it is a rare opportunity indeed to be able to personally quiz a game developer about his work and to realistically expect a thoughtful response. At least, I hope it will be a thoughtful response.
Kind of interested to hear Yak's point of view on this.
For me, I found myself playing the traditional mode more than the 2k mode. Just couldn't get into the enhanced modes at all.
I quite enjoyed defender 2 on the ST.. I think the 'american werewolf' sample swayed it for me (I've always be shit at defender, but it was nice to see a fractal thingy with colour cycling (iirc) and sampled sound on the ST was always nice )
Yeah... Minter.. Nice bloke (if a bit hairy... irrc).. What's he up to now?
I loved Defender 2000. I thought it demanded much more skill and quick thinking than any of the originals, and I still can't get much further than the first few levels. Actually that sounds like a sunday sfternoon challenge...