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What might have been...
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Dave
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Post by Dave »

:twisted:
Last edited by Dave on Sat Apr 24, 2004 7:18 pm 0, edited 1 time in total.
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Post by moobaa »

Likewise, given the upcoming hardware purchase involved, I'd like to know what best to purchase...

eg, are AU Cubes "compatible" with UK Cubes? Is there anything like a region lock in the cube?

(enquiring mind(s) want to know ;))
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Post by Mayhem »

Okay... one person at a time :D

No idea what region will get "Unity" first but history and common sense would dictate it to be the US. Practically all UK originated software on Nintendo machines have appeared in the order US, UK, Japan.

Both AU and UK cubes are PAL, so to my knowledge you should be able to use games from one country on machines in the other. Indeed UK players were waiting for Australia to get "Animal Crossing" so they could import, but it seems even that hope has been dashed now.

All Cubes are region encoded (ie. without modification you can only play games from your region on it) but... Nintendo I guess decided not to be such arrogant bastards regarding bypass options. You can easily turn a US cube to play Japanese games (and vice versa) by simply installing a switch and a couple of wires onto a certain point on the circuit board. No chip needed at all! There is currently no modification to allow US/Jap cubes to play PAL games (and vice versa). Freeloader is unlikely to ever arrive imo. So if you want to play "import" stuff get an import Cube :D
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Post by SimonB »

Other than praying for a global simultaneous release, my question is:

Can we have it use all of a widescreen tv properly please?


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Post by Mayhem »

That'll be up to Jeff to implement naturally ;)
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Post by President Evil »

How is the GameCube to develop for, in comparison to other platforms you've worked on before?
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Post by Yak »

No idea which region will get the game first yet - way too early to be thinking about that!

At the moment I'm developing in NTSC/60Hz. Of course I'll be making a PAL-version too, and I'll try and do it properly, no fat borders or anything :-].

As for Cubie development - it's lovely! Really nice to code on! I'm lloving it! :D

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Post by President Evil »

Of course I'll be making a PAL-version too, and I'll try and do it properly, no fat borders or anything :-].

I like it all expect the part where you said try. :wink:

Another question, what made you chose GameCube over PS2 and Xbox? You don't exactly seem to have a history with Nintendo consoles...
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Post by Dave »

:twisted:
Last edited by Dave on Sat Apr 24, 2004 7:18 pm 0, edited 1 time in total.
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Post by dtj »

President Evil wrote:Another question, what made you chose GameCube over PS2 and Xbox? You don't exactly seem to have a history with Nintendo consoles...
If I'm not mistaken, I believe the Gamecube chose Yak, and not the other way around. :wink:
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Post by Dave »

:twisted:
Last edited by Dave on Tue Jan 06, 2004 11:46 pm 0, edited 1 time in total.
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Post by teamonkey »

Yak wrote:At the moment I'm developing in NTSC/60Hz. Of course I'll be making a PAL-version too, and I'll try and do it properly, no fat borders or anything :-]
60Hz, please! There isn't a TV made in the last ten years that can't handle 60Hz, so I don't see why PAL console games need to be slowed down.
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Post by Rib »

For the origins of the name President Evil, go no further than this photoshop picture.
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Post by President Evil »

Heh. I thought I was being original when I started using the name, boy was I wrong... It turns out half the freaking gaming community uses this name, so I count it as a blessing if it's not taken. Then I find out that President_Evil is the board's administator. Heh.
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Post by Lester M Fong »

okay, I've thought of a question...

when you're developing for a Nintendo console, are there official Nintendo guidelines about what you can and can't put in a game?

eg. are secret super sweary Tirade Modes, references to booze, fags, other naughty stuff, etc. all frowned upon, or can you just do what you want?
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