GP32 Frodo Beta 5

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HGFB
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GP32 Frodo Beta 5

Post by HGFB »

Beta 5 is out now. Better sound in this release. Still not there yet but definate excellent progress :)
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Post by djp »

Cheers for the info HellgateFanboy! :D

The sound is a huge improvement on the last beta release. IMO, this emu is really becoming the canines testicles... :wink:
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Post by snaff »

Beta 6 is out :)
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Post by nighthawk »

For a new GP32 owner, what C64 games do you suggest I try first....... ?
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Post by Yak »

snaff wrote:Beta 6 is out :)
And it's looking bloody lovely mate! Ancipital has a slight problem with it, but I tried AMC and Iridis Alpha and they are bloody lovely! C=64 with sound at full frame rate on the gp32 - Bliss! :D

Welcome to the Forum, mate, good to see you here!

(For anyone who may not be aware, Snaff is the provider of c=64 goodness for us gp32 owners! We owe him *much* respect :D).

Fantastic job mate! :D

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Post by Elizian »

Welcome, snaff and nighthawk, to the :fluffy: fluffiest :fluffy: forum :fluffy: in town :camel:

This much discussed topic will give you more than enough to keep you busy.
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Post by HGFB »

Weeee. Off to download now.

So Snaff. Did we "Yakdot" your site and you came looking to see what sort of freaks are downloading your software? :)

*Edit* Just tried beta6. Wow. What an improvement. Speed is fine now and sound is almost there. Just a wee bit more to go :)

It says on the website that there's now to versions of the emu. The zip file only has the one.

Has anyone managed to get Monty on the Run working? I'm having no luck. :(

*4th Edit* :)
Snaff. Could you possibly decrease the sensitivity in the menus. It's a little difficult to get to the option you want at the moment.
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Post by snaff »

HellgateFanboy wrote: Snaff. Did we "Yakdot" your site and you came looking to see what sort of freaks are downloading your software? :)
yep :)
It says on the website that there's now to versions of the emu. The zip file only has the one.

Has anyone managed to get Monty on the Run working? I'm having no luck. :(

*4th Edit* :)
Snaff. Could you possibly decrease the sensitivity in the menus. It's a little difficult to get to the option you want at the moment.
I've updated the zip file and put frodopc.fxe in this time.

Monty on the Run does work, but many versions of it have fastloaders that emus have trouble with.

I'll fix the menu sensitivity soon. If it was ever usable that was only out of luck, but now the timing code is done and not likely to change much more I can base the cursor speed on that.
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Post by HGFB »

Cheers Snaff. As you can guess from the posts there's a lot of us around here who really appreciate the work you're putting in :)

I'm amazed at how far it's come since you made the first public release.

What's next on the list to do? I'm hoping you'll give the sound code some more loving. I'm a sucker for sid sounds (I bought the gp32 as a portable sid player :) ). Some games seem to be working fine but on other (Auf Wiedersehn Monty, Arcade Classics etc) there's a distinct crackle.

I'm having a ball though. I was playing Bubble Bobble and Gauntlet earlier and I'm currently working my way through a big load of files I pulled down from c64.com (Including what I hope is a different rip of MOTR)
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