RMD: Wii Component Cable
- WiteWulf
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RMD: Wii Component Cable
These things seem to range in price from £15 up to £35 depending on the manufacturer and where you look. The official Nintendo one is most expensive and the Blaze one looks cheapest. Anyone tried any of these and can recommend something and where to buy?
:::G:::
PSN: WiteWulf
Switch: SW-3941-2878-7584
Steam: WITEWULF66
PSN: WiteWulf
Switch: SW-3941-2878-7584
Steam: WITEWULF66
Interesting. I've been on the lookout for an official one for my 42" plasma, but I might leave it if there isn't that much difference. You've obviously switched to 480p in the options on the Wii?Fuseball wrote:Official Nintendo one was in GAME for £22.95 yesterday. Honestly can't tell any difference between component and the RGB SCART cable on my 42" plasma.
- Bubba
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But surely RGB signals are interlaced whereas component systems can be progressive. Now progressive RGB would be niceDio wrote:RGB should in theory be better quality than component, I'd have thought? Surely there's two colourspace conversions involved in component, but none or one (i.e. gamut remap only) for RGB?
Cheers
Bubba
Ah, OK, I didn't think that RGB scart enforced PAL or NTSC signal timings.Bubba wrote:But surely RGB signals are interlaced whereas component systems can be progressive. Now progressive RGB would be niceDio wrote:RGB should in theory be better quality than component, I'd have thought? Surely there's two colourspace conversions involved in component, but none or one (i.e. gamut remap only) for RGB?
- WiteWulf
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Ummm...that's kinda true, except that you can't get RGB out of NTSC becuase of the way the colour is encoded but component can carry NTSC or PAL.
And as for RGB being better quality than component or vice versa I believe the issue is more to do with the amount information than you can put down a wire at a time and the amount of information/bandwidth required for each component of the video as opposed to the number of colour space conversions required.
I don't want to sound like I'm teaching people to suck eggs, but with RGB you have an equal amount of bandwidth available to each primary colour (red, green and blue), which is inefficient in itself *and* you're also having to cram the luminance information for each colour down each of the three wires. With a YCbCr component system you get one wire carrying nothing but luminance (the most important) then another two wires for the blue and red colour component with no overhead for their respective luminance. It's this higher bandwidth efficiency that makes it capable of carrying HD signals.
And as for RGB being better quality than component or vice versa I believe the issue is more to do with the amount information than you can put down a wire at a time and the amount of information/bandwidth required for each component of the video as opposed to the number of colour space conversions required.
I don't want to sound like I'm teaching people to suck eggs, but with RGB you have an equal amount of bandwidth available to each primary colour (red, green and blue), which is inefficient in itself *and* you're also having to cram the luminance information for each colour down each of the three wires. With a YCbCr component system you get one wire carrying nothing but luminance (the most important) then another two wires for the blue and red colour component with no overhead for their respective luminance. It's this higher bandwidth efficiency that makes it capable of carrying HD signals.
:::G:::
PSN: WiteWulf
Switch: SW-3941-2878-7584
Steam: WITEWULF66
PSN: WiteWulf
Switch: SW-3941-2878-7584
Steam: WITEWULF66



