Magic Proton Sauce

Post Reply
TheSyldat
Posts: 5
Joined: Fri Oct 12, 2018 10:13 am 0

Magic Proton Sauce

Post by TheSyldat »

Howdy everyone long time minter fan here but who uses Linux to game these days.

Since this August , Valve has released their own version of Wine named Proton in order to play windows games on linux.
More often then not very few things are needed to get the game up and running yet in the case of Gridrunner Revolution the game launches alright buuut a runs way too fast .
So any fellow penguins over here who got the game to play nice ? And if yes what launch options did you use ?
User avatar
Deckard
Sheepie Whore
Sheepie Whore
Posts: 10746
Joined: Fri Jun 18, 2004 11:27 pm 0
Location: Falmouth, Cornwall, UK

Re: Magic Proton Sauce

Post by Deckard »

Hey its a new recruit - Welcome fellow Minter fan - I am sure someone who knows some magic tek stuff will be along shortly as I am just a

Image

Welcome :joy:
Now with a new Mac Mini Pro so dont judge me !
TheSyldat
Posts: 5
Joined: Fri Oct 12, 2018 10:13 am 0

Re: Magic Proton Sauce

Post by TheSyldat »

I did some more tweaking around with the few launch options already provided by Valve and it seems to get the game to launch a bit more reliably . But it goes way too fast. Even the launch options it made things a bit better but not by much.
Chris_R
Baa!
Baa!
Posts: 49
Joined: Thu May 10, 2018 8:29 am 0

Re: Magic Proton Sauce

Post by Chris_R »

Just a thought, what frequency does your monitor run at?
TheSyldat
Posts: 5
Joined: Fri Oct 12, 2018 10:13 am 0

Re: Magic Proton Sauce

Post by TheSyldat »

Chris_R wrote:Just a thought, what frequency does your monitor run at?
I have a bog standard monitor locked at 60 FPS
And even with anything fancier it wouldn't matter anyway the timing issue would pop up again it's a case of the program running too fast nothing else really.
Proton as it stands right now is nothing more than a version of Wine created to integrate with the Linux version of steam.
But with very few tweaking options so far. And well it doesn't seem to have a environment variable that disables CMST to force Proton to run on a single core.
User avatar
rowan
Baaaaaaa!
Baaaaaaa!
Posts: 7963
Joined: Tue Nov 25, 2003 11:53 pm 0
Location: Notts.

Re: Magic Proton Sauce

Post by rowan »

TheSyldat wrote:
Chris_R wrote:Just a thought, what frequency does your monitor run at?
I have a bog standard monitor locked at 60 FPS
And even with anything fancier it wouldn't matter anyway the timing issue would pop up again it's a case of the program running too fast nothing else really.
I guess when you say 'locked', you also mean VSync is enabled?

Sorry, I've no experience with this under WINE, Proton or anything non-Win. But it is not unusual that the main game loop & its timings are directly tied to framerate, hence Chris_R's suggestion.
TheSyldat
Posts: 5
Joined: Fri Oct 12, 2018 10:13 am 0

Re: Magic Proton Sauce

Post by TheSyldat »

rowan wrote:I guess when you say 'locked', you also mean VSync is enabled?

Sorry, I've no experience with this under WINE, Proton or anything non-Win. But it is not unusual that the main game loop & its timings are directly tied to framerate, hence Chris_R's suggestion.
The way wine (and therefore Proton) handles the displaying of a game is buy furnishing a virtual screen that is a virtual LCD that runs at 60Hz so that when we troubleshoot timing issues this is already taken out of the way.
Besides on modern windows with core i7 processors the timing issues does pop up as well until you limit the game so that it doesn't see all the other cores of the CPU ;)
I have received from a fellow Linux gamer a little bit of a work around but it's a bit overkill, and the guys at Valve in charge of Proton seeing how much it took a proverbial bazooka to chase that tiny little fly , sent me a confirmation that they work on creating an environment variable that we could use to disable CsMT (basically a module to improve preformance for a game sometimes it works and like with Gridrunner sometimes it fails miserably).

So I'll just have to wait for now sadly. Gridrunner isn't the only game impacted and other titles would benefit from it so they're working on it they just wanna make sure it doesn't break anything else.

Sooo for now if I wanna play Gridrunner I'll still have to retort to a huge tweak around.
User avatar
Baggypants
Baaaaaaa!
Baaaaaaa!
Posts: 5328
Joined: Sun Mar 19, 2006 12:54 pm 0
Location: Salford(UK);
Contact:

Re: Magic Proton Sauce

Post by Baggypants »

I've had a go and it's fine.

Maybe try using wine without proton.

https://appdb.winehq.org/objectManager. ... &iId=21114
"The eggs, get them!"
TheSyldat
Posts: 5
Joined: Fri Oct 12, 2018 10:13 am 0

Re: Magic Proton Sauce

Post by TheSyldat »

Baggypants wrote:I've had a go and it's fine.

Maybe try using wine without proton.

https://appdb.winehq.org/objectManager. ... &iId=21114
This report is fairly old I haven't tried in regular old wine just yet, but again as the title of the thread shows I much more "in the market" for sharing with others trying out with proton . ;)
User avatar
Baggypants
Baaaaaaa!
Baaaaaaa!
Posts: 5328
Joined: Sun Mar 19, 2006 12:54 pm 0
Location: Salford(UK);
Contact:

Re: Magic Proton Sauce

Post by Baggypants »

TheSyldat wrote:
Baggypants wrote:I've had a go and it's fine.

Maybe try using wine without proton.

https://appdb.winehq.org/objectManager. ... &iId=21114
This report is fairly old I haven't tried in regular old wine just yet, but again as the title of the thread shows I much more "in the market" for sharing with others trying out with proton . ;)
Sorry if I wasn't clear. I had a go (with proton) and it's fine.
"The eggs, get them!"
Post Reply