Wildly different inertia between 50Hz and 60Hz

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fred_zen
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Wildly different inertia between 50Hz and 60Hz

Post by fred_zen »

Hi

I just stumbled upon something that might be of interest. Just to be clear, this is not a bug report, I'm a happy customer. Just something interest I observed with the patched version of T4k.

Anyway, the patched version lets me choose between a number of resolutions, including 1920×1080@50Hz and 1920×1080@60Hz. This is great, because at its native 4k resolution, my monitor only does 30Hz, which made the game unbearably slow, and having to faff around with the NVidia control panel to lower the resolution and up the refresh rate before starting the game was a bit of a pain.

So, that's fixed now, the game sets its own resolution, and it's awesome.

Ok, here's the weird part : the game plays very, very different at 50Hz and 60Hz. Both are enjoyable in their own way, but very different, and I'm kind of wondering which one plays as intended.

At 50Hz, it feels quite similar to T2k, with a claw that's solidly planted on the grid, and just a hint of inertia.

At 60Hz, the claw feels quite slippery. A gentle nudge to controller is enough to send the claw spinning a full turn around the tunnel in level 1.

I suspect the game was supposed to be experienced like my 50Hz version but, frankly, I'm not sure, the more spastic 60Hz experience has its own charm...

So, yeah, would love to hear your thoughts.
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rowan
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Re: Wildly different inertia between 50Hz and 60Hz

Post by rowan »

Sorry, not exactly relevant but I quickly tried level 1 & level 100 at both 60Hz & 75Hz and didn't notice a difference. My monitor doesn't seem to offer anything else.
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Re: Wildly different inertia between 50Hz and 60Hz

Post by gilesgoat »

Note : have I ever tried the game at 50 Hz? ( I am sure I did 'every frequency from 60 to beyond' ) .. it .. should not make .. 'that huge difference' ??
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