VLM 4.0 so far ...

My God...It's full of stars - Neon, Psychedelia, Colourspace, Trip-a-Tron and all flavours of VLM...
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VLM 4.0 so far ...

Post by gilesgoat »

So to give it a thread by its own, let's say it's now "no big mystery" that we are working on VLM 4.0 since quite a while.

All I can so far it's the following :

- there's no release date of any sort yet "it's ready when it's ready"

- we don't want to show anything/much of it until it's really in stage that "you see it, you try it and makes your jaw/head/eyes fall" 8)

- it has to be "the ultimate VLM" at least for quite another iteration

- it's so far "entierly Vulkan based" aimed to get "the max performance"

- it's fundamentally "a VR thing" but also possible to run in non-vr mode ( but it's not quite the same of course )

- it's a SYNTH aimed to be "a multi user PERFORMANCE thing" it's NOT just "a passive visualizer" in fact almost all you control it with your
movements/hands/etc. "in intuitive ways"

- it has an "easy put the headset and wave you hands and shit happens" mode as well as a more complex "editor mode" where you properly start messing "as a synth" connecting this to that and triggers and shit to this and that and "edit effects".

- it's a REALLY COMPLEX PROJECT that it's also going to be "our new game engine" for games to be

- so far it's been 100% developed in parallel on PC/Oculus Quest, Quest is in a way "our best target" in the sense we'd aim for a completely self-contained untethered system ideally "you bring with you to the party" and shit like that

- we are still working on it but it's meant to be a single/multi-user experience where "the crew" interacts as "one"

And now LAST BUT NOT LEAST, actually maybe "a very important issue" :

This project is ENTIERLY SELF-FUNDED i.e. we are eating our ( last/little ) money/savings for this, NO ONE at the moment is paying us ONE penny for it, this thing is done because IT HAS TO BE DONE OR IT'S NEVER DONE !

We don't even know if it's ever going to be "commercial" if it's ever going to "sell" or how but WE DON'T CARE AT THE MOMENT, it's all about GETTING IT DONE ! And it's all about GETTING IT DONE THE WAY *WE* SEE IT !

This is not "to pleasure a certain audience X" this is done "the way VLM was meant to be done" .. yes it will make your mind blow, yes it will make your eyes pop, yes it coud be "unsafe", yes maybe will twist your brain into dunno what, yes maybe you'll loose yourself into psychedelia forever ...

.. and this is exactly what is meant to be ... :mrgreen: :lol: :lol: :lol: THIS IS VLM 4.0 ! Full stop ! :mrgreen:

It's a thing "that has to be" and that maybe "no one else will ever do if not us" because "it has to be extreme as it needs to be" :mrgreen:

However we'll see in a future "how it goes" would be nice to get "something" from/for it at some point, at least to be sure we won't be dying starving and/or trying to eat grass like the sheep because we'll ran out of food or such .. at least "leave us the electric power so we can still run the PCs" ..

But yes that's the state of VLM 4.0 "it exists in some form" for now and it's coming along good.

About the "will it be on other systems" .. well "it all depends on what we can do", if we'll be still alive, if someway we'll be still going, if we won't be on a street before all that.

TIMES ARE TOUGH, MONEY IS LITTLE that's "a fact" but we keep going.

Ah yes Moose Life I am still working on it, "in parallel", going good.
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Re: VLM 4.0 so far ...

Post by Whiteball »

gilesgoat wrote:...TIMES ARE TOUGH, MONEY IS LITTLE that's "a fact" but we keep going....
for sure times are tough and it's a strange world we find ourselves in at the moment.

Glad to hear you're working on something you are passionate about and doing it your way despite all else.
I don't think there is anyone in the industry more maverick than Llamasoft and that is a credit to you both.

I'm sure VLM 4.0 will turn out to be everything and more you hoped for. Good Luck guys.
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Re: VLM 4.0 so far ...

Post by WiteWulf »

Viva VLM! :twisted:
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Re: VLM 4.0 so far ...

Post by Frogacuda »

VR and psychedelia are PB&J. Looking forward to seeing what you can do.

Is this gonna be the basis for all your games, or are we still gonna see stuff with the voxel MA engine? I really adore those games you've done I that engine so far and keep dreaming of a Llamatron like that.
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Re: VLM 4.0 so far ...

Post by Stephen »

Sweet - I hope this is something you'll be able to release. I've been following Jeff's light synth stuff since I got Colourspace on my Atari in 85.
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Re: VLM 4.0 so far ...

Post by toxibunny »

Okay now I’m interested in buying an Oculus Quest.
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Re: VLM 4.0 so far ...

Post by Neon360 »

Great news to hear. I've been waiting since the Xbox 360 VLM/NEON days to finally put something on my PC (and would have been perfectly happy with what you guys had shown at one point around then in 2005 but never released, which I had hoped and begged for for what feels like 20 years now). :lol:

I only have Rift S (which seems to be have been basically killed off now) but zero intent of ever getting another VR unit after this sadly so hopefully there is some compatibility there, since I use it for literally nothing else at the moment and would be nice to "need" to use it so I can fuck off into outer space with some music infused, retina melting acid branwashing of sorts... :)

I would say I can't wait to see it but I've been saying that for almost 20 years now ;-) so instead, as a green-headed alien in one of those gouraud shaded games from the 90s once said:

"Good Luck!"
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Re: VLM 4.0 so far ...

Post by Markie »

So, the Occy2 means you have to have a Facebook account? ok, what happens if I later decide to delete my FB account? Not sure I like the idea of the link but I get it as they own both, just seems a little odd ...
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Re: VLM 4.0 so far ...

Post by Frogacuda »

Markie wrote:So, the Occy2 means you have to have a Facebook account? ok, what happens if I later decide to delete my FB account? Not sure I like the idea of the link but I get it as they own both, just seems a little odd ...
Yeah, you can't delete your FB account and keep your Oculus account.

It's annoying but they know people will put up with it because they have a really good product this time with little direct competition (as far as standalone goes).
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Re: VLM 4.0 so far ...

Post by WiteWulf »

If you delete your FB account you also (should be "obviously") lose all the software you purchased via that account, so not recommended.
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Re: VLM 4.0 so far ...

Post by Markie »

ok, well, so if say I'm playing Gridrunner in VR, will the normal controller work with the occy 2 headset?
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Re: VLM 4.0 so far ...

Post by Frogacuda »

Markie wrote:ok, well, so if say I'm playing Gridrunner in VR, will the normal controller work with the occy 2 headset?
Well if you're playing on PC (which I assume because I don't think there's talk of a Gridrunner for standalone Quest?) then yes, of course, it will work like always.

As for hypothetical futuer standalone stuff, I don't think that's officially supported on standalone Oculus Quest, BUT it is a developer feature you can enable, and maybe if someone was crazy enough to support it for the 2 and half people that would use it... Maybe the same kind of person who would code spinner support for a platform with no spinner.
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Re: VLM 4.0 so far ...

Post by Markie »

So, Giles, How is VLM 4 coming along?
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Re: VLM 4.0 so far ...

Post by Stephen »

Just a bump hoping for any info, especially as I've got a pretty stout new machine, should be great for this kind of stuff.
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Re: VLM 4.0 so far ...

Post by neurocrash »

Hi,

Would it be possible to use something like the open source spleeter technology to separate the instruments that the VLM should respond to?

This could allow multiple input streams for VLM parameters to respond to.

In previous VLMs, I always found it tricky to see consistent responsiveness to music, normally I was expecting something from the bass drum, so it was not always easy to tell that the images followed music. I see this issue in most current music visualizers as well. If I mute the music, I can't necessarily see the tempo of the music. I was thinking that this technology would allow some of the instruments to be separated for better visual representation.

Cheers!
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