We've made a new game

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princec
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We've made a new game

Post by princec »

Don't often post ... but then, don't often make games :P

We've made a game called BATTLEDROID. It has unfortunately taken us 14 years to make since we started scribbling notes on bits of paper. It could do with a little love, especially if you like robots and blowing stuff up:

https://www.kickstarter.com/projects/pu ... attledroid

There are some interesting technical details about it all if anyone would like to ask anything about it.

Cas :)
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Little stoned kiwi
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Re: We've made a new game

Post by Little stoned kiwi »

Wow! Love your games and this looks fantastic.

I'm sure it will be a great experience. I have concerns about longevity with it being multiplayer and server-based. Will it scale over time?
If they think you're crude, go technical; if they think you're technical, go crude. I'm a very technical boy.
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princec
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Re: We've made a new game

Post by princec »

Specially designed to scale by virtue of being asynchronous. The world is totally persistent ... once you make a base somewhere it'll stay there forever. Or, at least, until someone comes and blows it to bits.
Once it has run its course and made us a few bob and died down a bit we will probably hand over the reins of the server to someone else to look after ... wouldn't want it to just die.

Cas :)
Last edited by princec on Thu Jun 13, 2024 12:52 pm 0, edited 1 time in total.
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Misfit
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Re: We've made a new game

Post by Misfit »

That does look stunning.

Not really my mind of game, but I'l throw in a few quid just because I like to support fellow yakkers.

How is it on the Steam Deck?
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Re: We've made a new game

Post by princec »

Works pretty good on the deck but it really needs a mouse to play it. I suppose we might figure out how to do touchscreen stuff at some point but the UI might be a little cluttered for fingers.

Cas :)
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Re: We've made a new game

Post by Misfit »

princec wrote:Works pretty good on the deck but it really needs a mouse to play it. I suppose we might figure out how to do touchscreen stuff at some point but the UI might be a little cluttered for fingers.

Cas :)
Ah ok, I don't really have a PC (well I have a very good one as of a couple of years ago, but it gathers dust and isn't very accessible in the house) so it's all Deck, Console or Apple silicon Macs.

Have you tried it with Crossover?
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princec
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Re: We've made a new game

Post by princec »

Nope, no Mac to test on these days.. also MacOS decided to stop supporting OpenGL some time back and we use the latest wheezes and tricks, so it just plain doesn't run on the Mac unfortunately.
There is a plan to one day make a Vulkan port of the back end, which should run on MacOS under MoltenVK, but it's quite a long way off. Sorta depends on the Kickstarter being wildly successful... which it is not :|

Cas :)
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Re: We've made a new game

Post by Misfit »

I’m happy to test it on Crossover if you want?
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Re: We've made a new game

Post by princec »

Suspect it'll barf on the GL drivers but feel free to give it a try. You've got to run it through Steam of course.

Cas :)
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Re: We've made a new game

Post by princec »

We've got a demo!

https://store.steampowered.com/app/247710/Battledroid/

Available at least until the end of the Kickstarter... then we'll see what to do with it.

Cas :)
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