RoboCop on NeoGeo CD
- SuperMappy
- Baaaaaa!

- Posts: 2107
- Joined: Fri Jun 10, 2005 5:30 am 0
- Location: Circleville, OH
RoboCop on NeoGeo CD
Get the homebrew NeoGeo CD image here:
https://teo-tormo.itch.io/robocop-neogeo
You can use RetroArch and load the "SNK - Neo Geo CD (NeoCD)" core
Then select Load Content and load the CD image you downloaded.
The only quirk I had playing was that the game would pause for no reason.
All I had to do was press "Y" or an Xbox controller to continue. This
might be because I haven't set up a controller in the emulator yet.
I tried to get the "9 AES_MVS" image to work with the "SNK- NeoGeo AES/MVS (Geolith)" core,
but all it gave me was errors.
It's great fun. It obviously reminds me of the 8-bit version I had for the Cmd 64.
Bustin' Naughty Folks since 1983
MAME: Forever Young!
"If you buy a game at launch, you are paying the most amount of money for the worst version of the game" - TotalBiscuit
MAME: Forever Young!
"If you buy a game at launch, you are paying the most amount of money for the worst version of the game" - TotalBiscuit