Official Nintendo Fanboy Smugness & Gloating Thread

Inane baanter or words of wisdom - you decide...
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Darkflame
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Post by Darkflame »

HGFB wrote:I'm having trouble deciding what games to buy. I definately want Excite Truck (I'm a sucker for racing games like that) but the closer we get to launch the more stuff I'm getting interested in.

I need to save some money for virtual console stuff too.
Same problem I got.
Zelda is a given, and Sports isnt a choice.

Monkey Ball I dont think I can resist.
Rayman looks great.
Red Steal I wanted to ignore, but its increaseingly looking like it might be good after all.

Elebits and Truma center are games I would get in "normal" conditions....but i cant get it all for launch!
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Post by HGFB »

This looks very interesting indeed

http://www.youtube.com/watch?v=nLE9B_clHXs
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Post by Marius »

I don't think the launch of a new machine has ever had so many games at launch that seemed this "must-have".

Excite truck
Zelda
Rayman
wii sports
elebits
trauma center
red steel

It's not a question of which to choose, but where to begin :lol:
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Post by Samus »

Yeah, good stuff, here's my list:

Wii Sports

+

Excite Truck (there's a rumour that this might be delayed to 2007 in EU)
Zelda
Red Steel
WiiPlay
Trauma Center

And possibly CoDIII, Monkey Ball and Elebits.

Pheow.

EDGE likes Zelda:
"The message is clear, this time Nintendo has made a game unafraid to stand tall beside those two previous titles (OOT, LTTP) widely regarded as the greatest in a series of greats. This is no 'what if' whimsy like the WW or the minish cap. TP is Zelda by the book and there's every sign that it's the most involved, the most ambitious, the just plain biggest zelda there's ever been."

"The sheer amount of content in TP is overwhelming. It throws new skills, items and intriguing twists at you far faster than any zelda before it."

"Epona is no slender pony this time, instead a solid, gigantic, invincible animal."

During the first 6 hours you will have done more than the equivalent of 3 dungeons in on any other zelda game in terms of new items, skills etc.

The first dungeon reminiscent of the forest temple is

"though hardly hard, it's probably as involved and suprising as any other initial zelda dungeon, if not more so."

"you begin to get a sense of the sheer dizzying scope of TP, it threatens to be absolutely immense, an epic seldom rivalled in scale outside the rpg form (and never by another launch game) and loaded heavier than ever with items, details and possibilities as yet unseen in a test that made 6 hours feel like 6 minutes."

"It's almost forbidding, TP is certainly no populist rethink of zelda, in tune with the popular all cuddly all access Wii. It is instead an all guns blazing assault on the hardcore, a fanboys wet dream (if there's any worry at all it's that it might overburden itself)"

"That's reflected in the involved controls of the wii version, though not as off putting as the E3 demo, when introduced and gradually relaxed into over time, they are delicate, sometimes demanding and occasionally frustraing. Attack gestures flow beautifully, but are sticky to start and jumping to pointer aiming can be awkward and dis-orientating. However they more than make up for it with tremendous tactile excitement, the shrill thrill of the speaker effects and the very real and seriously welcome freedom and comfort that comes from having your hands attached by 3 feet of wire, not 3 inches of plastic. . Factor in the Wii only widescreen support -no small consideration- and it's clear which version is a must have."

"The questions it answers are the important ones. Is it a challenge? Is it a mystery? Will it make your heart stop? Is it Zelda? Yes, yes, yes and yes."
CoD(W)III looks to be shaping up nice:
The Nunchuk controls movement with its stick, swaps weapons with a flick to the side, and reloads with an upwards flick. The Wii-mote, of course, points and shoots - and though at first you'll be swinging from ground to sky as crazily as you did when you first tried an FPS with a joypad, with only a little practise you'll realise it's incredibly precise.

With gentle movements there's more of a feeling of control than lurching about with even the best-calibrated sticks, and it helps that CoD3's gameplay often consists of ducking from one cover position to the next rather than all-out blasting.

At its best, when you're peering down the sights of your rifle, the Wii-mote is more responsive than sticks and less hyperactive than a mouse, making it about as realistic a shooter controller as you can get - short of playing with a lightgun. We always knew it would work well with shooters but it feels especially at home in CoD3 when you're crouching in cover (squeezing the Nunchuk trigger changes stances), picking off German snipers across a bombed-out street.

You'll find yourself furiously concentrating on lining your targets up - even though it's not actually that difficult - and it really feels like there's a sense of weight to the Wii-mote... er, even though it's not actually that heavy. Trust us: it's punchy in a way you won't expect, and the ability to twist the Wii-mote to lean out in that direction will have you hunching forwards on the sofa with your breath held like all the best sniper duels in war flicks.
Justice Brothers.

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Post by benedictw »

Zelda,
Rayman ( Wasnt until I watched the vids of this that I was converted)
Elebits,
Red Steel
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Post by Deckard »

Very very power hungry the old PS3 -

http://www.newlaunches.com/archives/son ... etails.php

and from Giz -

"This appears to bode well for the Nintendo Wii, which, according to Kou Shiota, a key member of the console's design team, will have outstanding power efficiency: "With a smaller chip and minimised power consumption, Wii can be left on 24 hours a day." Note that Shiota didn't indicate the exact wattage used by the Wii. And, Nintendo's Wiiconnect24 service requires the Wii to be left running 24 hours a day, so that might cancel out that power advantage. Either way, you gotta pay to ride the train. "
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Post by Kemper_Boyd »

A PS3 PSU can draw a peak of 3.2A at 120V for 384W.
The 360 PSU can draw a peak of 5A at 120V for 600W.

8O 360 is on fire! Run for the hills!

Of course a 360 has a maximum DC supply of ~200W. :)

A dual Cell blade with 1GB of XDRAM, HD and two Infiniband NICs uses
less than 350W, so I'd take those power figures with a pinch of salt.

Less than 300W seems very likely and probably closer to 250W.
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Post by Darkflame »

The flaw with the Wii's power usage seems less to do with leaving it on, and more to do with the fact you need a wireless router left on...
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Post by Samus »

Here is a new vid for everyone who still has doubts about the controls in Zelda, especially how the bow, sword fighting and camera work:

http://www.dailymotion.com/video/xkd8h_ ... a-mgs-2006

Beautiful.

8)

The vid has the same areas we've all seen before, there's a bit of fishing in the beginning and the rest is a walkthrough of the dungeon area. The difference to most videos around is that this guy can play. Check.

In the end there's a small clip of Rayman as well.
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Post by Gorecki »

HGFB wrote:This looks very interesting indeed

http://www.youtube.com/watch?v=nLE9B_clHXs
Eh? Is that a game or a perfume?
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Post by Samus »

Hehe, that's one of the first Wii trailers ever shown, personally the parts that are supposed to promote the gameplay look uninspiring.
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Post by RageMatrix »

Problem lads?

"The Problem with Wii Sports"

http://blogs.ign.com/Matt-IGN/2006/10/30/35384/

:?
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Post by Rod_S »

RageMatrix wrote:Problem lads?

"The Problem with Wii Sports"

http://blogs.ign.com/Matt-IGN/2006/10/30/35384/

:?
That's not the first hands-on that's left the reviewer wondering if the Wii really is the second coming of gaming. I'll be surprised if the Wii remote delivers the kind of immersive experience that the trailers have led us to believe, waving that thing around is just another method of hitting up/down/left/right, it's not actually translating your freestyle movements on screen is it? It's still waiting to receive your u/d/l/r instruction like any other pad, it's just that you're inputing those commands in a more extravagant and physical way with the Wii. With Red Steel you're not going to be virtually sword fighting, but rather trying to hit the pre-programmed sweet spots that trigger a command, and so on.

I really think the expectation and hype is going to far outweigh the reality of using it. No one has really questioned the Nintendo Wii hype machine, but the doubts are clearly starting to appear now.
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Post by nyarla »

Rod_S wrote:waving that thing around is just another method of hitting up/down/left/right, it's not actually translating your freestyle movements on screen is it? It's still waiting to receive your u/d/l/r instruction like any other pad, it's just that you're inputing those commands in a more extravagant and physical way with the Wii. With Red Steel you're not going to be virtually sword fighting, but rather trying to hit the pre-programmed sweet spots that trigger a command, and so on.
I wonder if that's all the controller can do, or if it's just what's been programmed for it so far - like maybe the possibility is there for it to give much more freestyle control, it just hasn't been used yet. I hope so... but so far it does just look a bit shallow eh.

[edit] havent watched the video Samus linked to yet cos i've gone over the limit on my adsl so it's pretty much dialup speed until tommorrow.
Last edited by nyarla on Tue Oct 31, 2006 11:07 am 0, edited 1 time in total.
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Post by Alarm »

Samus wrote:Here is a new vid for everyone who still has doubts about the controls in Zelda, especially how the bow, sword fighting and camera work:

http://www.dailymotion.com/video/xkd8h_ ... a-mgs-2006

Beautiful.

8)

The vid has the same areas we've all seen before, there's a bit of fishing in the beginning and the rest is a walkthrough of the dungeon area. The difference to most videos around is that this guy can play. Check.

In the end there's a small clip of Rayman as well.
The game just looks amazing - my most anticipated Zelda since OoT.
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