Yeah, good stuff, here's my list:
Wii Sports
+
Excite Truck (there's a rumour that this might be delayed to 2007 in EU)
Zelda
Red Steel
WiiPlay
Trauma Center
And possibly CoDIII, Monkey Ball and Elebits.
Pheow.
EDGE likes Zelda:
"The message is clear, this time Nintendo has made a game unafraid to stand tall beside those two previous titles (OOT, LTTP) widely regarded as the greatest in a series of greats. This is no 'what if' whimsy like the WW or the minish cap. TP is Zelda by the book and there's every sign that it's the most involved, the most ambitious, the just plain biggest zelda there's ever been."
"The sheer amount of content in TP is overwhelming. It throws new skills, items and intriguing twists at you far faster than any zelda before it."
"Epona is no slender pony this time, instead a solid, gigantic, invincible animal."
During the first 6 hours you will have done more than the equivalent of 3 dungeons in on any other zelda game in terms of new items, skills etc.
The first dungeon reminiscent of the forest temple is
"though hardly hard, it's probably as involved and suprising as any other initial zelda dungeon, if not more so."
"you begin to get a sense of the sheer dizzying scope of TP, it threatens to be absolutely immense, an epic seldom rivalled in scale outside the rpg form (and never by another launch game) and loaded heavier than ever with items, details and possibilities as yet unseen in a test that made 6 hours feel like 6 minutes."
"It's almost forbidding, TP is certainly no populist rethink of zelda, in tune with the popular all cuddly all access Wii. It is instead an all guns blazing assault on the hardcore, a fanboys wet dream (if there's any worry at all it's that it might overburden itself)"
"That's reflected in the involved controls of the wii version, though not as off putting as the E3 demo, when introduced and gradually relaxed into over time, they are delicate, sometimes demanding and occasionally frustraing. Attack gestures flow beautifully, but are sticky to start and jumping to pointer aiming can be awkward and dis-orientating. However they more than make up for it with tremendous tactile excitement, the shrill thrill of the speaker effects and the very real and seriously welcome freedom and comfort that comes from having your hands attached by 3 feet of wire, not 3 inches of plastic. . Factor in the Wii only widescreen support -no small consideration- and it's clear which version is a must have."
"The questions it answers are the important ones. Is it a challenge? Is it a mystery? Will it make your heart stop? Is it Zelda? Yes, yes, yes and yes."
CoD(W)III looks to be shaping up nice:
The Nunchuk controls movement with its stick, swaps weapons with a flick to the side, and reloads with an upwards flick. The Wii-mote, of course, points and shoots - and though at first you'll be swinging from ground to sky as crazily as you did when you first tried an FPS with a joypad, with only a little practise you'll realise it's incredibly precise.
With gentle movements there's more of a feeling of control than lurching about with even the best-calibrated sticks, and it helps that CoD3's gameplay often consists of ducking from one cover position to the next rather than all-out blasting.
At its best, when you're peering down the sights of your rifle, the Wii-mote is more responsive than sticks and less hyperactive than a mouse, making it about as realistic a shooter controller as you can get - short of playing with a lightgun. We always knew it would work well with shooters but it feels especially at home in CoD3 when you're crouching in cover (squeezing the Nunchuk trigger changes stances), picking off German snipers across a bombed-out street.
You'll find yourself furiously concentrating on lining your targets up - even though it's not actually that difficult - and it really feels like there's a sense of weight to the Wii-mote... er, even though it's not actually that heavy. Trust us: it's punchy in a way you won't expect, and the ability to twist the Wii-mote to lean out in that direction will have you hunching forwards on the sofa with your breath held like all the best sniper duels in war flicks.