~360 Homebrew: XNA Game Studio Express

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Oaf
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Post by Oaf »

Helped by the fact that I lost my net connection for 24 hours, I now have a XNA Blobbit! :D

The XNA and Java versions are running from pretty much the same code, too - I just have to take the Java original, do a few search and replaces, and hey presto it's all C#ified!

No sound in there yet, that's next 8)
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Post by PaulCunningham »

Excellent news - how are you finding XNA then?
Cheers,
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Post by Oaf »

I really like it.

I don't know if it's just the change - having done Java pretty much for the last 10 years or so - but I'm really enjoying it, it seems so *easy*.

Stoo's doing a 3D Blobbit model, that's going to be interesting - last time I did any 3D it was on a 386....
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Post by teamonkey »

A new version of XNA is out. TorqueX is supposed to be entering a closed beta stage too. :)
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Post by Oaf »

Yeah tis :)

Should have demos of Blobbit Dash and Push soon, just as soon as this blummin new machine manages a Vista install without BSOD'ing. :roll:
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Post by piku »

teamonkey wrote:A new version of XNA is out.
I hope they make it so I don't have to pay to run this stuff on my 360. Not interested in making money off this selling games, I just want something different to code on :)
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Post by Oaf »

You do - 99usd a year I think.
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Post by piku »

Oaf wrote:You do - 99usd a year I think.
Hmm... not convinced... Would work alright if I had a back catalogue that I wanted to port to the 360.

Bit steep for piddling around in for fun. I could cope with the ability to run my code on my own 360 and nobody else's for free, but then have to pay (a small bit) to get it listed on whatever corner of XBLA this stuff will be sent to (so long as I can then charge 100 M$ credits or whatever and get some of it back).

Heh, $99 is just over £50 at today's exchange rate! That's obscene, I'm off to buy American stuff off the web ;)
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Post by Sir_LANs-a-lot »

Nice little XNA video montage thrown together (.WMV - Optimised for Zune Players) over at Major Nelsons blog today:

http://www.majornelson.com/archive/2006 ... ntage.aspx
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Post by Oaf »

Sir_LANs-a-lot wrote:Nice little XNA video montage thrown together (.WMV - Optimised for Zune Players) over at Major Nelsons blog today:

http://www.majornelson.com/archive/2006 ... ntage.aspx
Blobbit's in there 8)
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Post by Sir_LANs-a-lot »

Oaf wrote:
Sir_LANs-a-lot wrote:Nice little XNA video montage thrown together (.WMV - Optimised for Zune Players) over at Major Nelsons blog today:

http://www.majornelson.com/archive/2006 ... ntage.aspx
Blobbit's in there 8)
I thought that was yours in there..

:D
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Post by Oaf »

And in a spectacular bout of self congratulation, the new Blobbit - Blobbit Push - is on the Cheeky site for download too :)
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Post by fritx »

I'd like to have a bash with this but does it have to be C-hash?
I already have the Viz 'professional' can I use my C++ compiler instead?
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Post by dogbert »

C# only.
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Post by matt »

Flabio wrote:Our tools are all C# now. It really is bloody good for tools work.

The games themselves are hybrid of C++ and Lua.
Care to tell what you use LUA for? Level description, interaction logic or something else entirely?

matt
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