Coders forum. Discuss techniques, swap code snippets, ask for help etc. relating to all forms of software development.
Oaf
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by Oaf » Tue Sep 26, 2006 6:20 pm 0
Helped by the fact that I lost my net connection for 24 hours, I now have a XNA Blobbit!
The XNA and Java versions are running from pretty much the same code, too - I just have to take the Java original, do a few search and replaces, and hey presto it's all C#ified!
No sound in there yet, that's next
PaulCunningham
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by PaulCunningham » Tue Sep 26, 2006 7:58 pm 0
Excellent news - how are you finding XNA then?
Oaf
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by Oaf » Tue Sep 26, 2006 9:08 pm 0
I really like it.
I don't know if it's just the change - having done Java pretty much for the last 10 years or so - but I'm really enjoying it, it seems so *easy*.
Stoo's doing a 3D Blobbit model, that's going to be interesting - last time I did any 3D it was on a 386....
teamonkey
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by teamonkey » Thu Nov 02, 2006 4:41 pm 0
A new version of XNA is out. TorqueX is supposed to be entering a closed beta stage too.
Oaf
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by Oaf » Thu Nov 02, 2006 4:45 pm 0
Yeah tis
Should have demos of Blobbit Dash and Push soon, just as soon as this blummin new machine manages a Vista install without BSOD'ing.
piku
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by piku » Thu Nov 02, 2006 6:54 pm 0
teamonkey wrote: A new version of XNA is out.
I hope they make it so I don't have to pay to run this stuff on my 360. Not interested in making money off this selling games, I just want something different to code on
return (0);
Oaf
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by Oaf » Thu Nov 02, 2006 7:03 pm 0
You do - 99usd a year I think.
piku
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by piku » Thu Nov 02, 2006 7:34 pm 0
Oaf wrote: You do - 99usd a year I think.
Hmm... not convinced... Would work alright if I had a back catalogue that I wanted to port to the 360.
Bit steep for piddling around in for fun. I could cope with the ability to run my code on my own 360 and nobody else's for free, but then have to pay (a small bit) to get it listed on whatever corner of XBLA this stuff will be sent to (so long as I can then charge 100 M$ credits or whatever and get some of it back).
Heh, $99 is just over £50 at today's exchange rate! That's obscene, I'm off to buy American stuff off the web
return (0);
Oaf
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by Oaf » Wed Nov 08, 2006 9:47 pm 0
Blobbit's in there
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by Sir_LANs-a-lot » Wed Nov 08, 2006 9:55 pm 0
Oaf wrote:
Blobbit's in there
I thought that was yours in there..
[Sir_LANs-a-lot]
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Tasty, tasty murder.
Oaf
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by Oaf » Thu Nov 09, 2006 2:23 pm 0
And in a spectacular bout of self congratulation, the new Blobbit - Blobbit Push - is on the Cheeky site for download too
fritx
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by fritx » Thu Nov 09, 2006 4:57 pm 0
I'd like to have a bash with this but does it have to be C-hash?
I already have the Viz 'professional' can I use my C++ compiler instead?
dogbert
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by dogbert » Thu Nov 09, 2006 10:02 pm 0
C# only.
matt
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by matt » Thu Nov 09, 2006 10:39 pm 0
Flabio wrote: Our tools are all C# now. It really is bloody good for tools work.
The games themselves are hybrid of C++ and Lua.
Care to tell what you use LUA for? Level description, interaction logic or something else entirely?
matt