The Sony PS3 thread (apparently *still* obnoxious!)

Inane baanter or words of wisdom - you decide...
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GeeZa
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Post by GeeZa »

Kemper_Boyd wrote:
Rod_S wrote:Evolution themselves have confirmed that Motorstorm is locked to 30fps, it's in the last Edge with the Motostorm cover feature.

I still think it looks lovely, but the speed isn't there. The nicely edited trailers make it seem like Burnout style, frantic gameplay, but the latest direct feed gameplay footage looks a bit treacly and slow-mo-tastic.

Edge score prediction - 7/10.
Looks quite fast to me in this video, but I'm no driving game fan.
http://www.youtube.com/watch?v=F2FyMkFckiE
Looks terribly slow to me. Smooth, but it's not insane speed which I'm guessing this sort of title requires. Ever since F-Zero GX I accept nothing but light-speed from my arcade racers. Witness the inferior GameCube wield its magic:

http://www.youtube.com/watch?v=oxAkydYEp5w

Give me that speed in HD and I'm sold.
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Post by teamonkey »

Bubba wrote:Fingers crossed that it's just an early build. But given that it's supposed to be Gold by now, you'd think they'd have the latest version!
The latest updates for the dev kits still have pre-release versions. Might be the same build.

By the way, I don't think speed is as important for Motorstorm as it is for, say, Excite Truck or even PGR. The skill and fun in Motorstorm comes from driving fast over rough terrain while keeping control of your vehicle, always at the point of nearly losing it, not from driving at near F-Zero speed.
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Post by Mayhem »

PVB wrote:I'd like to know how 'normal' humans can actually count the frames in moving images of more than standard movie film speed (24 fps)? :?
Sounds weird I know, but I can pretty much tell when something is running 30fps and when something is running 60fps by comparison.

I think it really comes down to (and I'm sure someone will confirm or refute this) the fact when viewing recorded footage of real life, there is "built in" motion blur and movement captured on the film because as anyone knows trying to take a still shot of something moving, you don't often get a clear crisp image.

You do however when you are outputing a game to a TV. Every single frame. The "motion blur" of recording at 24fps makes things look a lot smoother than spitting out 30fps with no motion blur.
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Post by Yak »

PVB wrote:
Bubba wrote:Once and for all, YOU CANNOT JUDGE FRAMERATE FROM A VIDEO! You need to be *actually playing it*. If their code is sufficiently bad that it can't spit out rendered HD res stuff at 30fps then there's no hope of them producing it in realtime!
I'd like to know how 'normal' humans can actually count the frames in moving images of more than standard movie film speed (24 fps)? :?

"Oh, that's only running at between 30-36 frames per second!" :roll:
The difference between 30 and 60 is pretty obvious.
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Post by fro »

Yak wrote:
PVB wrote:
Bubba wrote:Once and for all, YOU CANNOT JUDGE FRAMERATE FROM A VIDEO! You need to be *actually playing it*. If their code is sufficiently bad that it can't spit out rendered HD res stuff at 30fps then there's no hope of them producing it in realtime!
I'd like to know how 'normal' humans can actually count the frames in moving images of more than standard movie film speed (24 fps)? :?

"Oh, that's only running at between 30-36 frames per second!" :roll:
The difference between 30 and 60 is pretty obvious.
I confess that unless a game drops framerate during gameply I've never been able to see a difference.
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Post by fdave »

Mayhem wrote:
PVB wrote:I'd like to know how 'normal' humans can actually count the frames in moving images of more than standard movie film speed (24 fps)? :?
Sounds weird I know, but I can pretty much tell when something is running 30fps and when something is running 60fps by comparison.

I think it really comes down to (and I'm sure someone will confirm or refute this) the fact when viewing recorded footage of real life, there is "built in" motion blur and movement captured on the film because as anyone knows trying to take a still shot of something moving, you don't often get a clear crisp image.

You do however when you are outputing a game to a TV. Every single frame. The "motion blur" of recording at 24fps makes things look a lot smoother than spitting out 30fps with no motion blur.
The boy speaketh sense.

When you watch a online video of a game running at 60fps, you can tell it's running 60fps even if the video is recorded at 20-30fps because you have 2 or 3 images combined in each frame. In other words your brain sees all 60 images, but they are just combined into groups of 2 or 3.

If something runs at 30fps, you only see 1 or maybe 2 occasionally


HOWEVER...
this isn't true anymore. Gotham 3 marked the start of motion blur shaders in racing games, and quite a few games since (including Motorstorm by the looks of things) do as well. With a motion blur shader the motion looks a hell of a lot more fluid meaning you can't really tell what frame rate the game is running at. It could be anywhere between the frame rate of the camera filming the game and 60fps.

Motorstorm could be 30fps with motion blur, or 60fps without it. Based on the above comment though, and the fact that there isn't any image doubling or tripling, 30fps with motion blur seems most likely. Looks ace
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Post by Darkflame »

I thought PS3 games where 120fps? :lol:
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Post by starshipcommand »

Darkflame wrote:I thought PS3 games where 120fps? :lol:
Live! In 4D! :D
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Post by Darkflame »

yes,of course if its merely showing us 2D projections of 3D slices of already rendered 4D space, then it could be near infinite framerate.
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Post by pasquinelli »

am i the only one that thinks 60 fps or higher looks a little creepy? it just looks wierd to me, kind of artificial.
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Post by Samus »

pasquinelli wrote:am i the only one that thinks 60 fps or higher looks a little creepy? it just looks wierd to me, kind of artificial.
Yes. Maybe you've played some shitty 60 fps games?
Justice Brothers.

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Post by Tuur »

Rod_S wrote:Edge score prediction - 7/10.
My guess - 8/10
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Post by aureole »

Tuur wrote:
Rod_S wrote:Edge score prediction - 7/10.
My guess - 8/10
Can we keep scores of the scores predictions?
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Post by radio »

PVB wrote:
Bubba wrote:Once and for all, YOU CANNOT JUDGE FRAMERATE FROM A VIDEO! You need to be *actually playing it*. If their code is sufficiently bad that it can't spit out rendered HD res stuff at 30fps then there's no hope of them producing it in realtime!
I'd like to know how 'normal' humans can actually count the frames in moving images of more than standard movie film speed (24 fps)? :?

"Oh, that's only running at between 30-36 frames per second!" :roll:
MattV has a good demo to demonstrate this...

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Post by [Feeblez] »

The first time i saw Project-X on the Amiga i thought, yuck 30fps!

I'd been used to Z-Out and Battle Squadron, with Project-X you could see a unpleasant ghosting effect as sprites moved across the screen, unlike the yummy sharpness and speed blur you get when everything is updated in a frame.

For oldskool games 50/60fps definately makes a big difference, rock solid arcade quality scrolling, and tight controls... 3D i'm not so sure, as most camera systems make the gameplay a bit soggy anyway, extreme speed does look more exhilerating at 60fps tho.
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