Mayhem wrote:PVB wrote:I'd like to know how 'normal' humans can actually count the frames in moving images of more than standard movie film speed (24 fps)?
Sounds weird I know, but I can pretty much tell when something is running 30fps and when something is running 60fps by comparison.
I think it really comes down to (and I'm sure someone will confirm or refute this) the fact when viewing recorded footage of real life, there is "built in" motion blur and movement captured on the film because as anyone knows trying to take a still shot of something moving, you don't often get a clear crisp image.
You do however when you are outputing a game to a TV. Every single frame. The "motion blur" of recording at 24fps makes things look a lot smoother than spitting out 30fps with no motion blur.
The boy speaketh sense.
When you watch a online video of a game running at 60fps, you can tell it's running 60fps even if the video is recorded at 20-30fps because you have 2 or 3 images combined in each frame. In other words your brain sees all 60 images, but they are just combined into groups of 2 or 3.
If something runs at 30fps, you only see 1 or maybe 2 occasionally
HOWEVER...
this isn't true anymore. Gotham 3 marked the start of motion blur shaders in racing games, and quite a few games since (including Motorstorm by the looks of things) do as well. With a motion blur shader the motion looks a hell of a lot more fluid meaning you can't really tell what frame rate the game is running at. It could be anywhere between the frame rate of the camera filming the game and 60fps.
Motorstorm could be 30fps with motion blur, or 60fps without it. Based on the above comment though, and the fact that there isn't any image doubling or tripling, 30fps with motion blur seems most likely. Looks ace