Darkflame wrote:It is the buttons, the stupid, utterly stupid number of buttons we have on pads today.
A big action button is fine, Combos and specific-action mapping is not.
And thats needed for pretty much all games.
Sorry, but the idea that the Wiimote isnt more simple is laughable to the point I cant believe people are trying to defend that viewpoint.
How do you do different moves in a tennis game without the wiimote eh?
Button combos.
How do you do it with the wiimote?
You make the action you would in real life.
Infintely more simple.
That goes for just about any sport game.
With a pad you'll be able to actually move your little character around as well, though.
fog wrote:Here's a nice simple Wii racing game that demonstrates the simpler controls then. NFS:Carbon....

Some of those button combos are superb. So intuitive.

Is the "B" trigger really designed to be pressed with the Wiimote held sideways?
BTW I know that's not a reflection of the Wiimote, just crap design

Good god.
Compare it to the controls for a NFS game played on a pad. Dunno about anyone else, but the remote's controls looks much simpler to me...
I'd be handy if they could actually show the layout of the buttons on the remote, as well, so people could try to memorize where it all it while the game is loading.
I've just studied it quickly, and I can think of a good few potential gameplay fuckups from that one screen alone.