Official Nintendo Fanboy Smugness & Gloating Thread

Inane baanter or words of wisdom - you decide...
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SiN
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Post by SiN »

What the hell is wrong with everyone?! Did nobody see this ...
Alarm wrote:Nintendo US release schedule:

Wii
July 30 Mario Strikers Charged Nintendo
Aug. 20 Metroid Prime 3 Corruption Nintendo
September Battalion Wars 2 Nintendo
(...)
:D

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Post by grue »

SiN wrote:What the hell is wrong with everyone?! Did nobody see this ...
Alarm wrote:Nintendo US release schedule:

Wii
July 30 Mario Strikers Charged Nintendo
Aug. 20 Metroid Prime 3 Corruption Nintendo
September Battalion Wars 2 Nintendo
(...)
:D

SiN
We all know it will be pushed back for the holiday since it will bring more money that way. August is a vacation month, nobody plays games. :)
Armed with a Cintiq+4+bless I'm off to fight bad taste!
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Post by arbster »

SiN wrote:What the hell is wrong with everyone?! Did nobody see this ...
Alarm wrote:Nintendo US release schedule:

Wii
July 30 Mario Strikers Charged Nintendo
Aug. 20 Metroid Prime 3 Corruption Nintendo
September Battalion Wars 2 Nintendo
(...)
:D

SiN
Yup, saw it earlier on. Looking forward to Battalion Wars 2 as well.

Nintendo is having an event this week so expect plenty of details. Including more info on the Smash Bros site later ( http://www.smashbros.com/ ).
Race me on Mario Kart Wii: 1160-9968-8128
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Jamesac
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Post by Jamesac »

I think it's funny how everyone, everywhere is saying Metroid Prime 3 is getting pushed back. Once a game is this close, Nintendo rarely lets the release date wander.

Meroid, late August. Sounds good to me.

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Post by Wanderer »

I cant wait for Zelda DS! Still pretty occupied in Zelda on Wii ... Sonic was not a good purchase though ...
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Post by Darkflame »

Dunno, despite all the criticism, enjoying Sonic lots :)
Could do with a little bit more bug testing around the ropes, but its fast, hard and lots to do. The stuff I like in a game.
Still gota do the last, last boss, but mostly Im going trying to get good medals in every level and find all those fire-ring things.
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Post by GeeZa »

Darkflame wrote:Dunno, despite all the criticism, enjoying Sonic lots :)
Could do with a little bit more bug testing around the ropes, but its fast, hard and lots to do. The stuff I like in a game.
Still gota do the last, last boss, but mostly Im going trying to get good medals in every level and find all those fire-ring things.
You must have the patience of a saint.
Rod_S wrote:
GeeZa wrote: found this:

R4DS + 2Gb Micro SD combo (Slot 1)
Yep, like oddbob0 said, this is all you need. My R4DS arrived before the Lite itself :D Don't think you can dump your own Roms, but they're "available" quite easily.

The R4 is stupidly easy to set-up and use, too. Just drag and drop your fiL3z from the Finder onto the Micro SD card, and you're done. Too easy, really.
Cool. I've ordered it now and will wait anxiously for its arrival. Total Speccy Action.
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Post by oddbob0 »

GeeZa wrote: You must have the patience of a saint.
I lasted ten minutes, most of that was spent thinking "it can't be *this* bad can it?".

Unfortunately, it was.
\m/
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Post by SiN »

I'm actually a bit disappointed that Galaxy hasn't been dated yet. That's the one I'm really looking forward to. I'm still working on finishing the first Metroid Prime, and they're already springing the third one up on me? :)


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Post by Darkflame »

Why?
You find the liner gameplay boring? controlls hard?
Heck, 10 minutes wouldnt have got you past the tutorial level. :-/
Certainly not enough to get all the controlls. (Time Break, Speed Break ect)

I dont see whats so "bad" about it.
Fast, good graphics, diverse gameplay, controlls responsive, lots to do.

Of course, reverseing is a pain, a few glitchs in later levels ect.
Its not perfect by any means, but all games have problems.
I dont see why everyone is calling it shit :-/
Or well, even needing patients, I got into the game extremely quickly.
Certainly enjoying it a lot more then say, Sonic Adventure.

Some of the levels are really nice too, floating ruin level especialy.
I mean come on, a level set on the back of bloody huge giant reptile birdy things? :D
Original level concepts are rare. Most games its just Green,Fire,Ice, ect.
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Post by GeeZa »

Darkflame wrote:Why?
You find the liner gameplay boring? controlls hard?
Heck, 10 minutes wouldnt have got you past the tutorial level. :-/
Certainly not enough to get all the controlls. (Time Break, Speed Break ect)

I dont see whats so "bad" about it.
Fast, good graphics, diverse gameplay, controlls responsive, lots to do.

Of course, reverseing is a pain, a few glitchs in later levels ect.
Its not perfect by any means, but all games have problems.
I dont see why everyone is calling it shit :-/
I played it for hours willing it to be good at every juncture but finally had to admit defeat and traded it. I just didn't think it worked as a whole and the one thing for me that *kills* any game of this ilk stone dead is glitchy controls. Some of the levels were just plain frustrating, feeling awkward and non-play-tested. In the end I just wanted it to be on the analogue stick but even that wouldn't have saved it. At times it was like a vaguely unplayable Crash Bandicoot and that wasn't ever all that great first time round.

I think people have generally been a bit generous towards it tbh because it's Sonic on the Wii and folks really wanted it to not be shite. Shame really because there's a lot of Sega gloss there (especially visually) but someone needs to come up with a concept for 3D Sonic that's actually a good game.
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Post by oddbob0 »

Sure, its visually very nice...but...

It felt frustrating to control on the moments where it let you feel like you actually had any control. For the most part, it left me far too detached from the game - almost as if I was entirely peripheral to what happened on screen. Christ, I grew up with linear gameplay - I'm not exactly the worlds biggest sandbox fan, but even I've got limits and Sonic stretched them to breaking point. Graphics and speed aside, there was nothing there for me to latch on to. It might as well have just been a rolling demo that I occasionally got to press buttons on.

There was no fun there for me and I honestly couldn't find one incentive to persist with it. Not when there's a glut of games out there fighting for my attention which let me take part and offer me a fun and entertaining challenge. I traded it in and got Excite Truck. Best possible move I could have made as I'm still grinning like a twat whilst trying to get those S ranks.

And not once do I ever feel like I'm fighting the designers conceits like I did with Sonic.
\m/
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Post by GeeZa »

Yes I think you nailed it oddbob0, it was the lack of engagement/involvement/fun for me too. I really feel that with some games at the moment, more than I've ever done.
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Post by Rod_S »

Every Sonic game since Sonic II on the MD has been total shit though.
GeeZa wrote:Yes I think you nailed it oddbob0, it was the lack of engagement/involvement/fun for me too. I really feel that with some games at the moment, more than I've ever done.
I know what you mean, God Of War II has a very detached feel. Like you're watching an insane blockbuster, but not really taking part or doing anything to influence what's happening on screen. It's a real looker, very dreary to play though.
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Post by Darkflame »

I still dont get what was so hard about the controls.

Star left, steer right, jump, burst forward.
All worked 100% of the time, completely and totally reliably for me :-/
Never glitched for me. I tilt left, he goes left. I tilt right, he goes right.
If I fuck up, its my fault.

The only bits that didn't work reliably for me was the bits were your swing on ropes, as when you have the extended lock-on ability, it often attach's you to the wrong rope. That bit seemed a case of not playtesting enough.
But the basic controlls worked well, imo.

As for detached? No more then the 2D games. ("Grab a ring, now run to the right" would have seen you though most levels :p)

Also detached infers its easy, which, imo, its anything but.
You really need split second timing to get a good rank on some levels.
Dodging to the left and right on some of the pillars when going fast can be frustrating, but also very satifying when you do it right :)

In fact, the game is mostly just about moving left and right avoiding obstacles zooming towards you, but imo, that's a fine base's for a game.
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