The 360 thread!
- RageMatrix
- Baaaaaaa!

- Posts: 5515
- Joined: Fri May 10, 2002 12:52 pm 0
- XBL Gamertag: Jon256
- Location: East Sussex
If by difficult, you mean "shit" then yes. Sorry, but I just didn't like it. The 360 must be capable of some truely epic TIE fighter-style space opera battle simulations, but Slypheed certainly isn't it.Kamineko wrote:Gosh Project Sylpheed is difficult.
Shame - I really wanted to like it, but its - well - its gash, frankly.
My opinion, of course.
XBox Gamertag: Jon256
Wii Code: 4849 1090 9042 6725
"Wrapped in metal, wrapped in ivy"
The Official UNIX/Linux Thread
Wii Code: 4849 1090 9042 6725
"Wrapped in metal, wrapped in ivy"
The Official UNIX/Linux Thread
- Guru-Meditation
- Baaaaaa!

- Posts: 4093
- Joined: Mon Jun 16, 2003 10:46 am 0
- Location: Bellevue near Seattle
- Contact:
matt wrote:Not sure if it's been mentioned here yet, but Sensible World of Soccer is XBLA bound on 29th August 2007.
I attended a recent press event and it plays very well indeed (except for the dodgy Xbox 360 controller).
matt

passplay> is anyone else sitting with their balls gently nestled in a bowl of red jello?
- peter_cushion
- Baaaa!

- Posts: 943
- Joined: Tue May 30, 2006 12:17 pm 0
- XBL Gamertag: Peter Cuchion
- Location: Ilkley, UK
...and the Red pack is free to download now. No refunds for those who already paid though.peter_cushion wrote:The new Rainbow Six Black edition maps are now available for FREE. They were up for 800 points originally - then vanished, then reappeared for nowt. 700Meg - I think that's pretty generous.
- PVB
- Sheepie Whore

- Posts: 32542
- Joined: Mon Apr 22, 2002 10:16 pm 0
- XBL Gamertag: PVBuk
- PSN: PVBuk
- Location: Medway, U.K.
Been away from the PC all day, so only just noticed this:
Bungie Day 2007 Pictures and Theme (free and today only!)
Name: Bungie Day 2007 Picture Pack
Price: Free
Availability: All Xbox Live regions
Dash Details: A special set of gamer pictures to commemorate Bungie Day 2007!
Name: Bungie Day 2007 Theme
Price: Free
Availability: All Xbox Live regions
Dash Details: A special theme to commemorate Bungie Day 2007!
More details at Bungie.net
Note: These are available today only, and they’ll be gone forever after 0900 GMT on Sunday!
Bungie Day 2007 Pictures and Theme (free and today only!)
Name: Bungie Day 2007 Picture Pack
Price: Free
Availability: All Xbox Live regions
Dash Details: A special set of gamer pictures to commemorate Bungie Day 2007!
Name: Bungie Day 2007 Theme
Price: Free
Availability: All Xbox Live regions
Dash Details: A special theme to commemorate Bungie Day 2007!
More details at Bungie.net
Note: These are available today only, and they’ll be gone forever after 0900 GMT on Sunday!
Not sure I completely like what they've done with the "evolved" version. Seeing the speed of the missiles flying up to meet the warheads was part of the cadence of the game, and it's missing with the lightning bolt stuff.Tepic wrote:I love Missile Command. This will have to be really bad for me not to buy it!
Still, thank smeg they've restrained the use of their spinny particle routine in this one at least.
Justified and Ancient.
OK, now I am starting to get properly concerned.matt wrote:Not sure if it's been mentioned here yet, but Sensible World of Soccer is XBLA bound on 29th August 2007.
I attended a recent press event and it plays very well indeed (except for the dodgy Xbox 360 controller).
How come Sensible World of Amiga Remake has a concrete release date - 29 August no less - and SG still doesn't?
And does that mean that SG will be *after 29 August*?
So a game that was pretty much complete in April may be coming out later than that, quite possibly in *September*?
That is quite simply plain fucking crazy.
I am off to see my doctor 9am on Monday, I think they will be giving me blood pressure meds. Which is a fucking good thing because I think otherwise ALL THIS DAMN FUCKING ABOUT IS GOING TO FUCKING KILL ME
Justified and Ancient.
I should imagine SWS is easier to pass the necessary tests being less abstract? And is much easier to generate a marketing plan for?Yak wrote:OK, now I am starting to get properly concerned.matt wrote:Not sure if it's been mentioned here yet, but Sensible World of Soccer is XBLA bound on 29th August 2007.
I attended a recent press event and it plays very well indeed (except for the dodgy Xbox 360 controller).
How come Sensible World of Amiga Remake has a concrete release date - 29 August no less - and SG still doesn't?
And does that mean that SG will be *after 29 August*?
So a game that was pretty much complete in April may be coming out later than that, quite possibly in *September*?
That is quite simply plain fucking crazy.
I am off to see my doctor 9am on Monday, I think they will be giving me blood pressure meds. Which is a fucking good thing because I think otherwise ALL THIS DAMN FUCKING ABOUT IS GOING TO FUCKING KILL ME.
I think they'll put me on beta blockers, that should get me through. Keep the blood pressure low and also defuse the onset of the fucking anxiety attacks I now get whenever I have to look at anything to do with the fucking release process.
I got the same thing during final test of T2K, but at least there it was all compressed into a few weeks and sure, I couldn't look at a computer for a few weeks after but it did heal. This time it's the same process but there is no immediate response path, nothing you can do to actually make it pass quicker. Whereas at Atari your testers could get a build and respond in the same day, here no matter what you do you can add 2 weeks buffer time before you get a response.
So you end up with the same anxiety/stress state but *smeared out over months instead of weeks*.
I really am *this close* to being physically and mentally unable to function. We had some feedback last Friday and I ended up feeling sick and ill half the day.
Any future projects we do we'll be modifying with "add six months for the process of actually getting released".
I'm just purely not used to that kind of delay, overhead and stress, I have to admit.
I got the same thing during final test of T2K, but at least there it was all compressed into a few weeks and sure, I couldn't look at a computer for a few weeks after but it did heal. This time it's the same process but there is no immediate response path, nothing you can do to actually make it pass quicker. Whereas at Atari your testers could get a build and respond in the same day, here no matter what you do you can add 2 weeks buffer time before you get a response.
So you end up with the same anxiety/stress state but *smeared out over months instead of weeks*.
I really am *this close* to being physically and mentally unable to function. We had some feedback last Friday and I ended up feeling sick and ill half the day.
Any future projects we do we'll be modifying with "add six months for the process of actually getting released".
I'm just purely not used to that kind of delay, overhead and stress, I have to admit.
Justified and Ancient.



