The 360 thread!

Everything to do with our favourite pastime! Reviews, recommendations, sells/swaps, problems etc. Whether they are on the latest consoles, arcade or retro classics. It's not the winning or losing, we came to play!
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Tepic
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Post by Tepic »

I love Missile Command. This will have to be really bad for me not to buy it!
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Kamineko
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Post by Kamineko »

Gosh Project Sylpheed is difficult.
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Post by RageMatrix »

Kamineko wrote:Gosh Project Sylpheed is difficult.
If by difficult, you mean "shit" then yes. Sorry, but I just didn't like it. The 360 must be capable of some truely epic TIE fighter-style space opera battle simulations, but Slypheed certainly isn't it.

Shame - I really wanted to like it, but its - well - its gash, frankly.

My opinion, of course.
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Post by benedictw »

Blue Dragon Demo - 1.1Gb - July 20th.

http://www.xbox360fanboy.com/2007/07/05 ... r-july-20/
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Post by matt »

Not sure if it's been mentioned here yet, but Sensible World of Soccer is XBLA bound on 29th August 2007.

I attended a recent press event and it plays very well indeed (except for the dodgy Xbox 360 controller ;)).

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Post by Guru-Meditation »

matt wrote:Not sure if it's been mentioned here yet, but Sensible World of Soccer is XBLA bound on 29th August 2007.

I attended a recent press event and it plays very well indeed (except for the dodgy Xbox 360 controller ;)).

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passplay> is anyone else sitting with their balls gently nestled in a bowl of red jello?
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Post by peter_cushion »

peter_cushion wrote:The new Rainbow Six Black edition maps are now available for FREE. They were up for 800 points originally - then vanished, then reappeared for nowt. 700Meg - I think that's pretty generous.
...and the Red pack is free to download now. No refunds for those who already paid though.
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Post by PVB »

Been away from the PC all day, so only just noticed this:

Bungie Day 2007 Pictures and Theme (free and today only!)

Name: Bungie Day 2007 Picture Pack
Price: Free
Availability: All Xbox Live regions
Dash Details: A special set of gamer pictures to commemorate Bungie Day 2007!

Name: Bungie Day 2007 Theme
Price: Free
Availability: All Xbox Live regions
Dash Details: A special theme to commemorate Bungie Day 2007!

More details at Bungie.net

Note: These are available today only, and they’ll be gone forever after 0900 GMT on Sunday!
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Anders
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Post by Anders »

Nice, but it's a pretty crazy theme... :)
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Post by Yak »

Tepic wrote:I love Missile Command. This will have to be really bad for me not to buy it!
Not sure I completely like what they've done with the "evolved" version. Seeing the speed of the missiles flying up to meet the warheads was part of the cadence of the game, and it's missing with the lightning bolt stuff.

Still, thank smeg they've restrained the use of their spinny particle routine in this one at least.
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Post by Yak »

matt wrote:Not sure if it's been mentioned here yet, but Sensible World of Soccer is XBLA bound on 29th August 2007.

I attended a recent press event and it plays very well indeed (except for the dodgy Xbox 360 controller ;)).
OK, now I am starting to get properly concerned.

How come Sensible World of Amiga Remake has a concrete release date - 29 August no less - and SG still doesn't?

And does that mean that SG will be *after 29 August*?

So a game that was pretty much complete in April may be coming out later than that, quite possibly in *September*?

That is quite simply plain fucking crazy.

I am off to see my doctor 9am on Monday, I think they will be giving me blood pressure meds. Which is a fucking good thing because I think otherwise ALL THIS DAMN FUCKING ABOUT IS GOING TO FUCKING KILL ME :(.
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Post by XOR »

Yak wrote:
matt wrote:Not sure if it's been mentioned here yet, but Sensible World of Soccer is XBLA bound on 29th August 2007.

I attended a recent press event and it plays very well indeed (except for the dodgy Xbox 360 controller ;)).
OK, now I am starting to get properly concerned.

How come Sensible World of Amiga Remake has a concrete release date - 29 August no less - and SG still doesn't?

And does that mean that SG will be *after 29 August*?

So a game that was pretty much complete in April may be coming out later than that, quite possibly in *September*?

That is quite simply plain fucking crazy.

I am off to see my doctor 9am on Monday, I think they will be giving me blood pressure meds. Which is a fucking good thing because I think otherwise ALL THIS DAMN FUCKING ABOUT IS GOING TO FUCKING KILL ME :(.
I should imagine SWS is easier to pass the necessary tests being less abstract? And is much easier to generate a marketing plan for?
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Post by Yak »

I dunno, I really dunno, all I do know is that it's gone beyond the point of being farcically slow to the point of actually making me physically and mentally ill and I am not liking the process one bit.
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Post by XOR »

Hold onto the fact that you've created something beautiful. The rest will follow eventually...

I work in a different medium, but I had to wait five years before they finally agreed to release...

I feel your pain.
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Post by Yak »

I think they'll put me on beta blockers, that should get me through. Keep the blood pressure low and also defuse the onset of the fucking anxiety attacks I now get whenever I have to look at anything to do with the fucking release process.

I got the same thing during final test of T2K, but at least there it was all compressed into a few weeks and sure, I couldn't look at a computer for a few weeks after but it did heal. This time it's the same process but there is no immediate response path, nothing you can do to actually make it pass quicker. Whereas at Atari your testers could get a build and respond in the same day, here no matter what you do you can add 2 weeks buffer time before you get a response.

So you end up with the same anxiety/stress state but *smeared out over months instead of weeks*.

I really am *this close* to being physically and mentally unable to function. We had some feedback last Friday and I ended up feeling sick and ill half the day.

Any future projects we do we'll be modifying with "add six months for the process of actually getting released".

I'm just purely not used to that kind of delay, overhead and stress, I have to admit.
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