Welcome Block8, to the fluffiestBlock8 wrote:Firstly, just wanted to say that up until now, I'd never played a Llamasoft game before.
First day thoughts
Those dangly bits at the arse end of the giraffe? I had no idea those were supposed to be pods.PVB wrote:Jump OK: Collect powerups. Powerups = Jump. Look for pods on the end of the giraffe tail to check if you have any, or just grab one early in the level and remember you have it.![]()
There has been a couple of times when I was convinced I could bull, only to die trying. Whetever it was me misreading the PZ or getting killed by something else, I have no idea.PVB wrote:Bulling OK: Powerzone. If there's a Powerzone, Bulling is possible. Shooting enemies (including flower parts) increases the Powerzone, as does Bulling (a little).
First impressions over at PA are few and divided between a handful who love it and the rest who have difficulty making out what's going on with the scoring and the screen visuals.
A "visual effects" slider would probably have helped it appeal to more people.
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It's already in those games. It's called the Difficulty Setting.PVB wrote:Lets first start with a petition for a slider on Ikaruga and all Cave games for less bullets.PaulCunningham wrote:We need a petition!Anders wrote:A "visual effects" slider would probably have helped it appeal to more people.
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I think your confusing the issue a little here.PVB wrote:Lets first start with a petition for a slider on Ikaruga and all Cave games for less bullets.PaulCunningham wrote:We need a petition!Anders wrote:A "visual effects" slider would probably have helped it appeal to more people.
lol.CarlBillen wrote: Visual Effects button : On/Off
Warning! Disabling Visual Effects will enable "Pansy Mode" which will not allow you to gain achievements or write your scores to the leaderboard!
Good enough? Wink
At least I'd be having fun playing it
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Not really.PaulCunningham wrote:I think your confusing the issue a little here.PVB wrote:Lets first start with a petition for a slider on Ikaruga and all Cave games for less bullets.PaulCunningham wrote:We need a petition!Anders wrote:A "visual effects" slider would probably have helped it appeal to more people.
People want SG to be made easier.
Ikaruga may have difficulty settings, but on the lowest there's still way too many bullets for me to survive the first 'level'.
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I've never said I want it to be easier. All I want us to be able to tone Neon down so it's more enjoyable for me. I don't care if you can score 50 million with one eye playing upside down and left handed. This is a purely selfish thing on my part - you lot are having loads of fun - I want a bit of that tooPVB wrote: Not really.
People want SG to be made easier.
Ikaruga may have difficulty settings, but on the lowest there's still way too many bullets for me to survive the first 'level'.
I mentioned the visuals when the first videos came out and was bluntly told that "Yak had been making games for 25 years and he knows what he is doing". I'm not saying you can't see bullets, that the tutorial is crap, the sfx are rubbish, whatever.
My overriding thought is "if only".
PS - I thought Ikaruga sucked. Not my type of game at all. But that's not really relevant here.
That'd be a different game IMHO, SG is pretty awesome but when all hell kicks off and you're reading what's going on using senses you never knew existed that's exactly when you're getting into the realms of near mystical mind smearing experience that no other game is going to give you.PaulCunningham wrote:I've never said I want it to be easier. All I want us to be able to tone Neon down so it's more enjoyable for me. I don't care if you can score 50 million with one eye playing upside down and left handed. This is a purely selfish thing on my part - you lot are having loads of fun - I want a bit of that too
Even more next game please
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The key to them seems to be telling the difference between the muted chime (flower was shot/decreased) and the ringing chime (flower launched). If you've heard one of those you really need to look before you bull. Well.. unless you're on level 11 and you can't see the whole rim, in which case you have to listen and time. :pmutopian wrote:Finally managed to grab it down and try it out - bloody brilliant. Can usually see what kills me (fucking flowers) but I'm sure I'll train myself to spot them![]()


