First day thoughts

XBLA and PC.
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PVB
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Post by PVB »

Block8 wrote:Firstly, just wanted to say that up until now, I'd never played a Llamasoft game before.
Welcome Block8, to the fluffiest :fluffy: forums :fluffy: on the :fluffy: net! :D
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Post by Block8 »

Thank you. :)

What with all these sheeps around, it feels like home. :)
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Anders
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Post by Anders »

PVB wrote:Jump OK: Collect powerups. Powerups = Jump. Look for pods on the end of the giraffe tail to check if you have any, or just grab one early in the level and remember you have it. :wink:
Those dangly bits at the arse end of the giraffe? I had no idea those were supposed to be pods.
PVB wrote:Bulling OK: Powerzone. If there's a Powerzone, Bulling is possible. Shooting enemies (including flower parts) increases the Powerzone, as does Bulling (a little).
There has been a couple of times when I was convinced I could bull, only to die trying. Whetever it was me misreading the PZ or getting killed by something else, I have no idea.

First impressions over at PA are few and divided between a handful who love it and the rest who have difficulty making out what's going on with the scoring and the screen visuals.

A "visual effects" slider would probably have helped it appeal to more people.
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PaulCunningham
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Post by PaulCunningham »

Anders wrote:A "visual effects" slider would probably have helped it appeal to more people.
We need a petition!
Cheers,
Paul Cunningham
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Post by PVB »

PaulCunningham wrote:
Anders wrote:A "visual effects" slider would probably have helped it appeal to more people.
We need a petition!
Lets first start with a petition for a slider on Ikaruga and all Cave games for less bullets. :roll:
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CarlBillen
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Post by CarlBillen »

Visual Effects button : On/Off

Warning! Disabling Visual Effects will enable "Pansy Mode" which will not allow you to gain achievements or write your scores to the leaderboard!

Good enough? :wink:
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Post by Mentski »

CarlBillen wrote:Visual Effects button : On/Off

Warning! Disabling Visual Effects will enable "Pansy Mode" which will not allow you to gain achievements or write your scores to the leaderboard!

Good enough? :wink:
Winner.
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Post by bcass »

PVB wrote:
PaulCunningham wrote:
Anders wrote:A "visual effects" slider would probably have helped it appeal to more people.
We need a petition!
Lets first start with a petition for a slider on Ikaruga and all Cave games for less bullets. :roll:
It's already in those games. It's called the Difficulty Setting.
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Post by bcass »

And this post is just to get rid of my 666 post count!
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Post by mutopian »

Finally managed to grab it down and try it out - bloody brilliant. Can usually see what kills me (fucking flowers) but I'm sure I'll train myself to spot them :)

Personally the 'mu-mu' sample would have sold me on getting it if I wasn't going to already :)
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Post by PaulCunningham »

PVB wrote:
PaulCunningham wrote:
Anders wrote:A "visual effects" slider would probably have helped it appeal to more people.
We need a petition!
Lets first start with a petition for a slider on Ikaruga and all Cave games for less bullets. :roll:
I think your confusing the issue a little here.
CarlBillen wrote: Visual Effects button : On/Off

Warning! Disabling Visual Effects will enable "Pansy Mode" which will not allow you to gain achievements or write your scores to the leaderboard!

Good enough? Wink
lol.

At least I'd be having fun playing it :) Maybe my crappy SD TV is partly to blame.
Cheers,
Paul Cunningham
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Post by PVB »

PaulCunningham wrote:
PVB wrote:
PaulCunningham wrote:
Anders wrote:A "visual effects" slider would probably have helped it appeal to more people.
We need a petition!
Lets first start with a petition for a slider on Ikaruga and all Cave games for less bullets. :roll:
I think your confusing the issue a little here.
Not really.

People want SG to be made easier.

Ikaruga may have difficulty settings, but on the lowest there's still way too many bullets for me to survive the first 'level'.
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Post by PaulCunningham »

PVB wrote: Not really.

People want SG to be made easier.

Ikaruga may have difficulty settings, but on the lowest there's still way too many bullets for me to survive the first 'level'.
I've never said I want it to be easier. All I want us to be able to tone Neon down so it's more enjoyable for me. I don't care if you can score 50 million with one eye playing upside down and left handed. This is a purely selfish thing on my part - you lot are having loads of fun - I want a bit of that too :)

I mentioned the visuals when the first videos came out and was bluntly told that "Yak had been making games for 25 years and he knows what he is doing". I'm not saying you can't see bullets, that the tutorial is crap, the sfx are rubbish, whatever.

My overriding thought is "if only".

PS - I thought Ikaruga sucked. Not my type of game at all. But that's not really relevant here.
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Paul Cunningham
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Post by gravy »

PaulCunningham wrote:I've never said I want it to be easier. All I want us to be able to tone Neon down so it's more enjoyable for me. I don't care if you can score 50 million with one eye playing upside down and left handed. This is a purely selfish thing on my part - you lot are having loads of fun - I want a bit of that too :)
That'd be a different game IMHO, SG is pretty awesome but when all hell kicks off and you're reading what's going on using senses you never knew existed that's exactly when you're getting into the realms of near mystical mind smearing experience that no other game is going to give you.

Even more next game please :D
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Post by hyphz »

mutopian wrote:Finally managed to grab it down and try it out - bloody brilliant. Can usually see what kills me (fucking flowers) but I'm sure I'll train myself to spot them :)
The key to them seems to be telling the difference between the muted chime (flower was shot/decreased) and the ringing chime (flower launched). If you've heard one of those you really need to look before you bull. Well.. unless you're on level 11 and you can't see the whole rim, in which case you have to listen and time. :p
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