~360 Homebrew: XNA Game Studio Express

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PaulCunningham
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Post by PaulCunningham »

Keep an eye on here http://www.xnagamefest.com/ for the GameFest webcasts - coming soon apparently.
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Paul Cunningham
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t0ne
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Post by t0ne »

Yes, that's pretty cool :)
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Post by t0ne »

Oaf wrote:Oh, and the partnership with SoftImage was formally announced, so that too should solve some content importing problems.
This has been a bit of a blocker for me so far, having the right tools to create 3d content. Just been over and had a look at the Softimage site, they have the new XNA integration branding and info and mod tool seems to have changed from being based on XSI 4.2 to 6.
Downloading now, hopefully it give me the kickstart I need :)
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PaulCunningham
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Post by PaulCunningham »

Gamefest sessions now available....

http://msdn2.microsoft.com/en-us/xna/aa937787.aspx
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Post by teamonkey »

PaulCunningham wrote:Gamefest sessions now available....

http://msdn2.microsoft.com/en-us/xna/aa937787.aspx
The XNA Framework Performance one contains lots of interesting details on how the PC and 360 differs.
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Post by teamonkey »

I found this today: How to write XNA games with F# - http://grammerjack.spaces.live.com/blog ... !156.entry (copypaste the whole thing, stoopid PHPBB doesn't accept ! in URLs)

Has anyone used F# yet? Essentially it's OCaml for .Net. I don't know ML or OCaml, but there are certain things that it has going for it: it's functional; higher level than C# but similar theoretical performance; functions as values (lambda) and it has a REPL.

The downside is that you can't use VC# Express to edit the code, but you can mix and match C# and F# as much as you like in the project. It might be useful as a scripting language if nothing else.
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Post by fred_zen »

teamonkey wrote:Has anyone used F# yet? Essentially it's OCaml for .Net. I don't know ML or OCaml, but there are certain things that it has going for it: it's functional; higher level than C# but similar theoretical performance; functions as values (lambda) and it has a REPL.
Two words: type inference. Both a thing of beauty when your code is correct and a right nuisance when you can't figure out what the hell the compiler doesn't like about your code (can you spell "global namespace"?)
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Post by teamonkey »

fred_zen wrote:Two words: type inference. Both a thing of beauty when your code is correct and a right nuisance when you can't figure out what the hell the compiler doesn't like about your code (can you spell "global namespace"?)
Type inference will be appearing in C#3.0 and C++0x so watch out. :)

F# has namespaces and strong typing in order for it to fit in with the .Net CLR, or so they say.
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Post by Guru-Meditation »

PaulCunningham wrote:(I think we'll be able to use the LIVE service come 2.0).
*jiggers about excitedly*
passplay> is anyone else sitting with their balls gently nestled in a bowl of red jello?
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Post by PaulCunningham »

Don't jigger about too much though :)

No Leaderboards (yet) and no Achievements (ever). You can access profiles, use match making (obviously need Gold) and can network between PC and XBox. See the Creator's Club online (http://creator.xna.com) for the gory details (there should be a FAQ and one or 2 big threads on the subject).

You can download the talks at GameFest too now and one of them is about Networking (in fact they produce a simple network 'combat' style game during the presentation).
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Post by Guru-Meditation »

Ah hah but sufficient for my pet project. As long as some network communication can go on it's perfect.
passplay> is anyone else sitting with their balls gently nestled in a bowl of red jello?
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Post by PaulCunningham »

You'll want this thread then.

http://www.yakyak.org/viewtopic.php?t=54102
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Post by Mark »

There are some new samples on the Creator's Club site - height map collision, mesh instancing, custom model classes and a shatter effect for meshes. I haven't looked at them yet, but a couple of them should be useful for some of the projects I have on the go, hopefully.

http://creators.xna.com/Headlines/homep ... ember.aspx
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Post by Absolute_Zero »

"Code to Live: Dave Redding and John Stevens on XNA and Independent Gaming"
http://channel9.msdn.com/Showpost.aspx?postid=343704
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Post by Guru-Meditation »

PaulCunningham wrote:You'll want this thread then.

http://www.yakyak.org/viewtopic.php?t=54102
I will when I have something to show ;) Right now trying to finish up a big work work related thing. Then things should settle down to the point I can actually create stuff!

Oh, and need to finish Halo 3 too. :twisted:
passplay> is anyone else sitting with their balls gently nestled in a bowl of red jello?
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