~360 Homebrew: XNA Game Studio Express
- PaulCunningham
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This has been a bit of a blocker for me so far, having the right tools to create 3d content. Just been over and had a look at the Softimage site, they have the new XNA integration branding and info and mod tool seems to have changed from being based on XSI 4.2 to 6.Oaf wrote:Oh, and the partnership with SoftImage was formally announced, so that too should solve some content importing problems.
Downloading now, hopefully it give me the kickstart I need
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- teamonkey
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The XNA Framework Performance one contains lots of interesting details on how the PC and 360 differs.PaulCunningham wrote:Gamefest sessions now available....
http://msdn2.microsoft.com/en-us/xna/aa937787.aspx
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I found this today: How to write XNA games with F# - http://grammerjack.spaces.live.com/blog ... !156.entry (copypaste the whole thing, stoopid PHPBB doesn't accept ! in URLs)
Has anyone used F# yet? Essentially it's OCaml for .Net. I don't know ML or OCaml, but there are certain things that it has going for it: it's functional; higher level than C# but similar theoretical performance; functions as values (lambda) and it has a REPL.
The downside is that you can't use VC# Express to edit the code, but you can mix and match C# and F# as much as you like in the project. It might be useful as a scripting language if nothing else.
Has anyone used F# yet? Essentially it's OCaml for .Net. I don't know ML or OCaml, but there are certain things that it has going for it: it's functional; higher level than C# but similar theoretical performance; functions as values (lambda) and it has a REPL.
The downside is that you can't use VC# Express to edit the code, but you can mix and match C# and F# as much as you like in the project. It might be useful as a scripting language if nothing else.
Two words: type inference. Both a thing of beauty when your code is correct and a right nuisance when you can't figure out what the hell the compiler doesn't like about your code (can you spell "global namespace"?)teamonkey wrote:Has anyone used F# yet? Essentially it's OCaml for .Net. I don't know ML or OCaml, but there are certain things that it has going for it: it's functional; higher level than C# but similar theoretical performance; functions as values (lambda) and it has a REPL.
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Type inference will be appearing in C#3.0 and C++0x so watch out.fred_zen wrote:Two words: type inference. Both a thing of beauty when your code is correct and a right nuisance when you can't figure out what the hell the compiler doesn't like about your code (can you spell "global namespace"?)
F# has namespaces and strong typing in order for it to fit in with the .Net CLR, or so they say.
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- PaulCunningham
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Don't jigger about too much though 
No Leaderboards (yet) and no Achievements (ever). You can access profiles, use match making (obviously need Gold) and can network between PC and XBox. See the Creator's Club online (http://creator.xna.com) for the gory details (there should be a FAQ and one or 2 big threads on the subject).
You can download the talks at GameFest too now and one of them is about Networking (in fact they produce a simple network 'combat' style game during the presentation).
No Leaderboards (yet) and no Achievements (ever). You can access profiles, use match making (obviously need Gold) and can network between PC and XBox. See the Creator's Club online (http://creator.xna.com) for the gory details (there should be a FAQ and one or 2 big threads on the subject).
You can download the talks at GameFest too now and one of them is about Networking (in fact they produce a simple network 'combat' style game during the presentation).
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- PaulCunningham
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There are some new samples on the Creator's Club site - height map collision, mesh instancing, custom model classes and a shatter effect for meshes. I haven't looked at them yet, but a couple of them should be useful for some of the projects I have on the go, hopefully.
http://creators.xna.com/Headlines/homep ... ember.aspx
http://creators.xna.com/Headlines/homep ... ember.aspx
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"Code to Live: Dave Redding and John Stevens on XNA and Independent Gaming"
http://channel9.msdn.com/Showpost.aspx?postid=343704
http://channel9.msdn.com/Showpost.aspx?postid=343704
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